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Old Sep 2, 2010, 07:57 AM
Junker Junker is offline
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Join Date: Jul 2009
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This would likely fall into the "too broad" category as well... but I think it would be interesting to look at how early game music was shaped by the technical limitations of the day, and why some of those traits persist even though the technology has progressed. For example, many RPGs still seem to rely on simple looping battle themes even though storage space is much less of an issue than it used to be. Why?

Another one: the CD-ROM gave companies a chance to incorporate pre-recorded music into their games, which seemed like a good idea at the time... but did it come at the cost of interactivity? Orchestral scores work great for movies, but are they really the best choice for games? Hopefully someone will correct me if I'm horribly wrong, but MIDI offered more opportunities to dynamically adjust music to the player-controlled happenings onscreen. See: http://www.1up.com/do/blogEntry?bId=9011939
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