Quote:
Originally Posted by _if
There are a handful of tracks on Lost Odyssey that have a 16 kHz noise on them, so I just significantly reduced the volume right there and left the stuff above and below intact. There may be more, but I found this on "A Sign of Hope", "Great Ruins of the East", and "Seth's Theme".
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I never heard this before. I listened just now with a spectrogram on, and I could see it, but still couldn't hear it. Then I turned up the volume, and my ears began to bleed. I just listen very quietly, I suppose.
The tone in this case is probably something that filtered through one specific recording session that nobody caught because they couldn't hear those frequencies anymore.
Quote:
Originally Posted by Jormungand
I feel like this happens with lots of SNES music, although I don't know for sure. I always just figured it had to do with production of the instrument samples.
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Oh yeah, it's also true of Breath of Fire 1's score.