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R-TYPE ORIGINAL SOUND BOX / R-TYPE ORIGINAL SOUND BOX / R-TYPE ORIGINAL SOUND BOX
R-TYPE ORIGINAL SOUND BOX R-TYPE ORIGINAL SOUND BOX
Credits
Composer / 作曲 | Masato Ishizaki / 石崎正人, Masahiko Ishida / 石田雅彦, Takushi Hiyamuta / 冷牟田卓志 (Robotics, Inc.), Takayuki Iwai / 岩井隆之 (ZEAL★DoQMaL), Yuki Iwai / 岩井由紀 (ZEAL★DoQMaL) | Movie Sound Composer / Movie Sound Composer | Tomohiko Sato / 佐藤智彦* | Sound Effects Production / 効果音制作 | Masato Ishizaki / 石崎正人, Masahiko Ishida / 石田雅彦, Takushi Hiyamuta / 冷牟田卓志 (Robotics, Inc.), Takayuki Iwai / 岩井隆之 (ZEAL★DoQMaL), Yuki Iwai / 岩井由紀 (ZEAL★DoQMaL) | Sound Direction / サウンドディレクション | Shigeaki Irie / 入江茂明 (USP) | Producer / Producer | Nobuhiro Yoshikawa / 吉川延宏 | Director / Director | Yusaku Yamamoto / 山本悠作 | Recording / Recording | Kenji Tsujisaka / 辻坂健次 | Mastering Studio / Mastering Studio | TRC NORTH | Mastering Engineer / Mastering Engineer | Takuya Hashimoto / 橋本拓也 (TRC NORTH) | Illustration / Illustration | Akio | Design / Design | Yumi Ueda / 上田祐美 | Design Support / Design Support | Kei Watanabe / 渡辺敬, Kohei Funatsu, Shin Ian, Takumi Kamiyashiki / 上屋敷拓巳 | Publishing Team / Publishing Team | Hiroshi Nakayama / 中山洋, Hiromu Kihara / キハラ宙, Sota Yamabe / 山邊颯太, Masahiro Ozaki, Yoichi Inoue / 井上洋一, Minoru Kawamura / 川村酉, Tsukasa Shiratori / 白取司 | Interviewer / Interviewer | Hally (Vorc) | Special Thanks / Special Thanks | Takuya Kudo, Gistorias, Kento Kuzuhara, HMD, Kappy., Kuni, Beep, Mikado, Natuge Museum, Yoshinobu Oyama, Hiroshi Aoki, Takayuki Numa, Masazumi Yokoyama, Keigo Matsubara, NPO Game Preservation Society, Makoto Matsui / 松井真 (Sega Sammy Holdings), Shigeaki Irie / 入江茂明 (USP), Kazuma Kujo / 九条一馬 (Granzella Inc.), Goro Matsuo (Granzella Inc.), Tozai Games, Hirotaka Chiba (Irem Software Engineering Inc.) | Interviewee / Interviewee | Masato Ishizaki / 石崎正人, Masahiko Ishida / 石田雅彦, Takushi Hiyamuta / 冷牟田卓志 aka HIYA!(Robotics, Inc.), Shigeaki Irie / 入江茂明 (USP), Takayuki Iwai / 岩井隆之 (ZEAL★DoQMaL), Yuki Iwai / 岩井由紀 (ZEAL★DoQMaL) | Liner Notes / Liner Notes | Akio |
Tracklist
Disc 1 [CLRC-10046-1]
01 |
TITLE |
0:17
|
02 |
COIN |
0:04
|
03 |
BATTLE THEME (STAGE 1 Encounter) |
1:46
|
04 |
BOSS THEME |
0:44
|
05 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
06 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:21
|
07 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:54
|
08 |
Muttering... (STAGE 4 Front Base) |
1:03
|
09 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:50
|
10 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:39
|
11 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:58
|
12 |
Womb (STAGE 8 Bydo Empire) |
0:19
|
13 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
14 |
THE END OF WAR (GAME OVER) |
0:08
|
15 |
NAME ENTRY |
1:30
|
16 |
CONTINUE |
0:15
|
17 |
TITLE |
0:08
|
18 |
COIN |
0:04
|
19 |
R-9, TO THE FRONT! (START) |
0:04
|
20 |
COUNTERATTACK (STAGE 1 Ruins) |
1:04
|
21 |
BOSS THEME |
1:34
|
22 |
STAGE CLEAR |
0:12
|
23 |
WATER SPLASH (STAGE 2 Cave) |
3:27
|
24 |
METAL CRUSHER (STAGE 3 Red Sky) |
1:24
|
25 |
SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield) |
0:49
|
26 |
DEAD END (STAGE 5 Expansion Base) |
1:37
|
27 |
BAIYO (STAGE 6 Bydo Empire) |
1:16
|
28 |
ESCAPE FROM THE EMPIRE (ALL CLEAR) |
1:35
|
29 |
GAME OVER |
0:09
|
30 |
NAMELESS SOLDIERS (NAME ENTRY) |
1:08
|
31 |
CONTINUE |
0:13
|
32 |
ARMED POLICE UNIT "GALLOP" (TITLE) |
0:10
|
33 |
CREDIT |
0:04
|
34 |
EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) |
1:40
|
35 |
THE FUNKY FLAMINGO (ZONE A) |
6:08
|
36 |
MAJESTIC KILLER (BOSS) |
2:40
|
37 |
ENSURING SAFETY (ZONE CLEAR) |
1:18
|
38 |
SUDDENLY (ZONE B) |
3:41
|
39 |
SHIFT UP PASSAGES (ZONE C) |
4:06
|
40 |
ELECTRONIC HURRICANE (ZONE D) |
3:32
|
41 |
PROMENADE JUNGLE (ZONE E) |
4:06
|
42 |
LIKE THE STARDUST (ENDING) |
3:12
|
Disc length
60:01
Disc 2 [CLRC-10046-2]
01 |
TITLE |
0:07
|
02 |
CREDIT |
0:04
|
03 |
GAME START |
0:15
|
04 |
PARADISE PLANET (AREA 1) |
4:16
|
05 |
AREA BOSS |
2:23
|
06 |
RED-HOT DESERT (AREA 2) |
2:17
|
07 |
TROPICAL FOREST (AREA 3) |
3:24
|
08 |
FLOATING CONTINENT (AREA 4) |
2:17
|
09 |
INSIDE OF RUINS (AREA 5) |
2:17
|
10 |
CORE OF THE PLANET (FINAL AREA) |
2:17
|
11 |
ENDING |
1:23
|
12 |
GAME OVER |
0:05
|
13 |
ENTER YOUR NAME |
1:19
|
14 |
TITLE |
0:05
|
15 |
FORCE SELECT |
2:38
|
16 |
STAGE 1 (Dimension Catapult) |
4:13
|
17 |
BOSS 1 |
1:38
|
18 |
STAGE 2 (Acid Creature) |
3:09
|
19 |
STAGE 3 (Heavy Metal Corridor) |
2:52
|
20 |
STAGE 4 (Fire Cask Factory) |
2:23
|
21 |
BOSS 2 |
2:10
|
22 |
STAGE 5 (Bionics Lab) |
2:19
|
23 |
BOSS 3 |
2:31
|
24 |
STAGE 6 (Electric Field 25-Dimensional Space Coordinates Q3681119: Galactic Center Region) |
5:21
|
