Well, there must be some way to extract loop points, or not? If there really isn't a way to automatically extract this info, then you're screwed of course.
EDIT: I assumed that hoot would put a "sensible" value into the first column, something like the time until the first loop point. Then you'd just multiply this by the amount of loops, add some additional seconds for fade-out and be done. Anyway, since the initial playtime seems to be infinity, what does it put into the first column anyway? +INFTY?
Last edited by LiquidAcid; Aug 25, 2013 at 12:48 PM.
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