Quote:
Originally Posted by Datschge
It's gotten so bad that even for popular music the "unmastered" lossy audio data used in games is of far better quality dynamic range wise than what's officially put on CD.
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I actually wondered if this was the case for music other than the Death Magnetic tracks, but that is the only thing I usually see ripped. Both GH and RB cover a lot of good music that doesn't exist in non-hyper compression. I believe it is the way that the layers are split up for the individual instruments, plus that they come from the original masters in most cases.
I can vouch for the GH3 Death Magnetic tracks though. They sound amazing. A fine example of songs that are regularly 7-8 minutes long and keep my attention the whole time (even though much of the music is repeating the same riffs).