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Old Feb 26, 2016, 01:03 AM
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CHz CHz is offline
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I'm poking around Studio Cliche's old web pages, here's a translation of their 2001 works list http://wayback.archive.org/web/20011.../html/job.htm:

(All the years here are fiscal)

=1995=
Stahlfeder: Tekkou Hikuudan (PS1): CD/internal audio BGM, sound effects, voice editing

=1996=
Airgrave (PS1): CD/internal audio BGM, sound effects, voice editing
Battle Arena Toshinden URA (SAT): sound effect conversion, voice editing
DE-JA (TG-CD): voice editing
FEDA Remake! The Emblem of Justice (SAT): internal audio BGM data programming, sound effects
FIST (PS1/SAT): CD/internal audio BGM, sound effects, voice editing
Linkle Liver Story (SAT): internal audio BGM data programming, sound effects
Rouka ni Ichidant-R (SAT): internal audio BGM conversion, sound effects
SG Gundam: Over Galaxian (PS1): sound effects
Shukudai ga Tant-R (SAT): internal audio BGM conversion, sound effects
Space Adventure Cobra: The Psychogun (PS1): internal audio BGM, sound effects, voice editing

=1997=
Angelique Special 2 (PS1/SAT): internal audio BGM conversion, sound effects
Choro Q Jet: Rainbow Wings (PS1): opening BGM lyrics & composition
D-XHIRD (SAT): sound effects, voice editing
Eberouge (PS1/SAT): internal audio BGM conversation, partial composition, sound effects, voice editing
FEDA 2: White Surge the Platoon (PS1): internal audio BGM data programming, sound effects, voice editing
Free Talk Studio: Mari no Kimama na Oshaberi (PS1): internal audio BGM, sound effects
Free Talk Studio: Mari no Kimama na Oshaberi (SAT): voice editing
Full Car Mini Yonku Super Factory (SAT): internal audio BGM, sound effects, voice editing
Hansha de Spark (SAT): internal audio BGM, sound effects
Hop Step Idol☆ (SAT): voice editing
Ishin no Arashi (PS1/SAT): BGM arrange, internal audio BGM conversion, partial composition, sound effects
The Match Golf (PS1): internal audio BGM, sound effects, voice editing
Nobunaga no Yabou: Sengoku Gunyuuden (PS1/SAT): BGM arrange, internal audio BGM conversion, partial composition, sound effects
Pachislot Kanzen Kaiseki (PS1): internal audio BGM, sound effects
Samurai Spirits: Amakusa Kourin (PS1/SAT): sound effect conversion, voice editing
Samurai Spirits: Kenkaku Shinan Pack (PS1): sound effect conversion, voice editing
"SimCity 64" (N64, see below): internal audio BGM conversion, partial composition, sound effects
Sound Qube (PS1/SAT): internal audio BGM, sound effects
Teitoku no Ketsudan III (SAT): internal audio BGM conversion, sound effects
Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song (PS1/SAT): voice editing

=1998=
Dragon Force II: Kamisarishi Daichi Ni (SAT): internal audio BGM conversion, sound effects, voice editing


SimCity 64 is the real interesting one here to me, because it's a HAL game that doesn't sound anything like a HAL game, and this explains why! I'll get to his works list later, but Takuya Hanaoka says that he did some amount of MIDI conversion and composition for the game. UGH, I think this is wrong actually. Both Studio Cliche's and Hanaoka's works lists say "SimCity 64," which is the title of an N64DD game. However, I'm checking his 2003 works list, and he says the developer is Imagineer, who actually developed SimCity 2000 for the N64 (not DD). I'm not certain which game is correct now.

Last edited by CHz; Feb 28, 2016 at 10:59 PM. Reason: "SimCity 64" might actually be SimCity 2000 here
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