See, that is the issue I started having...Average tracks should not be rewarded. They just take up too much room when they come up with very little reward. But it makes sense, rarely do I play a full game where every piece grabs my attention. So I decided to start removing them, as I would a truly "bad" track.
I think on average, when I lay down a rating on a full soundtrack, I usually end up with a near perfect split: 1/3 bad/lackluster/filler tracks, 1/3 "average" tracks and 1/3 "really good/great" tracks, which really should be the focus of any future listening I do.
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