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R-TYPE ORIGINAL SOUND BOX

Catalog Number CLRC-10046
Barcode 4571442041464
Release Date Apr 29, 2021
Publish Format Commercial
Release Price 14850 JPY
Media Format 10 CD
Classification Original Soundtrack
LabelClarice Disc / /
ManufacturerCity Connection / /
DistributorClarice Disc / /

Credits

Composer / Masato Ishizaki / , Masahiko Ishida / , Takushi Hiyamuta / (Robotics, Inc.), Takayuki Iwai / (ZEAL★DoQMaL), Yuki Iwai / (ZEAL★DoQMaL)
Movie Sound Composer / Tomohiko Sato / *
Sound Effects Production / Masato Ishizaki / , Masahiko Ishida / , Takushi Hiyamuta / (Robotics, Inc.), Takayuki Iwai / (ZEAL★DoQMaL), Yuki Iwai / (ZEAL★DoQMaL)
Sound Direction / Shigeaki Irie / (USP)
Producer / Nobuhiro Yoshikawa /
Director / Yusaku Yamamoto
Recording / Kenji Tsujisaka /
Mastering Studio / TRC North
Mastering Engineer / Takuya Hashimoto / (TRC North)
Illustration / Akio
Design / Yumi Ueda
Design Support / Kei Watanabe, Kohei Funatsu, Shin Ian, Takumi Kamiyashiki
Publishing Team / Hiroshi Nakayama, Hiromu Kihara / , Sota Yamabe / , Masahiro Ozaki, Yoichi Inoue, Minoru Kawamura, Tsukasa Shiratori
Interviewer / Hally (Vorc)
Special Thanks / Takuya Kudo, Gistorias, Kento Kuzuhara, HMD, Kappy., Kuni, Beep, Mikado, Natuge Museum, Yoshinobu Oyama, Hiroshi Aoki, Takayuki Numa, Masazumi Yokoyama, Keigo Matsubara, NPO Game Preservation Society, Makoto Matsui / (Sega Sammy Holdings), Shigeaki Irie / (USP), Kazuma Kujo (Granzella Inc.), Goro Matsuo (Granzella Inc.), Tozai Games, Hirotaka Chiba (Irem Software Engineering Inc.)

Tracklist

Disc 1

01 TITLE 0:17
02 COIN 0:04
03 BATTLE THEME (STAGE 1 Encounter) 1:46
04 BOSS THEME 0:44
05 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
06 MONSTER BEAT (STAGE 2 Biological Sinus) 1:21
07 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:54
08 Muttering... (STAGE 4 Front Base) 1:03
09 A Monster Lurking in the Cave (STAGE 5 Nest) 0:50
10 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:39
11 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:58
12 Womb (STAGE 8 Bydo Empire) 0:19
13 LIKE A HERO (ALL STAGE CLEAR) 0:42
14 THE END OF WAR (GAME OVER) 0:08
15 NAME ENTRY 1:30
16 CONTINUE 0:15
17 TITLE 0:08
18 COIN 0:04
19 R-9, TO THE FRONT! (START) 0:04
20 COUNTERATTACK (STAGE 1 Ruins) 1:04
21 BOSS THEME 1:34
22 STAGE CLEAR 0:12
23 WATER SPLASH (STAGE 2 Cave) 3:27
24 METAL CRUSHER (STAGE 3 Red Sky) 1:24
25 SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield) 0:49
26 DEAD END (STAGE 5 Expansion Base) 1:37
27 BAIYO (STAGE 6 Bydo Empire) 1:16
28 ESCAPE FROM THE EMPIRE (ALL CLEAR) 1:35
29 GAME OVER 0:09
30 NAMELESS SOLDIERS (NAME ENTRY) 1:08
31 CONTINUE 0:13
32 ARMED POLICE UNIT "GALLOP" (TITLE) 0:10
33 CREDIT 0:04
34 EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) 1:40
35 THE FUNKY FLAMINGO (ZONE A) 6:08
36 MAJESTIC KILLER (BOSS) 2:40
37 ENSURING SAFETY (ZONE CLEAR) 1:18
38 SUDDENLY (ZONE B) 3:41
39 SHIFT UP PASSAGES (ZONE C) 4:06
40 ELECTRONIC HURRICANE (ZONE D) 3:32
41 PROMENADE JUNGLE (ZONE E) 4:06
42 LIKE THE STARDUST (ENDING) 3:12
Disc length 60:01
Disc 2