25 |
LAST BOSS |
2:45
|
26 |
ESCAPE |
0:45
|
27 |
ENDING |
1:05
|
28 |
GAME OVER |
0:05
|
29 |
CONTINUE |
1:51
|
Disc length
58:14
Disc 3 [CLRC-10046-3]
01 |
OPENING |
0:30
|
02 |
SELECT YOUR PARTNER |
1:14
|
03 |
STAGE 1 Crazy Machine [KYO-KI] |
3:54
|
04 |
ENCOUNTER ENEMY! |
1:43
|
05 |
STAGE CLEARED |
0:08
|
06 |
STAGE 2 Deformation [I-GYO] AIR |
5:48
|
07 |
STAGE 2 Deformation [I-GYO] WATER |
5:48
|
08 |
ENCOUNTER BYDO! |
2:09
|
09 |
STAGE 3 Gigantic Attack [KYO-SHU] |
5:51
|
10 |
STAGE 4 Corrosion [SHIN-SYOKU] |
4:52
|
11 |
STAGE 5 Evil [JA-AKU] |
5:02
|
12 |
STAGE 6 Awakening [KAKU-SEI] |
4:45
|
13 |
STAGE 7 Life [SEI-MEI] |
5:04
|
14 |
LAST DANCE! |
4:08
|
15 |
ESCAPE |
0:36
|
16 |
ENDING Peace [YASURAGI] |
0:55
|
17 |
ENDING Silence [SEIJAKU] |
1:05
|
18 |
CONTINUE? |
0:32
|
19 |
GAME OVER |
0:10
|
20 |
R's LIBRARY Ver.1.0 |
4:42
|
21 |
ENDING MOVIE (R-TYPE 2 Lap End) |
1:27
|
22 |
ENDING MOVIE (R-TYPE II 2 Lap End) |
1:22
|
23 |
R-TYPE Δ MOVIE |
1:57
|
Disc length
63:42
Disc 4 [CLRC-10046-4]
01 |
OPENING |
1:49
|
02 |
TITLE |
0:24
|
03 |
MENU |
0:38
|
04 |
HANGAR |
1:22
|
05 |
MUSEUM |
0:46
|
06 |
STAGE 1.0 (Metropolis Quietus: Anxiety) |
0:51
|
07 |
STAGE 1.0 (Metropolis Quietus: Silence) |
0:46
|
08 |
STAGE 1.0 (Metropolis Quietus: VS Gains) |
1:02
|
09 |
STAGE 1.0 (Metropolis Quietus: VS Gironika) |
1:47
|
10 |
BOSS (Biological) |
1:27
|
11 |
STAGE CLEAR |
0:40
|
12 |
STAGE 2.0 (Twisted Ecology: Desert) |
3:30
|
13 |
STAGE 2.1 / 2.2 (Twisted Ecology: Mid-Air) |
0:42
|
14 |
STAGE 2.3 / 2.4 (Twisted Ecology: Underwater) |
1:29
|
15 |
STAGE 3.0 (Giant Battleship Raid: Above the City Buildings at Night) |
1:57
|
16 |
STAGE 3.0 (Giant Battleship Raid: Close Proximity) |
1:21
|
17 |
BOSS (Mechanical) |
1:41
|
18 |
STAGE 3.5 (Forest Watchdog) |
2:01
|
19 |
STAGE 4.0 (Deserted Lab: Spiral Pathway) |
4:14
|
20 |
STAGE 4.0 (Deserted Lab: Enormous Cistern) |
1:10
|
21 |
STAGE 5.0 (Dimension 26) |
2:39
|
22 |
STAGE 6.0 (Floating Graves) |
2:54
|
23 |
STAGE F-A (The Bydo...) |
3:47
|
24 |
BOSS (Final) |
5:04
|
25 |
STAGE 6.1 (Beautiful Erasure) |
1:52
|
26 |
STAGE F-B (Summer Night) |
1:43
|
27 |
STAGE 6.2 (Anti-Space) |
2:27
|
28 |
STAGE F-C (Wherever) |
2:31
|
29 |
CONTINUE |
0:43
|
30 |
GAME OVER |
0:09
|
31 |
AI VS MODE (SELECT) |
1:16
|
32 |
AI VS MODE (CHAMPIONSHIP: NOVICE CLASS) |
3:06
|
33 |
AI VS MODE (CHAMPIONSHIP: NORMAL CLASS) |
1:45
|
34 |
AI VS MODE (CHAMPIONSHIP: UPPER CLASS) |
2:07
|
35 |
AI VS MODE (CHAMPIONSHIP: HIGH CLASS) |
2:00
|
Disc length
63:40
Disc 5 [CLRC-10046-5]
01 |
Encounter (OPENING) |
2:33
|
02 |
Premonition (TITLE) |
0:47
|
03 |
Infringement (MENU) |
0:51
|
04 |
Prepare for Battle (INTERMISSION) |
1:52
|
05 |
Enhancement (EARTH) |
3:20
|
06 |
Transmission (BYDO) |
2:23
|
07 |
Brew the Fighting Spirit (EARTH) |
2:23
|
08 |
Desire for Annihilation (BYDO) |
2:33
|
09 |
Overpower (EARTH) |
1:14
|
10 |
Refraction (EARTH) |
0:51
|
11 |
Counterflow Airspace (EARTH) |
3:07
|
12 |
Undulating Airspace (BYDO) |
2:14
|
13 |
Control Failure (BYDO) |
0:47
|
14 |
Impatience (BYDO) |
0:36
|
15 |
Convergence (EARTH) |
1:49
|
16 |
Remains (BYDO) |
2:10
|
17 |
Triumph |
0:06
|
18 |
Silence |
0:07
|
19 |
Demise (EARTH) |
2:02
|
20 |
Stupefaction (BYDO) |
2:08
|
21 |
Surpass (EARTH) |
2:03
|
22 |
Asymptote (GRANZELLA) |
2:42
|
23 |
Indulge (GRANZELLA) |
1:55
|
24 |
Turbid Space (GRANZELLA) |
2:42
|
25 |
Breakthrough (GRANZELLA) |
1:40
|
26 |
Mopping Up (GRANZELLA) |
2:27
|
27 |
Orderly (GRANZELLA) |
2:18
|
28 |
Eventually (GRANZELLA) |
0:25
|
29 |
Impulse (BYDO) |
1:51
|
30 |
Destruction Melody (R-TYPE STAGE 1) |
1:31
|
31 |
Undefinable (R-TYPE BYDO) |
2:20
|
32 |
Colossus Approach (R-TYPE STAGE 3) |
1:54
|
Disc length
57:41
Disc 6 [CLRC-10046-6]
01 |
COIN |
0:04
|
02 |
BATTLE THEME (STAGE 1 Encounter) |
1:50
|
03 |
BOSS THEME |
1:10
|
04 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
05 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:27
|
06 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:58
|
07 |
Muttering... (STAGE 4 Front Base) |
1:56
|
08 |
TITLE (STAGE 4 CLEAR) |
0:17
|
09 |
NAME ENTRY (NEXT MISSION CODE) |
1:31
|
10 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:52
|
11 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:44
|
12 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:53
|
13 |
Womb (STAGE 8 Bydo Empire) |
0:19
|
14 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
15 |
THE END OF WAR (GAME OVER) |
0:08
|
16 |
CONTINUE |
0:15
|
17 |
TITLE |
0:17
|
18 |
BATTLE THEME (STAGE 1 Encounter) |
1:45
|
19 |
BOSS THEME |
1:11
|
20 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
21 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:28
|
22 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:51
