The pertinent part from the Iwata Asks interview that _if mentioned is this:
Quote:
Iwata: From your point of view, what was the challenge this time with regard to the music?
Wakai: The orchestra. It wasn't entirely new because of the Tokyo Software Development Department's experience with games like Super Mario Galaxy, but I think this was the first time for EAD in Kyoto to use an orchestra.
Iwata: The Legend of Zelda: Twilight Princess did partially feature orchestral music, but that part was done by the Tokyo Software Development Department, too.
Wakai: So without any know-how, it was quite a challenge.
Iwata: Did you receive any advice from Tokyo Software Development Department?
Wakai: Yes. (Mahito) Yokota-san, who knows a lot about orchestral music, is there, one other staff member came on board, and we asked the Tokyo Software Development Department to be in charge of a number of music for cinematic scenes, as well as making arrangements related to recording the orchestra. In Kyoto, we focused on other music in the game.
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The "other staff member" is probably Takeshi Hama, as I'm pretty sure Shiho Fujii is part of the Kyoto studio based on her other games (NSMB series, AC: City Folk, Wii Fit). Figuring out what internal departments people are a part of when there are collaborations and transfers is a pain, man.
So that's Koji Kondo writing the opening movie theme only, Yokota & Hama on cutscenes
and orchestration, and Wakai & Fujii doing the other music. With maybe some overlap in the last two groups (Wakai says "a number" of cutscene music, not all of it).
EDIT: Whoops, read too much into "arrangements related to recording the orchestra." Thought he was referring to orchestration, but now that I'm actually reading every single word he's probably talking about booking/studios/etc.