01 TITLE 0:07
02 CREDIT 0:04
03 GAME START 0:15
04 PARADISE PLANET (AREA 1) 4:16
05 AREA BOSS 2:23
06 RED-HOT DESERT (AREA 2) 2:17
07 TROPICAL FOREST (AREA 3) 3:24
08 FLOATING CONTINENT (AREA 4) 2:17
09 INSIDE OF RUINS (AREA 5) 2:17
10 CORE OF THE PLANET (FINAL AREA) 2:17
11 ENDING 1:23
12 GAME OVER 0:05
13 ENTER YOUR NAME 1:19
14 TITLE 0:05
15 FORCE SELECT 2:38
16 STAGE 1 (Dimension Catapult) 4:13
17 BOSS 1 1:38
18 STAGE 2 (Acid Creature) 3:09
19 STAGE 3 (Heavy Metal Corridor) 2:52
20 STAGE 4 (Fire Cask Factory) 2:23
21 BOSS 2 2:10
22 STAGE 5 (Bionics Lab) 2:19
23 BOSS 3 2:31
24 STAGE 6 (Electric Field 25-Dimensional Space Coordinates Q3681119: Galactic Center Region) 5:21
25 LAST BOSS 2:45
26 ESCAPE 0:45
27 ENDING 1:05
28 GAME OVER 0:05
29 CONTINUE 1:51
Disc length 58:14
Disc 3

01 OPENING 0:30
02 SELECT YOUR PARTNER 1:14
03 STAGE 1 Crazy Machine [KYO-KI] 3:54
04 ENCOUNTER ENEMY! 1:43
05 STAGE CLEARED 0:08
06 STAGE 2 Deformation [I-GYO] AIR 5:48
07 STAGE 2 Deformation [I-GYO] WATER 5:48
08 ENCOUNTER BYDO! 2:09
09 STAGE 3 Gigantic Attack [KYO-SHU] 5:51
10 STAGE 4 Corrosion [SHIN-SYOKU] 4:52
11 STAGE 5 Evil [JA-AKU] 5:02
12 STAGE 6 Awakening [KAKU-SEI] 4:45
13 STAGE 7 Life [SEI-MEI] 5:04
14 LAST DANCE! 4:08
15 ESCAPE 0:36
16 ENDING Peace [YASURAGI] 0:55
17 ENDING Silence [SEIJAKU] 1:05
18 CONTINUE? 0:32
19 GAME OVER 0:10
20 R's LIBRARY Ver.1.0 4:42
21 ENDING MOVIE (R-TYPE 2 Lap End) 1:27
22 ENDING MOVIE (R-TYPE II 2 Lap End) 1:22
23 R-TYPE Δ MOVIE 1:57
Disc length 63:42
Disc 4

01 OPENING 1:49
02 TITLE 0:24
03 MENU 0:38
04 HANGAR 1:22
05 MUSEUM 0:46
06 STAGE 1.0 (Metropolis Quietus: Anxiety) 0:51
07 STAGE 1.0 (Metropolis Quietus: Silence) 0:46
08 STAGE 1.0 (Metropolis Quietus: VS Gains) 1:02
09 STAGE 1.0 (Metropolis Quietus: VS Gironika) 1:47
10 BOSS (Biological) 1:27
11 STAGE CLEAR 0:40
12 STAGE 2.0 (Twisted Ecology: Desert) 3:30
13 STAGE 2.1 / 2.2 (Twisted Ecology: Mid-Air) 0:42
14 STAGE 2.3 / 2.4 (Twisted Ecology: Underwater) 1:29
15 STAGE 3.0 (Giant Battleship Raid: Above the City Buildings at Night) 1:57
16 STAGE 3.0 (Giant Battleship Raid: Close Proximity) 1:21
17 BOSS (Mechanical) 1:41
18 STAGE 3.5 (Forest Watchdog) 2:01
19 STAGE 4.0 (Deserted Lab: Spiral Pathway) 4:14
20 STAGE 4.0 (Deserted Lab: Enormous Cistern) 1:10
21 STAGE 5.0 (Dimension 26) 2:39
22 STAGE 6.0 (Floating Graves) 2:54
23 STAGE F-A (The Bydo...) 3:47
24 BOSS (Final) 5:04
25 STAGE 6.1 (Beautiful Erasure) 1:52
26 STAGE F-B (Summer Night) 1:43
27 STAGE 6.2 (Anti-Space) 2:27
28 STAGE F-C (Wherever) 2:31
29 CONTINUE 0:43
30 GAME OVER 0:09
31 AI VS MODE (SELECT) 1:16
32 AI VS MODE (CHAMPIONSHIP: NOVICE CLASS) 3:06
33 AI VS MODE (CHAMPIONSHIP: NORMAL CLASS) 1:45
34 AI VS MODE (CHAMPIONSHIP: UPPER CLASS) 2:07
35 AI VS MODE (CHAMPIONSHIP: HIGH CLASS) 2:00
Disc length 63:40
Disc 5

