Interesting bit of info I found during my research, which states that Bay Area Sound actually worked on the project during its early prototyping and demo phases before the project was greenlit, but couldn't stay on the project for the full game as it required them to go in-house with Double Fine.
Article with interview in the link here:
https://mixnmojo.com/features/interv...nd-Interview/2
Quote:
As for Brutal Legend, we got on board early and worked on the prototype. Once it got the green light, Tim decided he needed someone in-house to achieve what he wanted. It was a sad day for us because we loved working with those folks, but we were not in a position to go in-house. They did a great job though and if you have not played it yet, it's time to. Of course I am still holding out hope to work on a Double Fine project again… so Tim, if you are reading this, WTF?!
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