Probably one of the best (worst?) examples of this problem is on the track "Albedo" from the Digicube Xenosaga I soundtrack. At the loudest parts there is audible static and crackling. Listen to that, then listen to the Sleigh Bells remaster, which has none of the "static". It sounds better in the other sections too, less murky.
That's an example that's so exceedingly obvious, I noticed it the first time I heard the track, LONG before I had heard the term dynamic range compression or knew anything about audio mastering. It just sounds plain BAD.
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