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  #1  
Old Jul 25, 2016, 07:22 AM
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Haunted Castle -- Heart of Fire (last level)
Game released in February 1988 according to this wiki and other sources.

Journey to Silius -- Dunno where in the game
Game released 10 August 1990 according to MobyGames.

The beginning is too similar to be a coincidence...? What do you guys think? Maybe it's a well-known fact and I'm just late as usual.
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  #2  
Old Jun 2, 2019, 01:56 AM
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Can anyone who owns this confirm if this is the same as track 41? If so, then that note about the songs being backwards should be deleted.
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Old Jun 2, 2019, 06:13 AM
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Originally Posted by Aifread View Post
Can anyone who owns this confirm if this is the same as track 41? If so, then that note about the songs being backwards should be deleted.
Sry about that. The reason I was talking about this in the other thread was because I bought this album about a week ago. I believe the note is incorrect as you said (the track you linked is indeed the same as it is on the album) which, when compared to what was listed on the Aria/Dawn soundtrack is what lead to my confusion. The tracks play out in that order in the game as they do on the CD. It's real easy to check as a playthrough of the game is only 17 min long. (https://www.youtube.com/watch?v=ZkU-kkq_-_E)

Additionally, I believe "Checkered Flag" is spelled "Chequered Flag" on this release and the arcade release. (https://gamefaqs.gamespot.com/arcade...chequered-flag). I'm guessing the difference in spelling is a regional difference; spell check is telling me me "Chequered" is an incorrect but I don't think that 100% true and that's a valid spelling elsewhere.
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Old Jun 2, 2019, 09:09 AM
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Okay, the AoS/DoS soundtrack is clearly the one that's off then. I went ahead and deleted the note.
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  #5  
Old Jun 12, 2020, 07:51 PM
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Are we sure the release dates of the following albums are correct?

K30X-7702 - 21 March 1988

K30X-7705 - 5 August 1988

I've added a flyer for Thunder Cross, at the back it advertises these 2 albums. So I wonder if they were also released on 21 May 1988?
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  #6  
Old Jun 13, 2020, 03:32 AM
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The obis and backs of these albums confirm the dates we have here. In addition, the flyer for Music from Hydlide 3 includes K30X-7705, with a release date of August 5:

https://vgmdb.net/db/covers.php?do=view&cover=53112

Strangely, Hydlide 3 was released earlier, but had a later catalog number.
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Old Jun 13, 2020, 07:41 PM
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sounds good, i had a moment of doubt, thanks for that
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  #8  
Old May 14, 2022, 06:24 PM
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I must have asked before... what does CGM Series mean? Computer Game Music?

https://vgmdb.net/db/covers.php?do=view&cover=44736
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  #9  
Old May 14, 2022, 07:05 PM
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Originally Posted by LuxKiller65 View Post
I must have asked before... what does CGM Series mean? Computer Game Music?

https://vgmdb.net/db/covers.php?do=view&cover=44736
Yes. We don't have a scan for it, but the back of the obi for the original print of Music From Ys (K30X-7701) says コンピューター・ゲーム・ミュージック・シリーズ
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Old May 15, 2022, 02:12 AM
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For reference: Mobile Suit Z Gundam: Hot Scramble (their fifth game-related release) seems to be the first released in King Record's Computer Game Music series, with Music from Ys (their seventh game-related release) being the first to use the logo and spell it out, as well as retroactively including the earlier releases in the series (thanks for pointing this out, Aifread! ). Until the 21st entry, Music from Star Trader, they would always release game music under the CGM series.

With Famicom Ganbare Goemon 2, they started using other series names and logos such as MXS (Maxi Single) or Konami. I could see them reserving the CGM series for home computer at first, but then there were the arcade version of Gradius III and Akumajo Dracula Famicom Best as CGM releases and The Vocal from Ys as an MXS release.

The CGM series went on for quite a while but the logo was printed only on the obi most of the time. Perfect Selection GRADIUS is the last album I could find that has the logo (checked releases till April 1993). By late 1991, soundtrack manufacturers probably realized game company names and logos such as Konami and Falcom would attract more customers than their own proprietary series names and logos.

There's these series, then, as recently posted, Pony Canyon's / Scitron's G.S.M. (Game Sound Music) series. Any other 1980s or 1990s series where a manufacturer or label released music from various game developers?
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  #11  
Old May 15, 2022, 03:00 AM
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I could see them reserving the CGM series for home computer at first, but then there were the arcade version of Gradius III and Akumajo Dracula Famicom Best as CGM releases
"Computer game" was a more general term back then (remember what "Famicom" is short for).

Series like this weren't just in the 80s and 90s; Scitron revived the GSM name in the early 2000s with the new meaning "Game Sound Museum" (previously "Game Sound Music") and there's SuperSweep's "Game Music Discovery" series which has soundtracks from multiple game companies, many of which weren't even by SuperSweep members.
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Old May 15, 2022, 05:15 AM
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Well, konpyûta gêmu and gêmu are now seen as general terms for video game in Japan (the latter mostly in savant circles while it can refer to most any game in general language usage). In Germany, the general term Computerspiel has been largely superseded by Videospiel as a translation of the American video game term. To a lesser degree, it's also used in Japan as bideo gêmu, but it feels like konpyûta gêmu has been around longest when it comes to talking about video games to non-gamers. I'd love to take a deep dive into early sources sometime to see how the terms' usage changed over the years.

But seeing how they got both arcade and Famicom games in the CGM series, you're right, they're probably using it in the general sense. Guess I got carried away by the sheer number of their early Falcom music releases.

