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The Curse of Issyos Original Soundtrack / The Curse of Issyos Original Soundtrack / The Curse of Issyos Original Soundtrack
The Curse of Issyos OST
The Curse of Issyos Original Soundtrack
The Curse of Issyos OST
The Curse of Issyos Original Soundtrack
The Curse of Issyos OST
Catalog Number |
N/A
|
Release Date |
Dec 16, 2015 |
Publish Format |
Doujin/Indie |
Release Price |
Free |
Media Format |
Digital |
Classification |
Original Soundtrack, Prototype/Unused |
Organizations | Gryzor87
|
Credits 
Tracklist 
Disc 1
01 |
MAIN TITLE |
0:08
|
02 |
PROLOGUE |
0:39
|
03 |
CHAPTER |
0:05
|
04 |
MEDITERRANEAN RAGE |
1:47
|
05 |
BATTLE 1 |
1:03
|
06 |
STAGE CLEAR |
0:06
|
07 |
SHRINE |
0:24
|
08 |
CAVE |
2:18
|
09 |
VILLAGE - GREEK BREEZE |
1:28
|
10 |
WOOD PASSAGE |
0:55
|
11 |
TALOS SEASIDE |
1:13
|
12 |
TALOS RUN |
1:07
|
13 |
TALOS RUMBLE |
1:10
|
14 |
MAP SCENE |
0:36
|
15 |
QUIET SEASIDE |
1:00
|
16 |
QUIET SEASIDE SFX |
1:11
|
17 |
WRATH OF THE VOLCANO |
1:26
|
18 |
SECRET TEMPLE |
0:58
|
19 |
HEPHAESTUS APPROACHING |
0:04
|
20 |
HEPHAESTUS FIGHT |
1:12
|
21 |
WIND AND SNAKES |
0:39
|
22 |
MEDUSA'S LAIR |
2:29
|
23 |
HER STONE SOUL |
0:40
|
24 |
GAME OVER1 |
0:07
|
25 |
PATH OF SCYLLA |
1:42
|
26 |
HADES' GUARD |
0:58
|
27 |
GAME OVER 2 |
0:10
|
28 |
HADES' FIGHT |
1:03
|
29 |
FINAL BAD CLEAR |
0:07
|
30 |
BAD ENDING |
0:53
|
31 |
HOLD HER SOUL |
0:18
|
32 |
GOOD ENDING |
0:56
|
33 |
END CREDITS |
1:26
|
34 |
TRAILER - PROLOGUE |
1:03
|
35 |
UNUSED MAP SCENE |
0:06
|
36 |
UNUSED CHAPTER |
0:04
|
37 |
UNUSED - GAME OVER C |
0:08
|
38 |
UNUSED - GAME OVER D |
0:07
|
39 |
UNUSED - GAME OVER E |
0:08
|
40 |
EARLY STAGE I - 3 CHANNELS |
0:52
|
Disc length
32:46
Notes 
This soundtrack have been produced with Pxtone (except track 34), including some PSG sounds from chip AY-3-8910 (used on msx computers). The very first idea was recorded on 2010 (track 40), with only three channels. We performed a high number or mockups for the game. The final OST is the result of many trial-and-error experimentations. We changed sounds, channels, samples and mood. Finally we agreed on what you find in the actual game: a soundtrack full of action, colour and -of course- adventure flavour. I took a deep inspiration from the Master Miklós Rózsa