View Single Post
  #56  
Old Jan 8, 2022, 10:35 PM
sonicrings4 sonicrings4 is offline
Junior Member
 
Join Date: Feb 2016
Posts: 22
Default

Quote:
Originally Posted by _if View Post
I think it's too bold to say that the tracks with 16 kHz cut-offs are "taken straight from the Wii's source files with 32kHz sample rate." Apart from changes made in mastering, if you A/B compare them they don't all sound the same. Listen to "A Moment with Zelda" for example. The overall frequency balance is pretty different and there is a high-pitched noise/distortion on the Wii version, that I believe is an artifact of the BRSTM compression, that is absent on the OST. You might think they simply hid it with EQ, but listen to "Knight Academy" and you will find a waveform, frequency balance, and dynamic range extremely similar to the game version, yet without the high frequency noise.

I don't know if perhaps the best sources they had for these tracks were after the sampling rate reduction but before BRSTM compression or what, but those tracks are not simply ripped from the Wii game.
True. I see we're back to where we started with the note then haha. Thank you for the added clarification and confirmation that it was already worded properly in the first place.
Reply With Quote