|
23 |
Muttering... (STAGE 4 Front Base) |
1:06
|
24 |
Super Stage (SUPER STAGE) |
1:33
|
25 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:52
|
26 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:44
|
27 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:56
|
28 |
Womb (STAGE 8 Bydo Empire) |
0:19
|
29 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
30 |
THE END OF WAR (GAME OVER) |
0:09
|
31 |
NAME ENTRY |
1:32
|
32 |
CONTINUE |
0:15
|
33 |
TITLE |
0:17
|
34 |
BATTLE THEME (STAGE 1 Encounter) |
1:45
|
35 |
BOSS THEME |
1:11
|
36 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
37 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:27
|
38 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:51
|
39 |
Muttering... (STAGE 4 Front Base) |
1:06
|
40 |
Super Stage (SUPER STAGE) |
1:33
|
41 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:52
|
42 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:44
|
43 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:56
|
44 |
Womb (STAGE 8 Bydo Empire) |
0:19
|
45 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
46 |
THE END OF WAR (GAME OVER) |
0:09
|
47 |
NAME ENTRY |
1:32
|
48 |
CONTINUE |
0:14
|
Disc length
49:54
Disc 7 [CLRC-10046-7]
01 |
OPENING |
1:17
|
02 |
BATTLE THEME (STAGE 1 Encounter) |
1:43
|
03 |
BOSS THEME |
0:43
|
04 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
05 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:25
|
06 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:51
|
07 |
Muttering... (STAGE 4 Front Base) |
0:55
|
08 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:51
|
09 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:51
|
10 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:25
|
11 |
Womb (STAGE 8 Bydo Empire) |
0:17
|
12 |
LIKE A HERO (ALL STAGE CLEAR) |
1:31
|
13 |
THE END OF WAR (GAME OVER) |
0:07
|
14 |
NAME ENTRY |
1:22
|
15 |
CONTINUE |
0:13
|
16 |
OPENING |
1:17
|
17 |
BATTLE THEME (STAGE 1 Encounter) |
1:43
|
18 |
BOSS THEME |
0:43
|
19 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
20 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:25
|
21 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:51
|
22 |
Muttering... (STAGE 4 Front Base) |
0:55
|
23 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:51
|
24 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:51
|
25 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:25
|
26 |
Womb (STAGE 8 Bydo Empire) |
0:17
|
27 |
LIKE A HERO (ALL STAGE CLEAR) |
1:31
|
28 |
THE END OF WAR (GAME OVER) |
0:07
|
29 |
NAME ENTRY |
1:22
|
30 |
CONTINUE |
0:13
|
31 |
BATTLE THEME (STAGE 1 Encounter) |
1:51
|
32 |
BOSS THEME |
0:44
|
33 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
34 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:28
|
35 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:58
|
36 |
Muttering... (STAGE 4 Front Base) |
1:05
|
37 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:52
|
38 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:38
|
39 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:56
|
40 |
Womb (STAGE 8 Bydo Empire) |
0:21
|
41 |
LIKE A HERO (ALL STAGE CLEAR) |
1:40
|
42 |
THE END OF WAR (GAME OVER) |
0:07
|
43 |
CONTINUE |
0:14
|
44 |
BATTLE THEME (STAGE 1 Encounter) |
1:51
|
45 |
BOSS THEME |
0:44
|
46 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
47 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:27
|
48 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:59
|
49 |
Muttering... (STAGE 4 Front Base) |
1:05
|
50 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:52
|
51 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:38
|
52 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
1:56
|
53 |
Womb (STAGE 8 Bydo Empire) |
0:21
|
54 |
LIKE A HERO (ALL STAGE CLEAR) |
1:40
|
55 |
THE END OF WAR (GAME OVER) |
0:07
|
56 |
CONTINUE |
0:13
|
Disc length
59:31
Disc 8 [CLRC-10046-8]
01 |
TITLE |
0:17
|
02 |
COIN |
0:04
|
03 |
BATTLE THEME (STAGE 1 Encounter) |
1:48
|
04 |
BOSS THEME |
0:47
|
05 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
06 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
1:34
|
07 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
1:53
|
08 |
Muttering... (STAGE 4 Front Base) |
1:06
|
09 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
0:56
|
10 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
1:52
|
11 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
2:02
|
12 |
Womb (STAGE 8 Bydo Empire) |
0:19
|
13 |
LIKE A HERO (ALL STAGE CLEAR) |
0:40
|
14 |
THE END OF WAR (GAME OVER) |
0:07
|
15 |
NAME ENTRY |
1:37
|
16 |
CONTINUE |
0:15
|
17 |
OP1 |
0:38
|
18 |
OP2 |
0:19
|
19 |
OP3 |
0:12
|
20 |
OP4 |
0:51
