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Old Feb 18, 2010, 09:58 PM
kyubihanyou kyubihanyou is offline
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Breakdown of Sonic 3 (and Knuckles):
NOTE: These are UNOFFICIAL [Bold = Confirmed, Italics = Implied]

Doin' it here because no other albums besides this include a single track from the OSTs of Sonic 3 or Sonic & Knuckles...yet.

Michael Jackson with assistance from Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, and Doug Grigsby III (See link below): Carnival Night Zone (1 and 2) {Jam}, Ice Cap Zone (1 and 2) {Who is it?}, Launch Base Zone (1 and 2) {Bad}, S3 Credits {Stranger in Moscow}, S3 Act 1 Boss {In the Closet/They Don't Care About Us}, S3 Knuckles Theme {In the Closet}, Competition Menu {You Rock My World} -->All featured voice samples/glass breaking (except Competition Menu); all were replaced in S&K Collection for PC.
Howard Drossin: S&K Title (Sonic and Knuckles Theme on Sega Tunes) (http://www.youtube.com/watch?v=V-RNxDPgu7g), S&K Extra Life (Relation to title), S&K Invincible (Relation to title), S&K Knuckles Theme (Knucklemania on Sega Tunes) (http://www.youtube.com/watch?v=t-RtHVJjYoY), S&K All Clear (Last part of S&K Credits) (Relation to title)
C. Cirocco Jones (Scirocco): Nothing that made it into the final version, as his work (cues for Hydrocity and Marble Garden) was made for MJ, not Sega. None of the four tracks were replaced in S&K Collection, therefore it is most likely that none of his work made it.


Brad Buxer = Keyboardist, orchestrations, and synthesizer programming and sound design for some of MJ's work (i.e. HIStory), and possibly the "Come on" in Sonic 3's Act 1 Boss.
Bobby Brooks (Robert Green Brooks) = Engineer/Programmer and synthesizer programming and sound design for some of MJ's music (i.e. HIStory) (http://en.wikipedia.org/wiki/Robert_Green_Brooks)
Darryl Ross = Synthesizer programming and sound design for some of MJ's music (i.e. HIStory)
Geoff Grace = Orchestrations in some of MJ's work (i.e. HIStory)
Doug Grigsby III = Synthesizer and drum programming and keyboards for some of MJ's work (i.e. HIStory/Ghosts); bass (i.e. HIStory)

HIStory reference: http://en.wikipedia.org/wiki/HIStory...Future,_Book_I
HIStory/Ghosts reference: http://en.wikipedia.org/wiki/HIStory/Ghosts

Other potential MJ sound-alikes:
Angel Island - Dangerous (Act 2)
Hydrocity - Give In to Me (Act 1), *Blood on the Dancefloor (Act 2)
*Marble Garden - Thriller
*Lava Reef Zone - Dirty Diana
*Azure Lake - Black or White
Desert Palace - Why You Wanna Trip On Me
Chrome Gadget - Scream

**Also, it was Roger Hector, the President at ''SEGA Technical Institute'' who said that Michael's original soundtrack never made it into the final game and the employee was Howard Drossin with the help of Jun Senoue and the SEGA Sound Team who replaced most of the music in Sonic 3.**

Sega Sound Team
Tokuhiko Uwabo (Bo): Not in Sonic 3D Blast ---> http://www.mobygames.com/developer/s...loperId,68088/ --> Veteran composer turned adviser by Sonic 3. Sound staff. NO MUSIC.

Sachio Ogawa: Not in Sonic 3D Blast --> http://www.mobygames.com/game/genesi...ehog-2/credits --> Sound Assistant in Sonic 2. Sound staff; Hydrocity Zone (Acts 1 and 2) -->Has a groove/vibe the others simply don't have; it uses a keyboard in Act 1 and a unique synthesizer in Act 2 [though it's extremely low in Act 1], Marble Garden (Acts 1 and 2)--> Act 1 has a xylophone; none of the other tracks have that.

Yoshiaki Kashima (Milpo): Not in Sonic 3D Blast ---> http://www.mobygames.com/game/genesi...ehog-2/credits ---> Sound Assistant in Sonic 2. Sound staff. NOT the same person as Yukifumi Makino (http://web.archive.org/web/200111232...lpo/works.html)

Masaru Setsumaru: Sound Programmer; Sound Effects (from Sonic 3D Blast); Zone "remixes" (as stated by Drossin in 2008 interview) ---> http://www.mobygames.com/developer/s...loperId,50542/ --> Either BGM or SE from the get go, but definitely did Sound Effects, as he appears A LOT in later Sonic game credits.