01 Encounter (OPENING) 2:33
02 Premonition (TITLE) 0:47
03 Infringement (MENU) 0:51
04 Prepare for Battle (INTERMISSION) 1:52
05 Enhancement (EARTH) 3:20
06 Transmission (BYDO) 2:23
07 Brew the Fighting Spirit (EARTH) 2:23
08 Desire for Annihilation (BYDO) 2:33
09 Overpower (EARTH) 1:14
10 Refraction (EARTH) 0:51
11 Counterflow Airspace (EARTH) 3:07
12 Undulating Airspace (BYDO) 2:14
13 Control Failure (BYDO) 0:47
14 Impatience (BYDO) 0:36
15 Convergence (EARTH) 1:49
16 Remains (BYDO) 2:10
17 Triumph 0:06
18 Silence 0:07
19 Demise (EARTH) 2:02
20 Stupefaction (BYDO) 2:08
21 Surpass (EARTH) 2:03
22 Asymptote (GRANZELLA) 2:42
23 Indulge (GRANZELLA) 1:55
24 Turbid Space (GRANZELLA) 2:42
25 Breakthrough (GRANZELLA) 1:40
26 Mopping Up (GRANZELLA) 2:27
27 Orderly (GRANZELLA) 2:18
28 Eventually (GRANZELLA) 0:25
29 Impulse (BYDO) 1:51
30 Destruction Melody (R-TYPE Stage 1) 1:31
31 Undefinable (R-TYPE Bydo) 2:20
32 Colossus Approach (R-TYPE Stage 3) 1:54
Disc length 57:41
Disc 6

01 COIN 0:04
02 BATTLE THEME (STAGE 1 Encounter) 1:50
03 BOSS THEME 1:10
04 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
05 MONSTER BEAT (STAGE 2 Biological Sinus) 1:27
06 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:58
07 Muttering... (STAGE 4 Front Base) 1:56
08 TITLE (STAGE 4 CLEAR) 0:17
09 NAME ENTRY (NEXT MISSION CODE) 1:31
10 A Monster Lurking in the Cave (STAGE 5 Nest) 0:52
11 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:44
12 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:53
13 Womb (STAGE 8 Bydo Empire) 0:19
14 LIKE A HERO (ALL STAGE CLEAR) 0:41
15 THE END OF WAR (GAME OVER) 0:08
16 CONTINUE 0:15
17 TITLE 0:17
18 BATTLE THEME (STAGE 1 Encounter) 1:45
19 BOSS THEME 1:11
20 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
21 MONSTER BEAT (STAGE 2 Biological Sinus) 1:28
22 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:51
23 Muttering... (STAGE 4 Front Base) 1:06
24 Super Stage (SUPER STAGE) 1:33
25 A Monster Lurking in the Cave (STAGE 5 Nest) 0:52
26 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:44
27 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:56
28 Womb (STAGE 8 Bydo Empire) 0:19
29 LIKE A HERO (ALL STAGE CLEAR) 0:42
30 THE END OF WAR (GAME OVER) 0:09
31 NAME ENTRY 1:32
32 CONTINUE 0:15
33 TITLE 0:17
34 BATTLE THEME (STAGE 1 Encounter) 1:45
35 BOSS THEME 1:11
36 RETURN IN TRIUMPH (STAGE CLEAR) 0:11
37 MONSTER BEAT (STAGE 2 Biological Sinus) 1:27
38 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:51
39 Muttering... (STAGE 4 Front Base) 1:06
40 Super Stage (SUPER STAGE) 1:33
41 A Monster Lurking in the Cave (STAGE 5 Nest) 0:52
42 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:44
43 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:56
44 Womb (STAGE 8 Bydo Empire) 0:19
45 LIKE A HERO (ALL STAGE CLEAR) 0:42
46 THE END OF WAR (GAME OVER) 0:09
47 NAME ENTRY 1:32
48 CONTINUE 0:14
Disc length 49:54
Disc 7