|
21 |
OP5 |
0:19
|
22 |
OP6 |
0:22
|
23 |
OP7 |
0:54
|
24 |
TITLE |
0:45
|
25 |
OP8 |
0:42
|
26 |
BATTLE THEME (STAGE 1 Encounter / STAFF CREDIT : EASY・NORMAL) |
2:49
|
27 |
BOSS THEME |
3:34
|
28 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:13
|
29 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
2:52
|
30 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
2:01
|
31 |
Muttering... (STAGE 4 Front Base) |
1:57
|
32 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
2:01
|
33 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
2:03
|
34 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
2:01
|
35 |
Womb (STAGE 8 Bydo Empire) |
1:19
|
36 |
ENDING : EASY |
0:19
|
37 |
ENDING : NORMAL |
0:17
|
38 |
ENDING 2 : NORMAL |
0:28
|
39 |
STAFF CREDIT : HARD |
1:17
|
40 |
THE END OF WAR (GAME OVER) |
0:08
|
41 |
CONTINUE |
0:16
|
Disc length
44:04
Disc 9 [CLRC-10046-9]
01 |
TITLE |
0:08
|
02 |
R9 TO THE FRONT [REMIX] (START) |
0:18
|
03 |
SOLITARY FLIGHT (STAGE 1 Outer Space) |
6:00
|
04 |
THE RETURN OF THE ATROCITY [LONG FORM OF BASS MIX] (BOSS STAGE) |
1:37
|
05 |
TO THE NEXT ZONE! (STAGE CLEAR) |
0:12
|
06 |
COUNTERATTACK '91 (STAGE 2 Ruins) |
1:22
|
07 |
WE WET YOU [SEXY BASS MIX] (STAGE 3 Cavity) |
2:35
|
08 |
GIGANTIC SIDE DOWN [BRASS IMPRESSION] (STAGE 4 Giant Battleship) |
2:12
|
09 |
FUNKY JUNCTION (STAGE 5 Resource Minefield) |
1:24
|
10 |
R-DANCE [DEEP OSAKA MIX] (STAGE 6 Recycling Plant) |
3:31
|
11 |
THE NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 Bydo Empire) |
1:40
|
12 |
ESCAPE FROM THE BYDO [PART 1] (ESCAPE) |
1:21
|
13 |
ESCAPE FROM THE BYDO [PART 2] (ENDING) |
1:22
|
14 |
BAD END [NO! NO! NO!] (BAD ENDING) |
0:22
|
15 |
R-TYPE MEDLEY (STAFF SCROLL) |
2:10
|
16 |
BE ALL GONE. (GAME OVER) |
0:07
|
17 |
70'S BLAST ROCK OF ALL NIGHT SHAKING HEADS RADIO CONDITION 16 45 (CONTINUE) |
16:48
|
18 |
BONUS TRACK (SECRET) |
0:22
|
19 |
TITLE |
0:18
|
20 |
BATTLE THEME (STAGE 1, 3, 5) |
1:39
|
21 |
BOSS THEME |
0:45
|
22 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
23 |
MONSTER BEAT (STAGE 2, 4, 6) |
1:24
|
24 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
25 |
TITLE |
0:55
|
26 |
R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5) |
2:02
|
27 |
BOSS THEME |
1:39
|
28 |
STAGE CLEAR |
0:11
|
29 |
WATER SPLASH (STAGE 2, 4) |
4:26
|
30 |
NAMELESS SOLDIERS (ENDING) |
1:35
|
31 |
GAMEOVER |
0:06
|
32 |
CONTINUE |
0:12
|
33 |
BATTLE THEME |
1:44
|
34 |
BOSS THEME |
0:45
|
Disc length
62:03
Disc 10 [CLRC-10046-10]
01 |
BATTLE THEME (STAGE 1 Encounter) |
3:18
|
02 |
BOSS THEME |
0:44
|
03 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
04 |
MONSTER BEAT (STAGE 2 Biological Sinus) |
2:32
|
05 |
BATTLE PRESSURE (STAGE 3 Giant Battleship) |
3:32
|
06 |
Muttering... (STAGE 4 Front Base) |
1:56
|
07 |
A Monster Lurking in the Cave (STAGE 5 Nest) |
2:47
|
08 |
SCRAMBLE CROSSROAD (STAGE 6 Transport System) |
3:10
|
09 |
Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City) |
3:36
|
10 |
Womb (STAGE 8 Bydo Empire) |
1:33
|
11 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
12 |
THE END OF WAR (GAME OVER) |
0:08
|
13 |
TITLE (NOT USE) |
0:27
|
14 |
R-9, TO THE FRONT! (START) |
0:05
|
15 |
COUNTERATTACK (STAGE 1 Ruins) |
2:02
|
16 |
BOSS THEME |
1:41
|
17 |
STAGE CLEAR |
0:11
|
18 |
WATER SPLASH (STAGE 2 Cave) |
3:32
|
19 |
METAL CRUSHER (STAGE 3 Red Sky) |
2:37
|
20 |
SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield) |
1:30
|
21 |
DEAD END (STAGE 5 Expansion Base) |
1:37
|
22 |
BAIYO (STAGE 6 Bydo Empire) |
2:22
|
23 |
ESCAPE FROM THE EMPIRE (ALL CLEAR) |
1:33
|
24 |
GAME OVER |
0:08
|
25 |
CONTINUE (NOT USE) |
0:13
|
26 |
TITLE |
0:14
|
27 |
ARMED POLICE UNIT "GALLOP" (TITLE) |
0:11
|
28 |
EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) |
0:57
|
29 |
THE FUNKY FLAMINGO (ZONE A) |
6:27
|
30 |
MAJESTIC KILLER (BOSS) |
2:41
|
31 |
ENSURING SAFETY (ZONE CLEAR) |
0:40
|
32 |
SUDDENLY (ZONE B) |
3:39
|
33 |
SHIFT UP PASSAGES (ZONE C) |
4:13
|
34 |
ELECTRONIC HURRICANE (ZONE D) |
3:42
|
35 |
PROMENADE JUNGLE (ZONE E) |
4:11
|
36 |
LIKE THE STARDUST (ENDING) |
3:47
|
Disc length
72:47
Total tracks
376
Total length
9:51:37
Disc 1 [CLRC-10046-1]
01 |
TITLE |
0:17
|
02 |
COIN |
0:04
|
03 |
BATTLE THEME (STAGE 1 遭遇) |
1:46
|
04 |
BOSS THEME |
0:44
|
05 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
06 |
MONSTER BEAT (STAGE 2 生体洞) |
1:21
|
07 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:54
|
08 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:03
|
09 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:50
|
10 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:39
|
11 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:58
|
12 |
母胎 (STAGE 8 バイド帝星) |
0:19
