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Old May 21, 2014, 10:25 PM
B-b-b-banjo B-b-b-banjo is offline
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Join Date: May 2014
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Default Please listen / critique my First VG Composition?

I've never made 16-bit music before, and I figure since you guys listen to a lot of it (for which I applaud you), you might have some great perspectives to help me on my quest!


I'm working on making a video game from scratch, about the adventures of a lost puppy. Seeing the world from his perspective, etc. So I've been working on the music, and I actually wrote this piece on the guitar years ago with the same theme in mind: I wanted to capture the fear and excitement of a dog exploring a big scary world. Not sure if I achieved that, but this would only be one track from the game, with others to explore that idea further.

I've been told I should just record it on the guitar, since it sounds great that way, and a lot of things may not translate well, but I wanted to experiment first with a sort of 16-bit sound (SNES style!). I've found a decent library of Soundfonts, and I thought I'd give it a try. A lot of the strumming sections turned into Street-Fighter-esque machine gun sprays of notes, whcih I find pretty comical, but I feel like my ear isn't objective since I've been playing this on the guitar for so long.

I need to fiddle with the volumes, I apologize if some sections sound piercing at the moment.

Anyway, I would LOVE some feedback and advice! The song is designed to repeat (the transition back to the beginning needs to be a little less abrupt), and I've broken it down into 5 short sections:


I'm proudest of how the main theme turned out. I can picture a puppy frolicking through a field. I would also love to change up the instrumentation, right now it's a chippy guitar for everything, but I can totally hear some viola & cello swells, especially in the main theme.

Any advice would be wonderfully appreciated! Thanks so much for your time.
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Old May 22, 2014, 10:12 AM
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_if _if is offline
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Yeah, I think either a live guitar recording or an arrangement with different instruments would be best (you could probably find a place for both in your game). Guitar could still be incorporated, but I wouldn't do it in this upfront a manner. The MIDI guitar sounds too thin a lot of the time for it to stand on its own and the strumming is too unrealistic when it does chords.

If you need a model/inspiration on a great SNES sound, my suggestion is to go to YouTube and listen critically to the Final Fantasy VI soundtrack if you don't have it already until you hear a type of sound you like and think would fit your music or how you could modify it to make it work for you. There are even FF6 and other SNES soundfonts you can find with Google, which you may have already found. If you come back when you make a new arrangement, whatever you choose to do with it, SNES-style or not, I'll tell you what I think.
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