01 OPENING 1:17
02 BATTLE THEME (STAGE 1 Encounter) 1:43
03 BOSS THEME 0:43
04 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
05 MONSTER BEAT (STAGE 2 Biological Sinus) 1:25
06 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:51
07 Muttering... (STAGE 4 Front Base) 0:55
08 A Monster Lurking in the Cave (STAGE 5 Nest) 0:51
09 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:51
10 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:25
11 Womb (STAGE 8 Bydo Empire) 0:17
12 LIKE A HERO (ALL STAGE CLEAR) 1:31
13 THE END OF WAR (GAME OVER) 0:07
14 NAME ENTRY 1:22
15 CONTINUE 0:13
16 OPENING 1:17
17 BATTLE THEME (STAGE 1 Encounter) 1:43
18 BOSS THEME 0:43
19 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
20 MONSTER BEAT (STAGE 2 Biological Sinus) 1:25
21 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:51
22 Muttering... (STAGE 4 Front Base) 0:55
23 A Monster Lurking in the Cave (STAGE 5 Nest) 0:51
24 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:51
25 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:25
26 Womb (STAGE 8 Bydo Empire) 0:17
27 LIKE A HERO (ALL STAGE CLEAR) 1:31
28 THE END OF WAR (GAME OVER) 0:07
29 NAME ENTRY 1:22
30 CONTINUE 0:13
31 BATTLE THEME (STAGE 1 Encounter) 1:51
32 BOSS THEME 0:44
33 RETURN IN TRIUMPH (STAGE CLEAR) 0:11
34 MONSTER BEAT (STAGE 2 Biological Sinus) 1:28
35 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:58
36 Muttering... (STAGE 4 Front Base) 1:05
37 A Monster Lurking in the Cave (STAGE 5 Nest) 0:52
38 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:38
39 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:56
40 Womb (STAGE 8 Bydo Empire) 0:21
41 LIKE A HERO (ALL STAGE CLEAR) 1:40
42 THE END OF WAR (GAME OVER) 0:07
43 CONTINUE 0:14
44 BATTLE THEME (STAGE 1 Encounter) 1:51
45 BOSS THEME 0:44
46 RETURN IN TRIUMPH (STAGE CLEAR) 0:11
47 MONSTER BEAT (STAGE 2 Biological Sinus) 1:27
48 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:59
49 Muttering... (STAGE 4 Front Base) 1:05
50 A Monster Lurking in the Cave (STAGE 5 Nest) 0:52
51 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:38
52 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 1:56
53 Womb (STAGE 8 Bydo Empire) 0:21
54 LIKE A HERO (ALL STAGE CLEAR) 1:40
55 THE END OF WAR (GAME OVER) 0:07
56 CONTINUE 0:13
Disc length 59:31
Disc 8

01 TITLE 0:17
02 COIN 0:04
03 BATTLE THEME (STAGE 1 Encounter) 1:48
04 BOSS THEME 0:47
05 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
06 MONSTER BEAT (STAGE 2 Biological Sinus) 1:34
07 BATTLE PRESSURE (STAGE 3 Giant Battleship) 1:53
08 Muttering... (STAGE 4 Front Base) 1:06
09 A Monster Lurking in the Cave (STAGE 5 Nest) 0:56
10 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 1:52
11 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 2:02
12 Womb (STAGE 8 Bydo Empire) 0:19
13 LIKE A HERO (ALL STAGE CLEAR) 0:40
14 THE END OF WAR (GAME OVER) 0:07
15 NAME ENTRY 1:37
16 CONTINUE 0:15
17 OP.1 0:38
18 OP.2 0:19
19 OP.3 0:12
20 OP.4 0:51
21 OP.5 0:19
22 OP.6 0:22
23 OP.7 0:54
24 TITLE 0:45
25 OP.8 0:42
26 BATTLE THEME (STAGE 1 Encounter / STAFF CREDIT : EASY・NORMAL) 2:49
27 BOSS THEME 3:34
28 RETURN IN TRIUMPH (STAGE CLEAR) 0:13
29 MONSTER BEAT (STAGE 2 Biological Sinus) 2:52
30 BATTLE PRESSURE (STAGE 3 Giant Battleship) 2:01
31 Muttering... (STAGE 4 Front Base) 1:57
32 A Monster Lurking in the Cave (STAGE 5 Nest) 2:01
33 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 2:03
34 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 2:01
35 Womb (STAGE 8 Bydo Empire) 1:19
36 ENDING : EASY 0:19
37 ENDING : NORMAL 0:17
38 ENDING2 : NORMAL 0:28
39 STAFF CREDIT : HARD 1:17
40 THE END OF WAR (GAME OVER) 0:08
41 CONTINUE 0:16
Disc length 44:04
Disc 9