|
13 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
14 |
THE END OF WAR (GAME OVER) |
0:08
|
15 |
NAME ENTRY |
1:30
|
16 |
CONTINUE |
0:15
|
17 |
TITLE |
0:08
|
18 |
COIN |
0:04
|
19 |
R-9, TO THE FRONT! (START) |
0:04
|
20 |
COUNTERATTACK (STAGE 1 遺跡) |
1:04
|
21 |
BOSS THEME |
1:34
|
22 |
STAGE CLEAR |
0:12
|
23 |
WATER SPLASH (STAGE 2 洞窟) |
3:27
|
24 |
METAL CRUSHER (STAGE 3 紅の空) |
1:24
|
25 |
SLIP SLIDIN' AWAY (STAGE 4 資源採掘場) |
0:49
|
26 |
DEAD END (STAGE 5 増設基地) |
1:37
|
27 |
BAIYO (STAGE 6 バイド帝星) |
1:16
|
28 |
ESCAPE FROM THE EMPIRE (ALL CLEAR) |
1:35
|
29 |
GAME OVER |
0:09
|
30 |
NAMELESS SOLDIERS (NAME ENTRY) |
1:08
|
31 |
CONTINUE |
0:13
|
32 |
ARMED POLICE UNIT "GALLOP" (TITLE) |
0:10
|
33 |
CREDIT |
0:04
|
34 |
EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) |
1:40
|
35 |
THE FUNKY FLAMINGO (ZONE A) |
6:08
|
36 |
MAJESTIC KILLER (BOSS) |
2:40
|
37 |
ENSURING SAFETY (ZONE CLEAR) |
1:18
|
38 |
SUDDENLY (ZONE B) |
3:41
|
39 |
SHIFT UP PASSAGES (ZONE C) |
4:06
|
40 |
ELECTRONIC HURRICANE (ZONE D) |
3:32
|
41 |
PROMENADE JUNGLE (ZONE E) |
4:06
|
42 |
LIKE THE STARDUST (ENDING) |
3:12
|
Disc length
60:01
Disc 2 [CLRC-10046-2]
01 |
TITLE |
0:07
|
02 |
CREDIT |
0:04
|
03 |
GAME START |
0:15
|
04 |
PARADISE PLANET (AREA 1) |
4:16
|
05 |
AREA BOSS |
2:23
|
06 |
RED-HOT DESERT (AREA 2) |
2:17
|
07 |
TROPICAL FOREST (AREA 3) |
3:24
|
08 |
FLOATING CONTINENT (AREA 4) |
2:17
|
09 |
INSIDE OF RUINS (AREA 5) |
2:17
|
10 |
CORE OF THE PLANET (FINAL AREA) |
2:17
|
11 |
ENDING |
1:23
|
12 |
GAME OVER |
0:05
|
13 |
ENTER YOUR NAME |
1:19
|
14 |
TITLE |
0:05
|
15 |
FORCE SELECT |
2:38
|
16 |
STAGE 1 (次元カタパルト) |
4:13
|
17 |
BOSS 1 |
1:38
|
18 |
STAGE 2 (アシド・クリーチャー) |
3:09
|
19 |
STAGE 3 (重金属回廊) |
2:52
|
20 |
STAGE 4 (ファイアキャスクファクトリー) |
2:23
|
21 |
BOSS 2 |
2:10
|
22 |
STAGE 5 (バイオニクス・ラボ) |
2:19
|
23 |
BOSS 3 |
2:31
|
24 |
STAGE 6 (電界25次元 空間座標 Q3681119: 銀河系中心域) |
5:21
|
25 |
LAST BOSS |
2:45
|
26 |
ESCAPE |
0:45
|
27 |
ENDING |
1:05
|
28 |
GAME OVER |
0:05
|
29 |
CONTINUE |
1:51
|
Disc length
58:14
Disc 3 [CLRC-10046-3]
01 |
OPENING |
0:30
|
02 |
SELECT YOUR PARTNER |
1:14
|
03 |
STAGE 1 狂機 [KYO-KI] |
3:54
|
04 |
ENCOUNTER ENEMY! |
1:43
|
05 |
STAGE CLEARED |
0:08
|
06 |
STAGE 2 異形 [I-GYO] AIR |
5:48
|
07 |
STAGE 2 異形 [I-GYO] WATER |
5:48
|
08 |
ENCOUNTER BYDO! |
2:09
|
09 |
STAGE 3 巨襲 [KYO-SHU] |
5:51
|
10 |
STAGE 4 侵食 [SHIN-SYOKU] |
4:52
|
11 |
STAGE 5 邪悪 [JA-AKU] |
5:02
|
12 |
STAGE 6 覚醒 [KAKU-SEI] |
4:45
|
13 |
STAGE 7 生命 [SEI-MEI] |
5:04
|
14 |
LAST DANCE! |
4:08
|
15 |
ESCAPE |
0:36
|
16 |
ENDING 安らぎ [YASURAGI] |
0:55
|
17 |
ENDING 静寂 [SEIJAKU] |
1:05
|
18 |
CONTINUE? |
0:32
|
19 |
GAME OVER |
0:10
|
20 |
R's LIBRARY Ver.1.0 |
4:42
|
21 |
ENDING MOVIE (R-TYPE 2周エンド) |
1:27
|
22 |
ENDING MOVIE (R-TYPE II 2周エンド) |
1:22
|
23 |
R-TYPE Δ MOVIE |
1:57
|
Disc length
63:42
Disc 4 [CLRC-10046-4]
01 |
OPENING |
1:49
|
02 |
TITLE |
0:24
|
03 |
MENU |
0:38
|
04 |
HANGAR |
1:22
|
05 |
MUSEUM |
0:46
|
06 |
STAGE 1.0 (永眠の都市: 不安) |
0:51
|
07 |
STAGE 1.0 (永眠の都市: 静寂) |
0:46
|
08 |
STAGE 1.0 (永眠の都市: VSゲインズ) |
1:02
|
09 |
STAGE 1.0 (永眠の都市: VSギロニカ) |
1:47
|
10 |
BOSS (生物系) |
1:27
|
11 |
STAGE CLEAR |
0:40
|
12 |
STAGE 2.0 (歪んだ生態系: 砂漠) |
3:30
|
13 |
STAGE 2.1 / 2.2 (歪んだ生態系: 空中) |
0:42
|
14 |
STAGE 2.3 / 2.4 (歪んだ生態系: 水中) |
1:29
|
15 |
STAGE 3.0 (巨大戦艦襲来: 夜のビル街上空) |
1:57
|
16 |
STAGE 3.0 (巨大戦艦襲来: 大接近) |
1:21
|
17 |
BOSS (メカ系) |
1:41
|
18 |
STAGE 3.5 (暗黒の森の番犬) |
2:01
|
19 |
STAGE 4.0 (沈黙の研究所: 螺旋通路) |
4:14
|
20 |
STAGE 4.0 (沈黙の研究所: 巨大水槽) |
1:10
|
21 |
STAGE 5.0 (跳躍26次元) |
2:39
|
22 |
STAGE 6.0 (宇宙墓標群) |
2:54
|
23 |
STAGE F-A (バイドとは・・・) |
3:47
|
24 |
BOSS (最終) |
5:04
|
25 |
STAGE 6.1 (異変と忘却) |
1:52
|
26 |
STAGE F-B (夏の夕暮れ) |
1:43
|
27 |
STAGE 6.2 (逆流空間) |
2:27
|
28 |
STAGE F-C (どこまでも) |
2:31
|
29 |
CONTINUE |
0:43
|
30 |
GAME OVER |
0:09
|
31 |
AI VS MODE (SELECT) |
1:16
|
32 |
AI VS MODE (CHAMPIONSHIP: NOVICE CLASS) |
3:06
|
33 |
AI VS MODE (CHAMPIONSHIP: NORMAL CLASS) |
1:45
|
34 |
AI VS MODE (CHAMPIONSHIP: UPPER CLASS) |
2:07
|
35 |
AI VS MODE (CHAMPIONSHIP: HIGH CLASS) |
2:00
|
Disc length
63:40
Disc 5 [CLRC-10046-5]
01 |
遭遇 (OPENING) |
2:33
|
02 |
予感 (TITLE) |
0:47
|
03 |
侵蝕 (MENU) |
0:51
|
04 |
臨戦 (INTERMISSION) |
1:52
|
05 |
高揚 (EARTH) |
3:20
|
06 |
伝播 (BYDO) |
2:23
|
07 |
戦意醸成 (EARTH) |
2:23
|
08 |
殲滅欲求 (BYDO) |
2:33
|
09 |
圧倒 (EARTH) |
1:14
|
10 |
屈折 (EARTH) |
0:51
|
11 |
逆流空間 (EARTH) |
3:07
|
12 |
波状空間 (BYDO) |
2:14
|
13 |
抑制不能 (BYDO) |
0:47
|
14 |
焦燥 (BYDO) |
0:36
|
15 |
収斂 (EARTH) |
1:49
|
16 |
残滓 (BYDO) |
2:10
|
17 |
凱歌 |
0:06
|
18 |
沈黙 |
0:07
|
19 |
終焉 (EARTH) |
2:02
|
20 |
自失 (BYDO) |
2:08
|
21 |
凌駕 (EARTH) |
2:03
|
22 |
漸近 (GRANZELLA) |
2:42
|
23 |
耽々 (GRANZELLA) |
1:55
|
24 |
混濁空間 (GRANZELLA) |
2:42
|
25 |
突破 (GRANZELLA) |
1:40
|
26 |
