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Resident Evil 6

(Game)
バイオハザード6
Biohazard 6
Submitted by Jimby on Dec 14, 2020 08:00 AM
Franchises
Release Date
October 02, 2012
Developer
CAPCOM CO., LTD. / /
Publisher
CE Europe / / ( PS3, Xbox 360), Capcom USA / / ( Xbox 360, PS3), CAPCOM CO., LTD. / / ( Xbox 360, PS3)

Releases

DATE

RELEASE

REGION

PLATFORM

2012-10-02 Resident Evil 6 / / Europe Sony PlayStation 3
2012-10-02 Resident Evil 6 / / Europe Microsoft Xbox 360
2012-10-02 Resident Evil 6 / / U.S. Sony PlayStation 3
2012-10-02 Resident Evil 6 / / U.S. Microsoft Xbox 360
2012-10-04 Biohazard 6 / / Japan Sony PlayStation 3
2012-10-04 Biohazard 6 / / Japan Microsoft Xbox 360

Credits

    Audio Director / Wataru Hachisako /
    Lead Composer / Akihiko Narita /
    Composers / Akiyuki Morimoto / , Kota Suzuki / , Azusa Kato / , Thomas Parisch, Laurent Ziliani, Daniel Lindholm, Sebastian Schwartz
    Lead Sound Designer / Yasuyuki Tsujino /
    Sound Designer / Kakunoshin Atsumi / , Yoshiki Sando, Rika Kuroiwa / , Yuki Asakura, Yoshihiko Wada / , Kazuki Kitamura / , Hirokazu Nishida / , Gaku Komura / , Takeshi Kitamura / , Ryo Yoshii / , Yuji Higashiyama, Arata Iwashina / , Masatomo Tajima / , Ryota Takei / , Joe Romersa, Hirokazu Ebisu / , Brad Beaumont, Chad Bedell, Patrick Ginn, Csaba Wagner, Eliot Connors, Bryan Celano, Masayuki Endou, Masayoshi Umezu / , Kevin Murray, Michihiko Iwana
    Studio Engineers / Kazuya Takimoto / , Takashi Moriguchi /
    Sound Programmer / Shigenobu Komori /
    Lead Sound Manager / Masayuki Tanaka /
    Sound Manager / Naoya Yamanaka /
    Adviser / Yoshimi Onishi
    On-set Sound Engineers / Julian Beeston, Jamison Boaz
    Composition Manager / Taro Koike
    Music Coordinators / Koji Suga / , Masako Suga / , Chizu Iwaki / , Bill Benfield
    Orchestrators / Thomas Parisch (PearUp Media), Laurent Ziliani (PearUp Media)
    Orchestra Recording Supervisors / Thomas Parisch (PearUp Media), Laurent Ziliani (PearUp Media)
    Orchestration Manager / Taro Koike (PearUp Media)
    Conductor / Brett Kelly
    Orchestra / Sydney Scoring Orchestra
    Electric Bass / Leon Gaer
    Drum Set / Gordon Rytmeister
    Musician Contractor / Alex Henery (Sydney Scoring Orchestra)
    Recording Engineer / Tim Ryan
    Mixing Engineer / Tim Ryan, Scott Gershin
    ProTools Operator / Daniel Brown
    Assistant Recording Engineer / James Ezra
    Recording Floor Assistants / Nicholas Rowse, Victor Mercader
    Recording Editor / Craig Beckett
    Recording Studio / The Simon Leadley Scoring Stage (Trackdown Studios)
    Recording Studio Manager / Elaine Beckett (Trackdown Studios)
    Orchestra Recording Production Coordinators / Koji Suga / , Masako Suga /
    Orchestra Recording Production Assistant / Tomoko Akaboshi /
    Music Mixing Engineer / Masahiro Yamada /
    Supervising Foley Artist / Gary Hecker
    Foley Mixer / Nerses Gezalyan, Brett Voss
    Assets Manager / Charles Gondak, David Natale
    Supervising Sound Designer / Masanobu "Tomi" Tomita, Bryan Watkins, Yuri Hasegawa /
    Co-Supervisor / Scott Gershin
    Foley Artists / Jeffrey Wilhoit, James Moriana
    Audio Producers / Becky Allen, Julia Bianco
    Field Recordist / John Fasal
    Post Production Coordinator / Bob Beresh
    Foley Recording Engineer / Masakazu Yamaguchi, Kazushige Sato / , Fumihito Hayakawa (Toho Studios Service), Miki Nomura
    Foley Editing / Yoshiaki Hori
    Coordinators / Chiaki Ikejima, Koichi Sakamoto
    Cinematic Sound Design / Shojiro Nakaoka /
    ID Sound Designer / Shojiro Nakaoka /
    Foley Stage / Toho Studios Service Toho Post-Production Center
    Foley Recording Production Coordinators / Chiaki Tachikawa (Toho Studios Service), Sadaaki Nishinoo (Toho Studios Service)
    Special Thanks / Shinji Amagishi / , Masato Terahata / , Nero, Masaaki Namiki, Yoshizumi Hori, Hidenori Shimamoto, Masako Homma, Takashi Fujiwara, Hiroaki Igarashi / , Setsuo Yamamoto / , Takashi Ishihara, Yoshitatsu Mori, Masaya Ozaki, Shoei Okano, Minoru Nagaoka, CAPCOM ALL STAFF