01 TITLE 0:08
02 R9 TO THE FRONT [REMIX] (START) 0:18
03 SOLITARY FLIGHT (STAGE 1 Outer Space) 6:00
04 THE RETURN OF THE ATROCITY [LONG FORM OF BASS MIX] (BOSS STAGE) 1:37
05 TO THE NEXT ZONE! (STAGE CLEAR) 0:12
06 COUNTERATTACK '91 (STAGE 2 Ruins) 1:22
07 WE WET YOU [SEXY BASS MIX] (STAGE 3 Cavity) 2:35
08 GIGANTIC SIDE DOWN [BRASS IMPRESSION] (STAGE 4 Giant Battleship) 2:12
09 FUNKY JUNCTION (STAGE 5 Resource Minefield) 1:24
10 R-DANCE [DEEP OSAKA MIX] (STAGE 6 Recycling Plant) 3:31
11 THE NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 Bydo Empire) 1:40
12 ESCAPE FROM THE BYDO [PART 1] (ESCAPE) 1:21
13 ESCAPE FROM THE BYDO [PART 2] (ENDING) 1:22
14 BAD END [NO! NO! NO!] (BAD ENDING) 0:22
15 R-TYPE MEDLEY (STAFF SCROLL) 2:10
16 BE ALL GONE. (GAME OVER) 0:07
17 70'S BLAST ROCK OF ALL NIGHT SHAKING HEADS RADIO CONDITION 16 45 (CONTINUE) 16:48
18 BONUS TRACK (SECRET) 0:22
19 TITLE 0:18
20 BATTLE THEME (STAGE 1, 3, 5) 1:39
21 BOSS THEME 0:45
22 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
23 MONSTER BEAT (STAGE 2, 4, 6) 1:24
24 LIKE A HERO (ALL STAGE CLEAR) 0:41
25 TITLE 0:55
26 R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5) 2:02
27 BOSS THEME 1:39
28 STAGE CLEAR 0:11
29 WATER SPLASH (STAGE 2, 4) 4:26
30 NAMELESS SOLDIERS (ENDING) 1:35
31 GAMEOVER 0:06
32 CONTINUE 0:12
33 BATTLE THEME 1:44
34 BOSS THEME 0:45
Disc length 62:03
Disc 10

01 BATTLE THEME (STAGE 1 Encounter) 3:18
02 BOSS THEME 0:44
03 RETURN IN TRIUMPH (STAGE CLEAR) 0:10
04 MONSTER BEAT (STAGE 2 Biological Sinus) 2:32
05 BATTLE PRESSURE (STAGE 3 Giant Battleship) 3:32
06 Muttering... (STAGE 4 Front Base) 1:56
07 A Monster Lurking in the Cave (STAGE 5 Nest) 2:47
08 SCRAMBLE CROSSROAD (STAGE 6 Transport System) 3:10
09 Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) 3:36
10 Womb (STAGE 8 Bydo Empire) 1:33
11 LIKE A HERO (ALL STAGE CLEAR) 0:41
12 THE END OF WAR (GAME OVER) 0:08
13 TITLE (NOT USE) 0:27
14 R-9, TO THE FRONT! (START) 0:05
15 COUNTERATTACK (STAGE 1 Ruins) 2:02
16 BOSS THEME 1:41
17 STAGE CLEAR 0:11
18 WATER SPLASH (STAGE 2 Cave) 3:32
19 METAL CRUSHER (STAGE 3 Red Sky) 2:37
20 SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield) 1:30
21 DEAD END (STAGE 5 Expansion Base) 1:37
22 BAIYO (STAGE 6 Bydo Empire) 2:22
23 ESCAPE FROM THE EMPIRE (ALL CLEAR) 1:33
24 GAME OVER 0:08
25 CONTINUE (NOT USE) 0:13
26 TITLE 0:14
27 ARMED POLICE UNIT "GALLOP" (TITLE) 0:11
28 EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) 0:57
29 THE FUNKY FLAMINGO (ZONE A) 6:27
30 MAJESTIC KILLER (BOSS) 2:41
31 ENSURING SAFETY (ZONE CLEAR) 0:40
32 SUDDENLY (ZONE B) 3:39
33 SHIFT UP PASSAGES (ZONE C) 4:13
34 ELECTRONIC HURRICANE (ZONE D) 3:42
35 PROMENADE JUNGLE (ZONE E) 4:11
36 LIKE THE STARDUST (ENDING) 3:47
Disc length 72:47

