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Old Jul 2, 2019, 07:42 AM
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RBM95 RBM95 is offline
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(Disclaimer: this is mostly speculative)
I have been looking into the sound files of 3D World and I have found something rather interesting with the way the music tracks are named.

Here is a rundown of the file names corresponding with the tracks in both CDs (keep in mind that I couldn't find all of the tracks); for the sake of brevity, I will omit the .32.dspadpcm.bfstm or .bfstm at the end of each file name:

(2021 Edit: I managed to find some more files on the Switch version, indicated with (*), although they don't clarify much in terms of who was involved)

Spoiler:

1.01 - WS_RC_BGM_TITLE (*)
1.02 - Redc_bgm_Map01.my
1.03 - Redc_bgm_Field01.my
1.04 - Redc_bgm_Chika.my
1.05 - Redc_bgm_Circus.my
1.06 - Redc_bgm_Goal01.my
1.07 - Redc_bgm_Map02.my
1.08 - Redc_bgm_Premystbox.my
1.09 - Redc_bgm_Mystbox.my
1.10 - Redc_bgm_Ghost.my
1.11 - STM_RC_BGM_KINOTAN01
1.12 - Redc_bgm_Smallboss.my
1.13 - Redc_bgm_Map03.my
1.14 - Redc_bgm_Athletic.k
1.15 - STM_RC_BGM_PDOREMI
1.16 - WS_RC_BGM_PDOREMI01_CODA1 (*)
1.17 - Redc_bgm_Bossfield.g
1.18 - Redc_bgm_Boss02.g
1.19 - Redc_bgm_Goal02.my
1.20 - Redc_bgm_Map04.g
1.21 - Redc_bgm_Mountain.g
1.22 - (unknown; I believe it should be Redc_bgm_Beatblock.g, but this file doesn't seem to play properly?)
1.23 - Redc_bgm_Strain.g
1.24 - Redc_bgm_Fairy01.my
1.25 - Redc_bgm_Fort.g
1.26 - Redc_bgm_Koopa01.g
1.27 - Redc_bgm_Map05.yi
1.28 - Redc_bgm_Dashpanel.my
1.29 - 00Redc_bgm_test (also WS_RC_BGM_INVINCIBLE (*))
1.30 - Redc_bgm_Fantasy.my
1.31 - Redc_bgm_Train.my
1.32 - Redc_bgm_Lastfield.g
1.33 - Redc_bgm_Finkoopa_demo.g
1.34 - Redc_bgm_Finkoopa01.my
1.35 - Redc_bgm_Finkoopa03.my
1.36 - Redc_bgm_Finkoopa04.my
1.37 - Redc_bgm_Ending01.g
1.38 - Redc_bgm_Staffroll.g

2.01 - (unknown)
2.02 - Redc_bgm_Demo01A.yi
2.03 - Redc_bgm_Desert.yi
2.04 - Redc_bgm_Dashridge.my
2.05 - Redc_bgm_Demo02.g
2.06 - Redc_bgm_Map06.my
2.07 - Redc_bgm_Snow.my
2.08 - STM_RC_BGM_KINOHOUSE
2.09 - Redc_bgm_Oshiro.g
2.10 - Redc_bgm_Kinotan02.my
2.11 - WS_RC_BGM_KINOTAN_GOAL (*)
2.12 - STM_RC_BGM_BEACH
2.13 - Redc_bgm_Koopaland01.g
2.14 - Redc_bgm_Map07.my
2.15 - Redc_bgm_Tankmarch.g
2.16 - Redc_bgm_Punpunbattle.my
2.17 - Redc_bgm_Jungle.g
2.18 - WS_RC_BGM_BIGMARIO (*)
2.19 - Redc_bgm_Casino.g
2.20 - Redc_bgm_Redhot.my
2.21 - Redc_bgm_Demo03A.g, WS_RC_BGM_DEMO03B (*), Redc_bgm_Demo03C.g
2.22 - Redc_bgm_Map08.g
2.23 - Redc_bgm_Castle01_Intro.my, Redc_bgm_Castle01.my
2.24 - Redc_bgm_Bunbunbattle.my
2.25 - Redc_bgm_Waiting.my
2.26 - Redc_bgm_Slider.g
2.27 - WS_RC_BGM_JG_MISS (*)
2.28 - Redc_bgm_Boss01.my
2.29 - Redc_bgm_Afterboss.my
2.30 - Redc_bgm_Goal03.my
2.31 - Redc_bgm_Demo04A.yi, Redc_bgm_Demo04B.yi
2.32 - Redc_bgm_Map09.my
2.33 - Redc_bgm_Skybonus01.my
2.34 - WS_RC_BGM_PDOREMI01_CODA2 (*)
2.35 - Redc_bgm_Blockland.g
2.36 - STM_RC_BGM_MAP10
2.37 - STM_RC_BGM_KINOTAN03
2.38 - Redc_bgm_Milkyway.my
2.39 - (unknown)

My belief is that there is an indicative of the composer in charge of each track at the end of each of the tracks of the format Redc_bgm_*; so the breakdown based on this could be something like:
.my = Mahito Yokota: 1.02-10, 1.12-13, 1.19, 1.24, 1.28, 1.30-31, 1.34-36, 2.04, 2.06-07, 2.10, 2.14, 2.16*, 2.20, 2.23-25, 2.28-30, 2.32, 2.33*, 2.38 (plus 2.39 as confirmed)
.g = Toru Minegishi: 1.17-18, 1.20-21, 1.22 (?), 1.23, 1.25-26, 1.32-33, 1.37-38, 2.05, 2.09, 2.13, 2.15, 2.17, 2.19, 2.21-22, 2.26, 2.35
.yi = Yasuaki Iwata: 1.27, 2.02-03, 2.31
.k = Koji Kondo: 1.14 (plus 2.12 as confirmed)
Unknown: 1.01, 1.11, 1.15-16, 1.29, 2.01, 2.08, 2.11, 2.27, 2.34, 2.36-37 (apparently some of these tracks are implemented / programmed in a different way, since they have a different naming convention)

* - These tracks are taken straight from 3D Land, so the credit may just be for their implementation in 3D World.

Listening to the tracks back to back with this composer attribution makes it somehow believable for me, but what do you guys think?

As a matter of fact, I have noticed that a lot of Nintendo EAD / EPD games (New Super Mario Bros. Wii, Pikmin 3, Wind Waker HD, etc.) have similar naming conventions for their music files, so it makes me wonder if we could figure out who composed what based on that for other games (although unfortunately this naming convention is not universal and some of the tracks across those all of these titles have completely different formatting that doesn't seem to indicate any composer, but at least it would be something worth looking at with the ones that do).

Last edited by RBM95; Feb 15, 2021 at 08:15 AM.
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