掃討 (GRANZELLA) |
2:27
|
27 |
整然 (GRANZELLA) |
2:18
|
28 |
終局 (GRANZELLA) |
0:25
|
29 |
衝動 (BYDO) |
1:51
|
30 |
破壊旋律 (R-TYPE STAGE 1) |
1:31
|
31 |
定義不能 (R-TYPE BYDO) |
2:20
|
32 |
巨影接近 (R-TYPE STAGE 3) |
1:54
|
Disc length
57:41
Disc 6 [CLRC-10046-6]
01 |
COIN |
0:04
|
02 |
BATTLE THEME (STAGE 1 遭遇) |
1:50
|
03 |
BOSS THEME |
1:10
|
04 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
05 |
MONSTER BEAT (STAGE 2 生体洞) |
1:27
|
06 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:58
|
07 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:56
|
08 |
TITLE (STAGE 4 CLEAR) |
0:17
|
09 |
NAME ENTRY (NEXT MISSION CODE) |
1:31
|
10 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:52
|
11 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:44
|
12 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:53
|
13 |
母胎 (STAGE 8 バイド帝星) |
0:19
|
14 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
15 |
THE END OF WAR (GAME OVER) |
0:08
|
16 |
CONTINUE |
0:15
|
17 |
TITLE |
0:17
|
18 |
BATTLE THEME (STAGE 1 遭遇) |
1:45
|
19 |
BOSS THEME |
1:11
|
20 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
21 |
MONSTER BEAT (STAGE 2 生体洞) |
1:28
|
22 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:51
|
23 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:06
|
24 |
スーパーステージ (SUPER STAGE) |
1:33
|
25 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:52
|
26 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:44
|
27 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:56
|
28 |
母胎 (STAGE 8 バイド帝星) |
0:19
|
29 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
30 |
THE END OF WAR (GAME OVER) |
0:09
|
31 |
NAME ENTRY |
1:32
|
32 |
CONTINUE |
0:15
|
33 |
TITLE |
0:17
|
34 |
BATTLE THEME (STAGE 1 遭遇) |
1:45
|
35 |
BOSS THEME |
1:11
|
36 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
37 |
MONSTER BEAT (STAGE 2 生体洞) |
1:27
|
38 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:51
|
39 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:06
|
40 |
スーパーステージ (SUPER STAGE) |
1:33
|
41 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:52
|
42 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:44
|
43 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:56
|
44 |
母胎 (STAGE 8 バイド帝星) |
0:19
|
45 |
LIKE A HERO (ALL STAGE CLEAR) |
0:42
|
46 |
THE END OF WAR (GAME OVER) |
0:09
|
47 |
NAME ENTRY |
1:32
|
48 |
CONTINUE |
0:14
|
Disc length
49:54
Disc 7 [CLRC-10046-7]
01 |
OPENING |
1:17
|
02 |
BATTLE THEME (STAGE 1 遭遇) |
1:43
|
03 |
BOSS THEME |
0:43
|
04 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
05 |
MONSTER BEAT (STAGE 2 生体洞) |
1:25
|
06 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:51
|
07 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
0:55
|
08 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:51
|
09 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:51
|
10 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:25
|
11 |
母胎 (STAGE 8 バイド帝星) |
0:17
|
12 |
LIKE A HERO (ALL STAGE CLEAR) |
1:31
|
13 |
THE END OF WAR (GAME OVER) |
0:07
|
14 |
NAME ENTRY |
1:22
|
15 |
CONTINUE |
0:13
|
16 |
OPENING |
1:17
|
17 |
BATTLE THEME (STAGE 1 遭遇) |
1:43
|
18 |
BOSS THEME |
0:43
|
19 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
20 |
MONSTER BEAT (STAGE 2 生体洞) |
1:25
|
21 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:51
|
22 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
0:55
|
23 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:51
|
24 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:51
|
25 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:25
|
26 |
母胎 (STAGE 8 バイド帝星) |
0:17
|
27 |
LIKE A HERO (ALL STAGE CLEAR) |
1:31
|
28 |
THE END OF WAR (GAME OVER) |
0:07
|
29 |
NAME ENTRY |
1:22
|
30 |
CONTINUE |
0:13
|
31 |
BATTLE THEME (STAGE 1 遭遇) |
1:51
|
32 |
BOSS THEME |
0:44
|
33 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
34 |
MONSTER BEAT (STAGE 2 生体洞) |
1:28
|
35 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:58
|
36 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:05
|
37 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:52
|
38 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:38
|
39 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:56
|
40 |
母胎 (STAGE 8 バイド帝星) |
0:21
|
41 |
LIKE A HERO (ALL STAGE CLEAR) |
1:40
|
42 |
THE END OF WAR (GAME OVER) |
0:07
|
43 |
CONTINUE |
0:14
|
44 |
BATTLE THEME (STAGE 1 遭遇) |
1:51
|
45 |
BOSS THEME |
0:44
|
46 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:11
|
47 |
MONSTER BEAT (STAGE 2 生体洞) |
1:27
|
48 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:59
|
49 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:05
|
50 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:52
|