Tatsuyuki Maeda: In Sonic 3D Blast, but most likely for music instead of sounds; maybe sounds here based on position and due to it being his first game as well his constant appearance in later Sonic game credits [2nd to Setsumaru] --> http://www.mobygames.com/developer/s...loperId,34204/ --> Mainly a composer from the get go.

Tomonori Sawada: Had to have done some music, due to his lack of Sound Effect credits in later games. (Not in Sonic 3D Blast) ---> http://www.mobygames.com/developer/s...loperId,34175/ ---> More SE-related work at the time.

Masayuki Nagao: Have to have done music (Not in Sonic 3D Blast); Act 2 Boss and S3 Invincibility (from Sonic Drift 2) ---> Extends to S3 Title, S3 1-Up, and S3 All Clear -----> http://www.mobygames.com/developer/s...loperId,68089/ ----> Sound Assistant in Sonic 2. More music based at the time.

Jun Senoue: Act Clear, Game Over (according to someone named Dihdin [see link below]) ----> http://www.mobygames.com/developer/s...loperId,43211/ ----> Music from the get go.

Yukifumi Makino: Timer (aka Drowning), Chaos Emerald ----> Uncredited; credits based on official information from the Sonic Colors OST [former track] and ICEKnight's hack [latter track]. -----> *Uncredited in-game* ---> http://www.mobygames.com/developer/s...loperId,34263/ ---> Sound effect executive

*Sound Special Thanks*
Howard Drossin: The Virtual Sonic album was originally produced in 1993, so the Sonic & Knuckles main theme and the Knuckles themes from it were actually back then with the intent to be used in Sonic 3. However, they weren't used then (hence why Drossin is given a "Sound Special Thanks" credit) but were in S&K and S3&K (where his credit is upgraded to that of a "Music Composer")

Act 1: US Composers

S3 Tracks NOT done by MJ and his crew: Angel Island Zone (Acts 1 and 2), Hydrocity Zone (Acts 1 and 2), Marble Garden Zone (Acts 1 and 2) and all the other Sonic 3 tracks-->They were not replaced for S&K Collection like the others were. Simple as that.
NOTE: S&K Collection was released LOOOONG before Qjimbo's documentary, so SEGA basically pointed them out for us.

S&K Tracks NOT done by Howard Drossin: S&K Act 1 Boss (existed in Sonic 3), Staff Roll (beta version with S3 tracks existed before S&K-exclusive tracks were made)

Fun Fact: Masaru Setsumaru was the main sound programmer for Sonic 3 as well as a music composer.

http://info.sonicretro.org/Howard_Dr...August_2008%29
(for Howard Drossin reference)
http://www.sonic-cult.org/dispart.ph...bid=2&artid=16
(For connections of Sonic 3 composers to MJ)
Bonus: The original credits music for Sonic 3 (from the Howard Drossin interview page)
http://donnyku.nothingforfree.com/So...%20Credits.mp3 -->Note how the first part is the same as S&K's Credits but the last part is Sonic 3's All Clear fanfare, only uncut; the order is also different but DOES NOT include Lava Reef among the S&K Zones.

Also note how the S&K sound test includes the last part of the S&K credits (S&K All Clear?) as a replacement track for Sonic 3's All Clear and that the entirety of the S&K credits also exist as another track found MUCH later in the sound test.
-Sound Test 26--->Sonic 3 Credits (S3); [Blank] (S&K); Sonic 3 Credits (S3&K)
-Sound Test 32-->S3 All Clear (S3); Last part of S&K Credits (S&K All Clear) (S&K); Last part of S&K Credits (S&K All Clear) (S3&K)
-Sound Test DC--->[Blank] (S3); S&K Credits (S&K); S&K Credits (S3&K)

Therefore, the S&K/S3&K credits are a combination of the orignal lead-in, four of the nine zones originally planned for the zone medley (the others five that went unused all being Sonic 3 levels [Angel Island Act 1, Hydrocity Act 2, Carnival Night Act 2, Launch Base Act 1, and Ice Cap Act 1]), the addition of Mushroom Hill and Lava Reef were added in as a new introduction, the moving of Sky Sanctuary in accordance with the new finisher, and Howard Drossin's All Clear fanfare at the very end.

Last edited by kyubihanyou; Aug 6, 2011 at 07:43 PM.
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