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Old Sep 4, 2010, 10:19 PM
kyubihanyou kyubihanyou is offline
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Quote:
Originally Posted by depa View Post
Where did you get infos about SF composer of Genesis/SNES ports? There aren't final credits at the end of the game.
Most of those were in-game with the exception of SSFII for SNES and GEN and SSFIIT for 3DO. Ippo's profile in the Remastered Tracks Rockman Zero booklet states that he worked on SSFII for the SNES (either music or SE) and SSFIIT for the 3DO (most likely SE). SSFII for GEN was just me assuming that the same members as SFII': SCE for GEN were used again, hence the question mark (the same can be said for the SNES versions' staff).

**The booklet also states that Ippo worked on Demon's Crest, if anyone's interested.


Quote:
Originally Posted by depa View Post
Why don't mail to Syun?
Believe me, I would if I could. I'd need a trustworthy translator before I can launch a hailstorm of questions their way.


***Also, Street Fighter Collection for PSX contains perfect emulations of the arcade versions of SSFII and SSFIIT. The Sharp X68000 version, likewise, is another perfect emulation of SSFII.

EDIT(09/27): Updated earlier post with more info. Check it out.

http://www.youtube.com/watch?v=UblHbPUdTuY - Street Fighter Collection (PSX)
http://www.youtube.com/watch?v=GV6_zNI4q58 - SSFII (Sharp X68000)
http://www.youtube.com/watch?v=rYvQz1T0aPo - Street Fighter 2 on 11 different platforms comparison (part 1/2)
http://www.youtube.com/watch?v=AlXo_1mRkFs - Street Fighter 2 on 11 different platforms comparison (part 2/2)

EDIT (10/23): I think the drum use in Gouki/Akuma's Stage proves that Syun composed his theme, as they are the same drums used in Fei Long's Stage theme [confirmed theme]
http://www.youtube.com/watch?v=PuhF_GXXS84 - Fei Long Stage
http://www.youtube.com/watch?v=gwpfKbBw1nI - Gouki/Akuma Stage

The use of slap bass in both also leads me to believe that Syun essentially handled the entire soundtrack, as most of the tracks have that slap bass [and sitar*] [and piano**] The use of the other, more high-pitched bass and its association with bells and brass [low and high] and violin leads me to believe that more's towards Isao Abe. The dominant bass type seems to be what divides the tracks the most.

Unofficial breakdown time GO!:
Opening, Tournament, Ken Stage, Chun-Li Stage, Blanka Stage*, Dhalsim Stage*, Balrog/Vega Stage, Vega/M. Bison Stage, Cammy Stage**, Fei Long Stage, Gouki/Akuma Stage*, Congratulations, Ken Ending 1 [includes same woodwind as T. Hawk Stage and has chimes (see below)], Ken Ending 2 [includes bells (see below)], Chun-Li Ending 1, Chun-Li Ending 2 [Ending 2 (with slap bass) built onto Ending 1], Chun-Li Ending 3, Blanka Ending, Dhalsim Ending*, Balrog/Vega Ending, Vega/M. Bison Ending [same instruments/tone as Balrog/Vega's Ending], Cammy Ending** [same woodwind between Cammy Ending and T. Hawk Stage], Fei Long Ending, Staff Roll, Ranking Display, SSFIIT Opening (share similarities with Cammy), SFII Title Demo [aka SSFIIT Player Select] ---> Syun Nishigaki (?)

Player Select, VS., Ryu Stage, Guile Stage, E. Honda Stage*, Zangief Stage, M. Bison/Balrog Stage [same bell trill as Ranking Display despite different bass type (see below)], Sagat Stage, Dee Jay Stage** [Cammy and Dee Jay share piano; Dee Jay has other kind of bass in it (see below)], T. Hawk Stage, Stage-End, Here Comes a New Challenger, Bonus Stage, Continue, Game Over, Ryu Ending, Guile Ending, E. Honda Ending*, Zangief Ending, M. Bison/Balrog Ending**, Sagat Ending, Dee Jay Ending, T. Hawk Ending [same brass as Guile Ending] --> Isao Abe (?)



Also,
http://www.youtube.com/watch?v=p_MaFMsf0aI

ThatMemph
9 months ago
Wow. Talk about obscure. I've never even heard of that one. I just wiki'd it and found this little tidbit:
The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation.
Hardware-wise, it's very similar to arcade hardware of the time, and it served as the Capcom CPS system development machine.


Renegade466isback
9 months ago
yah thats the one, I was always under the impression they downgraded the CPS2 songs to CPS1 exclusively for this release. I was suprised

...

Looks like we found the answer to how Capcom produced those tracks. Capcom produced the new compositions using the Sharp X68000 and was able to create both CPS1 and CPS2 versions of all those tracks [CPS1 = Early production (?), CPS2 = final version]. I guess they just had all those tracks [the CPS1 versions] in storage since SSFII and SSFIIT's production [3DO-ish version of SSFII opening theme (New Challengers) used in FM Towns version of SSFII for its opening theme, and 3DO-ish version of SFII opening theme (World Warrior) used in 3DO version's Player Select; FM Towns version has 3DO-ish Player Select for its Player Select].

The CPS1 version of Street Fighter Zero is proof that both types can be produced around the same period of time [CPS changer version of SFZ was released in March 1996], so all the CPS1 versions of all the new-for-SSFII compositions should be credited to either Syun or Isao (ex. CPS1 Fei Long Stage = Syun Nishigaki).
http://www.gamefaqs.com/cps/934571-s...hter-zero/data

Mitsuhiko Takano, therefore, must only be credited for the vocal Staff Roll theme, as it uses similar instruments to Mega Man Battle Network 5: Double Team DS [guitar, Japanese instruments used in End City, etc.]

http://www.youtube.com/watch?v=liyW7ce9Z2Y - Ready to Fight!! (HSFII)
http://www.youtube.com/watch?v=XzW7Z-8lpZs - Battle Start! (MMBN5DS)
http://www.youtube.com/watch?v=H3pQq_U74Mw - End City (MMBN5DS)

Last edited by kyubihanyou; May 3, 2011 at 01:18 PM.
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