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Old Jan 29, 2013, 04:00 PM
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Jormungand Jormungand is offline
 
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Location: Wisconsin, USA
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Originally Posted by Mortavia View Post
Only because they transformed some old (and unreleased?) Super Famicom text adventure game and then threw some Chrono Trigger connections in there to make it work. It's different than creating a game whose original vision is to continue the story of a previous game. I'm not saying Chrono Cross was a bad game, but it's just kind of lame to take something that has nothing to do with a game and say "let's make this a sequel to (really good-selling game here) because we want to sell it under a good name!" Ugh.
I think it's important to understand here that Masato Kato is to Chrono almost as much as Tetsuya Takahashi is to Xeno. The fact is, Kato was a major scenario contributor to Trigger, and subsequently wrote and directed both Radical Dreamers and Cross.

As it turns out, in the earliest planning stages, Xenogears first was FF7 and then Chrono Trigger 2. Hironobu Sakaguchi was so intrigued by Takahashi and Soraya Saga's concepts for FF7 that he decided to give Takahashi his own team. Initially Chrono Trigger 2 was bounced around, but Xenogears ultimately was the product of the development. After Xenogears was completed, the dev team (which now largely compromises the development core of Monolith Soft) migrated variously to Threads of Fate, Front Mission 3, and the official Chrono Trigger 2, aka Chrono Cross

In other words, Chrono Cross had always been planned as a sequel to Trigger. "Chrono Trigger 2" was the actual name used internally to refer to the project in its early stages.
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