View Single Post
  #8  
Old Jul 23, 2012, 07:35 PM
Xenofan 29A Xenofan 29A is offline
Senior Member
 
Join Date: Jan 2009
Posts: 609
Default

Quote:
Originally Posted by _if View Post
There are a handful of tracks on Lost Odyssey that have a 16 kHz noise on them, so I just significantly reduced the volume right there and left the stuff above and below intact. There may be more, but I found this on "A Sign of Hope", "Great Ruins of the East", and "Seth's Theme".
I never heard this before. I listened just now with a spectrogram on, and I could see it, but still couldn't hear it. Then I turned up the volume, and my ears began to bleed. I just listen very quietly, I suppose.

The tone in this case is probably something that filtered through one specific recording session that nobody caught because they couldn't hear those frequencies anymore.

Quote:
Originally Posted by Jormungand View Post
I feel like this happens with lots of SNES music, although I don't know for sure. I always just figured it had to do with production of the instrument samples.
Oh yeah, it's also true of Breath of Fire 1's score.

Last edited by Xenofan 29A; Jul 23, 2012 at 07:40 PM.
Reply With Quote