If I'm understanding correctly, I think the issue is that, while the Saturn console itself is capable of decompressing ADPCM in software, the Saturn's sound chip is not capable of decompressing anything at all, meaning it must deal with uncompressed samples which will use more of its RAM, which is the key part here. Cedille's original reference was to the sound chip, not the Saturn itself, so it appears that he was correct. Of course, the statement that the Saturn console is capable of ADPCM is also correct, just not really pertinent.
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