51 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:38
|
52 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
1:56
|
53 |
母胎 (STAGE 8 バイド帝星) |
0:21
|
54 |
LIKE A HERO (ALL STAGE CLEAR) |
1:40
|
55 |
THE END OF WAR (GAME OVER) |
0:07
|
56 |
CONTINUE |
0:13
|
Disc length
59:31
Disc 8 [CLRC-10046-8]
01 |
TITLE |
0:17
|
02 |
COIN |
0:04
|
03 |
BATTLE THEME (STAGE 1 遭遇) |
1:48
|
04 |
BOSS THEME |
0:47
|
05 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
06 |
MONSTER BEAT (STAGE 2 生体洞) |
1:34
|
07 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
1:53
|
08 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:06
|
09 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
0:56
|
10 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
1:52
|
11 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
2:02
|
12 |
母胎 (STAGE 8 バイド帝星) |
0:19
|
13 |
LIKE A HERO (ALL STAGE CLEAR) |
0:40
|
14 |
THE END OF WAR (GAME OVER) |
0:07
|
15 |
NAME ENTRY |
1:37
|
16 |
CONTINUE |
0:15
|
17 |
OP1 |
0:38
|
18 |
OP2 |
0:19
|
19 |
OP3 |
0:12
|
20 |
OP4 |
0:51
|
21 |
OP5 |
0:19
|
22 |
OP6 |
0:22
|
23 |
OP7 |
0:54
|
24 |
TITLE |
0:45
|
25 |
OP8 |
0:42
|
26 |
BATTLE THEME (STAGE 1 遭遇 / STAFF CREDIT : EASY・NORMAL) |
2:49
|
27 |
BOSS THEME |
3:34
|
28 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:13
|
29 |
MONSTER BEAT (STAGE 2 生体洞) |
2:52
|
30 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
2:01
|
31 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:57
|
32 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
2:01
|
33 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
2:03
|
34 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
2:01
|
35 |
母胎 (STAGE 8 バイド帝星) |
1:19
|
36 |
ENDING : EASY |
0:19
|
37 |
ENDING : NORMAL |
0:17
|
38 |
ENDING 2 : NORMAL |
0:28
|
39 |
STAFF CREDIT : HARD |
1:17
|
40 |
THE END OF WAR (GAME OVER) |
0:08
|
41 |
CONTINUE |
0:16
|
Disc length
44:04
Disc 9 [CLRC-10046-9]
01 |
TITLE |
0:08
|
02 |
R9 TO THE FRONT [REMIX] (START) |
0:18
|
03 |
SOLITARY FLIGHT (STAGE 1 宇宙空間) |
6:00
|
04 |
THE RETURN OF THE ATROCITY [LONG FORM OF BASS MIX] (BOSS STAGE) |
1:37
|
05 |
TO THE NEXT ZONE! (STAGE CLEAR) |
0:12
|
06 |
COUNTERATTACK '91 (STAGE 2 遺跡) |
1:22
|
07 |
WE WET YOU [SEXY BASS MIX] (STAGE 3 空洞) |
2:35
|
08 |
GIGANTIC SIDE DOWN [BRASS IMPRESSION] (STAGE 4 超巨大戦艦) |
2:12
|
09 |
FUNKY JUNCTION (STAGE 5 資源採掘場) |
1:24
|
10 |
R-DANCE [DEEP OSAKA MIX] (STAGE 6 再生工場) |
3:31
|
11 |
THE NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 バイド帝星) |
1:40
|
12 |
ESCAPE FROM THE BYDO [PART 1] (ESCAPE) |
1:21
|
13 |
ESCAPE FROM THE BYDO [PART 2] (ENDING) |
1:22
|
14 |
BAD END [NO! NO! NO!] (BAD ENDING) |
0:22
|
15 |
R-TYPE MEDLEY (STAFF SCROLL) |
2:10
|
16 |
BE ALL GONE. (GAME OVER) |
0:07
|
17 |
70'S BLAST ROCK OF ALL NIGHT SHAKING HEADS RADIO CONDITION 16 45 (CONTINUE) |
16:48
|
18 |
BONUS TRACK (SECRET) |
0:22
|
19 |
TITLE |
0:18
|
20 |
BATTLE THEME (STAGE 1, 3, 5) |
1:39
|
21 |
BOSS THEME |
0:45
|
22 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
23 |
MONSTER BEAT (STAGE 2, 4, 6) |
1:24
|
24 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
25 |
TITLE |
0:55
|
26 |
R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5) |
2:02
|
27 |
BOSS THEME |
1:39
|
28 |
STAGE CLEAR |
0:11
|
29 |
WATER SPLASH (STAGE 2, 4) |
4:26
|
30 |
NAMELESS SOLDIERS (ENDING) |
1:35
|
31 |
GAMEOVER |
0:06
|
32 |
CONTINUE |
0:12
|
33 |
BATTLE THEME |
1:44
|
34 |
BOSS THEME |
0:45
|
Disc length
62:03
Disc 10 [CLRC-10046-10]
01 |
BATTLE THEME (STAGE 1 遭遇) |
3:18
|
02 |
BOSS THEME |
0:44
|
03 |
RETURN IN TRIUMPH (STAGE CLEAR) |
0:10
|
04 |
MONSTER BEAT (STAGE 2 生体洞) |
2:32
|
05 |
BATTLE PRESSURE (STAGE 3 巨大戦艦) |
3:32
|
06 |
ブツ・ブツ・・・ (STAGE 4 前線基地) |
1:56
|
07 |
洞窟に潜むモンスター (STAGE 5 巣窟) |
2:47
|
08 |
SCRAMBLE CROSSROAD (STAGE 6 輸送システム) |
3:10
|
09 |
夢の島 [OGORERUMONO WA HISASIKARAZU] (STAGE 7 腐敗都市) |
3:36
|
10 |
母胎 (STAGE 8 バイド帝星) |
1:33
|
11 |
LIKE A HERO (ALL STAGE CLEAR) |
0:41
|
12 |
THE END OF WAR (GAME OVER) |
0:08
|
13 |
TITLE (NOT USE) |
0:27
|
14 |
R-9, TO THE FRONT! (START) |
0:05
|
15 |
COUNTERATTACK (STAGE 1 遺跡) |
2:02
|
16 |
BOSS THEME |
1:41
|
17 |
STAGE CLEAR |
0:11
|
18 |
WATER SPLASH (STAGE 2 洞窟) |
3:32
|
19 |
METAL CRUSHER (STAGE 3 紅の空) |
2:37
|
20 |
SLIP SLIDIN' AWAY (STAGE 4 資源採掘場) |
1:30
|
21 |
DEAD END (STAGE 5 増設基地) |
1:37
|
22 |
BAIYO (STAGE 6 バイド帝星) |
2:22
|
23 |
ESCAPE FROM THE EMPIRE (ALL CLEAR) |
1:33
|
24 |
GAME OVER |
0:08
|
25 |
CONTINUE (NOT USE) |
0:13
|
26 |
TITLE |
0:14
|
27 |
ARMED POLICE UNIT "GALLOP" (TITLE) |
0:11
|
28 |
EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE) |
0:57
|
29 |
THE FUNKY FLAMINGO (ZONE A) |
6:27
|
30 |
MAJESTIC KILLER (BOSS) |
2:41
|
31 |
ENSURING SAFETY (ZONE CLEAR) |
0:40
|
