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For those curious, the titles of these songs are different in the game's sound test, mostly using synonyms for the same background landmarks or locations that these titles are referencing. Also, it's useful to know where each of these themes play in the game.
SPIKERS = Character Select = selector Red = Boss = mboss Fuel = Diesel Town 1 = gas Stairs = Diesel Town 2 = stare Hoop = Diesel Town 3 = basket Warehouse = Diesel Town 4 = souko (倉庫 translates to Warehouse) Drain = Diesel Town 5 = drain Factory = Diesel Town 6 = factory Diesel Town = Diesel Town 7 = boss1 (it's the final theme that plays on the Diesel Town stage. I assume it was originally going to be the big boss theme for every stage, but it's only in Diesel Town) Astro Mall = Astro Mall 2 = shop2 Theme of SPIKEOUT = Opening+Astro Mall 1 = shop (it's used in both the opening and the first area of Astro Mall) Entrance = Astro Mall 3 = ent Records = Astro Mall 4 = cd B01F = Astro Mall 5 = parking Fish = Astro Mall 6 = merry Athletics = Astro Mall 7 = sports Junk = Astro Mall 8 = food The Hedgehog = Astro Mall 9 = sonic Park = Imperial Opera 1 = ope1 Court = Imperial Opera 2 = ope2 Lobby = Imperial Opera 4 = kyaku (客 means guest/visitor) Imperial Opera = Imperial Opera 3 = loby (while these track titles are in the right order, the actual music seems to have been swapped between them, especially when they both end up being called "Lobby" because of it) Cerberus = Imperial Opera 5 = hell (replaced in Final Edition) Finale = Imperial Opera 6 = stage Relax = Ending = ending Love & Peace = stuff (renamed staff in Final Edition) All new themes added in Final Edition Ship Yard 1 = crash Ship Yard 4 = dancer Ship Yard 5 = gal Spiker's Camp 1 = hardbeat Spiker's Camp 3 = moonlight Spiker's Camp 2 = rideon Ship Yard 2 = sonar Ship Yard 3 = underground Bonus Stage = bonus Boss 2 = mboss2 Last edited by Enja Hamman; Jun 2, 2024 at 11:47 PM. |
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