  Total tracks 376   Total length 9:51:37

Notes

Included titles:

DISC 1
R-TYPE(Arcade)1~16
R-TYPE II(Arcade)17~31
GALLOP(Arcade)32~42

DISC 2
R-TYPE LEO(Arcade)01~13
R-TYPE III(SUPER Famicom)14~29

DISC 3
R-TYPE Δ(PlayStation)01~19
R・TYPES(PlayStation) 20~23

DISC 4
R-TYPE FINAL(PlayStation 2)

DISC 5
R-TYPE TACTICS(PlayStation Portable)01~20
R-TYPE TACTICS II(PlayStation Portable)21~32

DISC 6
R-TYPE(PC-Engine)01~16
R-TYPE(SEGA MarkIII)[PSG] 17~32
R-TYPE(SEGA MarkIII)[FM]  33~48

DISC 7
R-TYPE(PC-88VA)[OPN]  01~15
R-TYPE(PC-88VA2)[OPNA]  16~30
R-TYPE(MSX)[PSG]  31~43
R-TYPE(MSX)[FM]  44~56

DISC 8
R-TYPE(X68000)01~16
R-TYPE COMPLETE CD(PC-Engine SUPER CD-ROM2)17~41

DISC 9
SUPER R-TYPE(SUPER Famicom)01~18
R-TYPE(GAMEBOY)19~24
R-TYPE II(GAMEBOY)25~32
Shuyaku Sentai Irem Fighter(GAMEBOY)※ Only R-TYPE related tracks 33~34

DISC 10
R-Type Dimensions EX  01~26
GALLOP [STEREO Ver.] ※ Bonus Track  27~36

Masato Ishizaki: "R-TYPE" Composer & Sound Effects Production
Masahiko Ishida: "R-TYPE II" Composer & Sound Effects Production
Takushi Hiyamuta aka HIYA!(Robotics, Inc.): "GALLOP" Composer & Sound Effects Production, "SUPER R-TYPE" "R-TYPE COMPLETE CD" Composer
Shigeaki Irie (USP): "R-TYPE Delta" Sound Direction
Takayuki Iwai (ZEAL★DoQMaL): "R-TYPE FINAL" Composer & Sound Effects Production
Yuki Iwai (ZEAL★DoQMaL): "R-TYPE FINAL" Composer, "R-TYPE TACTICS" "R-TYPE TACTICS II" Composer & Sound Effects Direction

Producer: Nobuhiro Yoshikawa
Director: Yusaku Yamamoto
Recording: Kenji Tsujisaka
Mastering Studio: TRC North
Mastering Engineer: Takuya Hashimoto (TRC North)
Illustration: Akio
Design: Yumi Ueda
Design Support: Kei Watanabe, Kohei Funatsu, Shin Ian, Takumi Kamiyashiki
Publishing Team: Hiroshi Nakayama, Hiromu Kihara, Sota Yamabe, Masahiro Ozaki, Yoichi Inoue, Minoru Kawamura, Tsukasa Shiratori
Interviewer: Hally (Vorc)
Special Thanks: Takuya Kudo, Gistorias, Kento Kuzuhara, HMD, Kappy., Kuni, Beep, Mikado, Natuge Museum, Yoshinobu Oyama, Hiroshi Aoki, Takayuki Numa, Masazumi Yokoyama, Keigo Matsubara, NPO Game Preservation Society, Makoto Matsui (Sega Sammy Holdings), Shigeaki Irie (USP), Kazuma Kujo (Granzella Inc.), Goro Matsuo (Granzella Inc.), Tozai Games, Hirotaka Chiba (Irem Software Engineering Inc.)

Album Stats

Contained in 15 collections
Contained in 4 wish lists
Category
Game
Products represented
R-TYPE, R-TYPE II, GALLOP, R-TYPE LEO, R-TYPE III, R-TYPE Δ, R・TYPES, R-TYPE FINAL, R-TYPE TACTICS, R-TYPE TACTICS II, SUPER R-TYPE, Shuyaku Sentai Irem Fighter, R-Type Dimensions EX
Platforms represented
Arcade, MSX, NEC PC-88, NEC PC-Engine, Nintendo Game Boy, Nintendo Switch, PC, Sega Master System (Mark III), Sharp X68000, SNES (Super Famicom), Sony PlayStation, Sony PlayStation 2, Sony PlayStation 4, Sony PlayStation Portable

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