    Notes

    - SOUND -
    Audio Director: Wataru Hachisako
    Lead Composer: Akihiko Narita
    Composers: Akiyuki Morimoto, Kota Suzuki, Azusa Kato
    Lead Sound Designer: Yasuyuki Tsujino
    Sound Designers: Kakunoshin Atsumi, Yoshiki Sando, Rika Kuroiwa, Yuki Asakura, Yoshihiko Wada, Kazuki Kitamura, Hirokazu Nishida, Gaku Komura, Takeshi Kitamura, Ryo Yoshii, Yuji Higashiyama, Arata Iwashina, Masatomo Tajima, Ryota Takei
    Studio Engineers: Kazuya Takimoto, Takashi Moriguchi
    Sound Programmer: Shigenobu Komori
    Lead Sound Manager: Masayuki Tanaka
    Sound Manager: Naoya Yamanaka
    Adviser: Yoshimi Onishi

    - VIDEO STORYBOARDS -
    On-set Sound Engineers: Julian Beeston, Jamison Boaz
    Sound Designers: Joe Romersa, Hirokazu Ebisu

    - PearUp Media -
    Composers: Thomas Parisch, Laurent Ziliani
    Composition Manager: Taro Koike

    - Harmonics International Co., Ltd. -
    Music Coordinators: Koji Suga, Masako Suga

    - ORCHESTRA RECORDING PRODUCTION -
    Orchestrators / Orchestra Recording Supervisors: Thomas Parisch (PearUp Media), Laurent Ziliani (PearUp Media)
    Orchestration Manager: Taro Koike (PearUp Media)
    Conductor: Brett Kelly
    Orchestra: Sydney Scoring Orchestra
    Electric Bass: Leon Gaer
    Drum Set: Gordon Rytmeister
    Musician Contractor: Alex Henery (Sydney Scoring Orchestra)
    Recording & Mixing Engineer: Tim Ryan
    Assistant Recording Engineer (ProTools Operator): Daniel Brown
    Assistant Recording Engineer: James Ezra
    Recording Floor Assistants: Nicholas Rowse, Victor Mercader
    Recording Editor: Craig Beckett
    Recording Studio: The Simon Leadley Scoring Stage (Trackdown Studios)
    Recording Studio Manager: Elaine Beckett (Trackdown Studios)
    Orchestra Recording Production Coordinators: Koji Suga, Masako Suga
    Orchestra Recording Production Assistant: Tomoko Akaboshi

    - Dagmusic Ltd. -
    Composers: Daniel Lindholm, Sebastian Schwartz
    Music Coordinators: Chizu Iwaki, Bill Benfield

    - BEAT -
    Music Mixing Engineer: Masahiro Yamada

    [Sound design and mixing by Soundelux Design Music Group]
    - IN-GAME SOUND DESIGN -
    Supervising Sound Designer: Masanobu "Tomi" Tomita
    Sound Designers: Brad Beaumont, Chad Bedell, Patrick Ginn
    Supervising Foley Artist: Gary Hecker
    Foley Mixer: Nerses Gezalyan
    Assets Manager: Charles Gondak

    - CINEMATIC SOUND DESIGN -
    Supervising Sound Designer: Masanobu "Tomi" Tomita
    Co-Supervisor & Mixing Engineer: Scott Gershin
    Sound Designers: Csaba Wagner, Eliot Connors, Chad Bedell, Bryan Celano
    Foley Artists: Jeffrey Wilhoit, James Moriana
    Foley Mixer: Brett Voss
    Assets Manager: David Natale
    Audio Producers: Becky Allen, Julia Bianco

    [Warner Bros. Post Production Services]
    - SOUND DESIGN -
    Supervising Sound Designer: Bryan Watkins
    Sound Designer: Kevin Murray
    Field Recordist: John Fasal
    WB Post Prod Coordinator: Bob Beresh

    [Sony PCL Inc.]
    - SOUND DESIGN -
    Supervising Sound Designer: Yuri Hasegawa
    Foley Recording: Masakazu Yamaguchi
    Sound Designer: Michihiko Iwana
    Foley Editing: Yoshiaki Hori
    Coordinators: Chiaki Ikejima, Koichi Sakamoto

    [Forcewick Sound Design Co., Ltd]
    - SOUND DESIGNERS -
    Sound Designers Masayuki Endou, Masayoshi Umezu
    Cinematic Sound Design/ID Sound Designer: Shojiro Nakaoka

    - FOLEY RECORDING -
    Foley Stage: Toho Studios Service Toho Post-Production Center
    Foley Recording Engineers: Kazushige Sato, Fumihito Hayakawa (Toho Studios Service), Miki Nomura
    Foley Recording Production Coordinators: Chiaki Tachikawa (Toho Studios Service), Sadaaki Nishinoo (Toho Studios Service)

    - SPECIAL THANKS -
    Shinji Amagishi, Masato Terahata, Nero, Masaaki Namiki, Yoshizumi Hori, Hidenori Shimamoto, Masako Homma, Takashi Fujiwara, Hiroaki Igarashi, Setsuo Yamamoto, Takashi Ishihara, Yoshitatsu Mori, Masaya Ozaki, Shoei Okano, Minoru Nagaoka, CAPCOM ALL STAFF
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    Added
    May 25, 2013 02:57 PM
    Edited
    May 25, 2013 02:57 PM
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    Source Category: Game, Animation, Publication, Radio/Audio Drama, Live Action, Tokusatsu/Puppetry, Multimedia Franchise, Demo Scene, Event, Artist Works
    Extra Classification: Enclosure/Promo, Doujin/Indie, Delayed/Cancelled, Bootleg