Thread: VGM research
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Old Jun 27, 2010, 02:10 PM
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Datschge Datschge is offline
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Thank you and bookmarked. Will read it as soon as I have time to do so in one sitting.

Quote:
Originally Posted by Another Soundscape View Post
Of special note is Vanguard (1981) but hey, even Pac-Man has adaptive audio. The difference from Super Mario Bros. is that the track they switch to in SMB is a sped-up version of the original. In this way they make the player want to hurry more, they know time is running out. While that's very smart it's essentially similar to changing to a triumphant (but different) track when you're invinsible in Vanguard.
I would separate situation dependent sped up/re-arranged themes from situation dependent unique jingles/themes. The latter is more comparable with SMB's invincibility jingle (and can be considered an often musical extension of sound effects, which by definition always are "adaptive audio"). The former instead changes the game's base rhythm in the most direct way without changing the music. That's more like a variation on area based themes, just that in this case not the location is the cause for a change but the remaining time.

Another note, when watching older games I have a hard time drawing the line between just sound effects and actual melodies. Vanguard comes off as quite messy in that regard, I'll need to watch it some more times.

Last edited by Datschge; Jun 27, 2010 at 02:15 PM.
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