32 |
SUDDENLY (ZONE B) |
3:39
|
33 |
SHIFT UP PASSAGES (ZONE C) |
4:13
|
34 |
ELECTRONIC HURRICANE (ZONE D) |
3:42
|
35 |
PROMENADE JUNGLE (ZONE E) |
4:11
|
36 |
LIKE THE STARDUST (ENDING) |
3:47
|
Disc length
72:47
Total tracks
376
Total length
9:51:37
Notes
Included titles:
DISC 1 R-TYPE (Arcade) 01~16 R-TYPE II (Arcade) 17~31 GALLOP (Arcade) 32~42
DISC 2 R-TYPE LEO (Arcade) 01~13 R-TYPE III (SUPER Famicom) 14~29
DISC 3 R-TYPE Δ (PlayStation) 01~19 R・TYPES (PlayStation) 20~23
DISC 4 R-TYPE FINAL (PlayStation 2)
DISC 5 R-TYPE TACTICS (PlayStation Portable) 01~20 R-TYPE TACTICS II (PlayStation Portable) 21~32
DISC 6 R-TYPE (PC-Engine) 01~16 R-TYPE (SEGA MarkIII) [PSG] 17~32 R-TYPE (SEGA MarkIII) [FM] 33~48
DISC 7 R-TYPE (PC-88VA) [OPN] 01~15 R-TYPE (PC-88VA2) [OPNA] 16~30 R-TYPE (MSX) [PSG] 31~43 R-TYPE (MSX) [FM] 44~56
DISC 8 R-TYPE (X68000) 01~16 R-TYPE COMPLETE CD (PC-Engine SUPER CD-ROM2) 17~41
DISC 9 SUPER R-TYPE (SUPER Famicom) 01~18 R-TYPE (GAMEBOY) 19~24 R-TYPE II (GAMEBOY) 25~32 Shuyaku Sentai Irem Fighter (GAMEBOY) ※ Only R-TYPE related tracks 33~34
DISC 10 R-Type Dimensions EX 01~26 GALLOP [STEREO Ver.] ※ Bonus Track 27~36
Masato Ishizaki: "R-TYPE" Composer & Sound Effects Production Masahiko Ishida: "R-TYPE II" Composer & Sound Effects Production Takushi Hiyamuta aka HIYA!(Robotics, Inc.): "GALLOP" Composer & Sound Effects Production, "SUPER R-TYPE" "R-TYPE COMPLETE CD" Composer Shigeaki Irie (USP): "R-TYPE Delta" Sound Direction Takayuki Iwai (ZEAL★DoQMaL): "R-TYPE FINAL" Composer & Sound Effects Production Yuki Iwai (ZEAL★DoQMaL): "R-TYPE FINAL" Composer, "R-TYPE TACTICS" "R-TYPE TACTICS II" Composer & Sound Effects Direction
Producer: Nobuhiro Yoshikawa Director: Yusaku Yamamoto Recording: Kenji Tsujisaka Mastering Studio: TRC North Mastering Engineer: Takuya Hashimoto (TRC North) Illustration: Akio Design: Yumi Ueda Design Support: Kei Watanabe, Kohei Funatsu, Shin Ian, Takumi Kamiyashiki Publishing Team: Hiroshi Nakayama, Hiromu Kihara, Sota Yamabe, Masahiro Ozaki, Yoichi Inoue, Minoru Kawamura, Tsukasa Shiratori Interviewer: Hally (Vorc) Special Thanks: Takuya Kudo, Gistorias, Kento Kuzuhara, HMD, Kappy., Kuni, Beep, Mikado, Natuge Museum, Yoshinobu Oyama, Hiroshi Aoki, Takayuki Numa, Masazumi Yokoyama, Keigo Matsubara, NPO Game Preservation Society, Makoto Matsui (Sega Sammy Holdings), Shigeaki Irie (USP), Kazuma Kujo (Granzella Inc.), Goro Matsuo (Granzella Inc.), Tozai Games, Hirotaka Chiba (Irem Software Engineering Inc.)
|
Contained in 30 collections
Contained in 6 wish lists
Category
Game
Platforms represented
Arcade, MSX, NEC PC-88, NEC PC-Engine, Nintendo Game Boy, Nintendo Switch, PC, Sega Master System (Mark III), Sharp X68000, SNES (Super Famicom), Sony PlayStation, Sony PlayStation 2, Sony PlayStation 4, Sony PlayStation Portable
Covers
Slipcase Front
Slipcase Front Submitted on Sep 21, 2021 06:33 AM Image provided by BoneSatyr
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Booklet Front & Back
Booklet Front & Back Submitted on Sep 21, 2021 06:28 AM Image provided by BoneSatyr
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Disc 01
Disc 01 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Disc 02
Disc 02 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Disc 03
Disc 03 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
|
Disc 04
Disc 04 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Disc 05
Disc 05 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
|
Disc 06
Disc 06 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
|
Disc 07
Disc 07 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Disc 08
Disc 08 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
|
Disc 09
Disc 09 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Disc 10
Disc 10 Submitted on Sep 21, 2021 06:31 AM Image provided by BoneSatyr
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Front (Digital)
Front (Digital) Submitted on May 7, 2021 04:54 PM
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Insert Back
Insert Back Submitted on Sep 21, 2021 06:32 AM Image provided by BoneSatyr
|
Insert Front
Insert Front Submitted on Sep 21, 2021 06:32 AM Image provided by BoneSatyr
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Slipcase Back
Slipcase Back Submitted on Sep 21, 2021 06:33 AM Image provided by BoneSatyr
|
Slipcase Bottom
Slipcase Bottom Submitted on Sep 21, 2021 06:33 AM Image provided by BoneSatyr
|
Slipcase Side
Slipcase Side Submitted on Sep 21, 2021 06:33 AM Image provided by BoneSatyr
|
Slipcase Top
Slipcase Top Submitted on Sep 21, 2021 06:33 AM Image provided by BoneSatyr
| | |
Added
Feb 9, 2021 09:38 PM
Edited
Aug 26, 2024 02:04 PM
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