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Old Jul 4, 2019, 03:25 AM
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Mentalo Mentalo is offline
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Quote:
Originally Posted by RBMNintendoGamer View Post
(Disclaimer: this is mostly speculative)
I have been looking into the sound files of 3D World and I have found something rather interesting with the way the music tracks are named.

Here is a rundown of the file names corresponding with the tracks in both CDs (keep in mind that I couldn't find all of the tracks); for the sake of brevity, I will omit the .32.dspadpcm.bfstm or .bfstm at the end of each file name:

Spoiler:

1.01 - (unknown)
1.02 - Redc_bgm_Map01.my
1.03 - Redc_bgm_Field01.my
1.04 - Redc_bgm_Chika.my
1.05 - Redc_bgm_Circus.my
1.06 - Redc_bgm_Goal01.my
1.07 - Redc_bgm_Map02.my
1.08 - Redc_bgm_Premystbox.my
1.09 - Redc_bgm_Mystbox.my
1.10 - Redc_bgm_Ghost.my
1.11 - STM_RC_BGM_KINOTAN01
1.12 - Redc_bgm_Smallboss.my
1.13 - Redc_bgm_Map03.my
1.14 - Redc_bgm_Athletic.k
1.15 - STM_RC_BGM_PDOREMI
1.16 - (unknown)
1.17 - Redc_bgm_Bossfield.g
1.18 - Redc_bgm_Boss02.g
1.19 - Redc_bgm_Goal02.my
1.20 - Redc_bgm_Map04.g
1.21 - Redc_bgm_Mountain.g
1.22 - (unknown; I believe it should be Redc_bgm_Beatblock.g, but this file doesn't seem to play properly?)
1.23 - Redc_bgm_Strain.g
1.24 - Redc_bgm_Fairy01.my
1.25 - Redc_bgm_Fort.g
1.26 - Redc_bgm_Koopa01.g
1.27 - Redc_bgm_Map05.yi
1.28 - Redc_bgm_Dashpanel.my
1.29 - 00Redc_bgm_test
1.30 - Redc_bgm_Fantasy.my
1.31 - Redc_bgm_Train.my
1.32 - Redc_bgm_Lastfield.g
1.33 - Redc_bgm_Finkoopa_demo.g
1.34 - Redc_bgm_Finkoopa01.my
1.35 - Redc_bgm_Finkoopa03.my
1.36 - Redc_bgm_Finkoopa04.my
1.37 - Redc_bgm_Ending01.g
1.38 - Redc_bgm_Staffroll.g

2.01 - (unknown)
2.02 - Redc_bgm_Demo01A.yi
2.03 - Redc_bgm_Desert.yi
2.04 - Redc_bgm_Dashridge.my
2.05 - Redc_bgm_Demo02.g
2.06 - Redc_bgm_Map06.my
2.07 - Redc_bgm_Snow.my
2.08 - STM_RC_BGM_KINOHOUSE
2.09 - Redc_bgm_Oshiro.g
2.10 - Redc_bgm_Kinotan02.my
2.11 - (unknown)
2.12 - STM_RC_BGM_BEACH
2.13 - Redc_bgm_Koopaland01.g
2.14 - Redc_bgm_Map07.my
2.15 - Redc_bgm_Tankmarch.g
2.16 - Redc_bgm_Punpunbattle.my
2.17 - Redc_bgm_Jungle.g
2.18 - (unknown)
2.19 - Redc_bgm_Casino.g
2.20 - Redc_bgm_Redhot.my
2.21 - Redc_bgm_Demo03A.g, Redc_bgm_Demo03C.g
2.22 - Redc_bgm_Map08.g
2.23 - Redc_bgm_Castle01_Intro.my, Redc_bgm_Castle01.my
2.24 - Redc_bgm_Bunbunbattle.my
2.25 - Redc_bgm_Waiting.my
2.26 - Redc_bgm_Slider.g
2.27 - (unknown)
2.28 - Redc_bgm_Boss01.my
2.29 - Redc_bgm_Afterboss.my
2.30 - Redc_bgm_Goal03.my
2.31 - Redc_bgm_Demo04A.yi, Redc_bgm_Demo04B.yi
2.32 - Redc_bgm_Map09.my
2.33 - Redc_bgm_Skybonus01.my
2.34 - (unknown)
2.35 - Redc_bgm_Blockland.g
2.36 - STM_RC_BGM_MAP10
2.37 - STM_RC_BGM_KINOTAN03
2.38 - Redc_bgm_Milkyway.my
2.39 - (unknown)

My belief is that there is an indicative of the composer in charge of each track at the end of each of the tracks of the format Redc_bgm_*; so the breakdown based on this could be something like:
.my = Mahito Yokota: 1.02-10, 1.12-13, 1.19, 1.24, 1.28, 1.30-31, 1.34-36, 2.04, 2.06-07, 2.10, 2.14, 2.16*, 2.20, 2.23-25, 2.28-30, 2.32, 2.33*, 2.38 (plus 2.39 as confirmed)
.g = Toru Minegishi: 1.17-18, 1.20-21, 1.22 (?), 1.23, 1.25-26, 1.32-33, 1.37-38, 2.05, 2.09, 2.13, 2.15, 2.17, 2.19, 2.21-22, 2.26, 2.35
.yi = Yasuaki Iwata: 1.27, 2.02-03, 2.31
.k = Koji Kondo: 1.14 (plus 2.12 as confirmed)
Unknown: 1.01, 1.11, 1.15-16, 1.29, 2.01, 2.08, 2.11, 2.27, 2.34, 2.36-37 (apparently some of these tracks are implemented / programmed in a different way, since they have a different naming convention)

* - These tracks are taken straight from 3D Land, so the credit may just be for their implementation in 3D World.

Listening to the tracks back to back with this composer attribution makes it somehow believable for me, but what do you guys think?
Wow, some of them are really surprising (and I guess I was wrong on a lot of tracks) ! And if that's true, Minegishi's involvement with this soundtrack is way more important than what I initially thought (and Yokota's involvement less important).
I already had some hesitation between Yokota and Minegishi for some of the music (like 1-25 or 1-32 for example), but I'm really surprised by tracks like 1.37, 2.05 and 2.15 attributed to Minegishi since it's the first time we hear him using live orchestra ! (Now I want him return to the Zelda series and use a live orchestra, just imagine what a soundtrack like Twilight Princess might sound like with real instruments !)

If all of this is true, Minegishi really did a fantastic job ! I already love what he did for the Zelda and Splatoon series but this could make him one of my favorite Nintendo composers (along with Yokota and Nagamatsu).

Perhaps asking Yotoka composition credits for some of the tracks (including some he didn't do) would confirm all of this !

Quote:
Originally Posted by RBMNintendoGamer View Post
As a matter of fact, I have noticed that a lot of Nintendo EAD / EPD games (New Super Mario Bros. Wii, Pikmin 3, Wind Waker HD, etc.) have similar naming conventions for their music files, so it makes me wonder if we could figure out who composed what based on that for other games (although unfortunately this naming convention is not universal and some of the tracks across those all of these titles have completely different formatting that doesn't seem to indicate any composer, but at least it would be something worth looking at with the ones that do).
If you could share this with us, that would be very nice of you !!
New Super Mario Bros. Wii should be easy to confirm since we already have more that 15 tracks credited to Nagata, Fujii and Nagamatsu.
I'm also really interested to know about Wakai, Asahi and Hayazaki's involvement with Pikmin 3 and Wind Waker HD soundtracks.
(Also my dream would be a composer breakdown for Skyward Sword and ARMS but I guess we'll perhaps never get this...)
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