Thanks for the other series names. Would be nice to have these implemented in the database somehow.
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Old May 15, 2022, 05:20 AM
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Quote:
Originally Posted by zierts View Post
There's these series, then, as recently posted, Pony Canyon's / Scitron's G.S.M. (Game Sound Music) series. Any other 1980s or 1990s series where a manufacturer or label released music from various game developers?
When companies first started releasing game music, it was typical to go through an established label. King Records was probably the one that lasted the longest: anyone who collects Falcom or Konami albums is familiar with the white side label with blue and yellow stripes at the top. But some of the other prolific labels included:

Alfa Records' GMO series, which was the first of its kind, and included Namco, Konami, Hudson, Tecmo, and more: https://vgmdb.net/org/124

Apollon's Compusic series, which released a lot of the Enix music, but also had the Wizardry series, Konami, and Falcom releases: https://vgmdb.net/org/20 and https://vgmdb.net/org/69

Datam (Data Music) Polystar, which had some early Final Fantasy, Falcom, and Data East albums: https://vgmdb.net/org/24

Tokuma Japan Corporation's T Game Music series, which has 13 arranged albums from a variety of developers: https://vgmdb.net/org/3436

Nippon Columbia, which has a number of arranged albums from different developers. The classic series is discussed here: https://vgmdb.net/forums/showthread.php?t=19602

Later in the '90s, you had labels like First Smile and Absord Music Japan that published for a variety of developers: https://vgmdb.net/org/56 and https://vgmdb.net/org/51
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  #14  
Old May 16, 2022, 12:03 PM
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Originally Posted by Crash View Post
When companies first started releasing game music, it was typical to go through an established label. King Records was probably the one that lasted the longest: anyone who collects Falcom or Konami albums is familiar with the white side label with blue and yellow stripes at the top. But some of the other prolific labels included:

Alfa Records' GMO series, which was the first of its kind, and included Namco, Konami, Hudson, Tecmo, and more: https://vgmdb.net/org/124

Apollon's Compusic series, which released a lot of the Enix music, but also had the Wizardry series, Konami, and Falcom releases: https://vgmdb.net/org/20 and https://vgmdb.net/org/69

Datam (Data Music) Polystar, which had some early Final Fantasy, Falcom, and Data East albums: https://vgmdb.net/org/24

Tokuma Japan Corporation's T Game Music series, which has 13 arranged albums from a variety of developers: https://vgmdb.net/org/3436

Nippon Columbia, which has a number of arranged albums from different developers. The classic series is discussed here: https://vgmdb.net/forums/showthread.php?t=19602

Later in the '90s, you had labels like First Smile and Absord Music Japan that published for a variety of developers: https://vgmdb.net/org/56 and https://vgmdb.net/org/51
Great info. Thanks, Crash! I'll look into these.

Things like G.M.O. and T Game Music already have an entry, I see. It'd be great to be able to filter the CGM, G.S.M. and Compusic stuff like this as well.
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  #15  
Old Nov 2, 2022, 03:15 AM
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Some notes/questions for Akumajo Dracula/Haunted Castle:

(1)
Regarding the PS2 release by Hamster, Castlevania Wiki says that:
"This soundtrack contains the OST for Haunted Castle, plus two bonus tracks. It was directly recorded from the arcade game, which explains why the sound is different from Konami Game Music Collection Vol. 1."
Hum, OK. That means the music in K30X-7705 is not directly recorded from the arcade game. Do we have any proof of this? The page doesn't provide any source. And the page on K30X-7705 doesn't provide any information on its recording either.

(2)
I just realised that when the timer reaches 00:30, the music changes to a stressful jingle (whether you're in the level or in a boss fight). Seems like this jingle is not found in any official release.

(3)
In this release (K30X-7705), what's the deal with track 41? The basement and the Clock Tower are level 4 and 5, so why are they merged together in a single track? The Basement theme seems to transition nicely to the Clock Tower theme (though you can hear a tiny jump/silence edited in), so maybe it was originally planned as a single theme for a single level? I've been puzzled by this for a long time. The boss of the Basement has been very obviously put together in extreme haste with very little testing. It behaves with no logic and you can even get hit by "air" way after a projectile has left the screen to the right. So I'm thinking it might have been added at the last minute, and the level was supposed to be the basement plus the clocktower. Then they realised it was too long? Just a thought.

(4)
The Hamster release has a bug, where the music of the second level (the cave) starts quiet and then goes louder, then quiet again and louder and so forth. Then, when you beat the boss and Simon walks by himself toward the castle, the music suddenly goes VERY loud and the drawbridge sound effect is all buggy and high-pitched. It does not happen all the time. Not sure what triggers the bug, but I do not recall the bug happening on a real arcade board, at least not the one I played on at a friend's house a long time ago.

Sorry if this is of no interest, but I like the game so I might as well share what I notice while wasting time on it.
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  #16  
Old Nov 2, 2022, 08:04 AM
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Quote:
Originally Posted by LuxKiller65 View Post
(1)
Regarding the PS2 release by Hamster, Castlevania Wiki says that:
"This soundtrack contains the OST for Haunted Castle, plus two bonus tracks. It was directly recorded from the arcade game, which explains why the sound is different from Konami Game Music Collection Vol. 1."
Hum, OK. That means the music in K30X-7705 is not directly recorded from the arcade game. Do we have any proof of this? The page doesn't provide any source. And the page on K30X-7705 doesn't provide any information on its recording either.
Although it's a relatively obscure entry into the Castlevania series, Haunted Castle has seen quite a few soundtrack releases: K30X-7705, CM-2113, SCDC-00473~82, HOGC-0015, GFCA-195~213 and GFCA-512~24. I suspect most of these to use the K30X-7705 master with the exception of SCDC-00473~82 (probably the same master but with some tracks cut in length) and HOGC-0015 (different recording altogether).

The note on Castlevania Wiki probably refers to the fact that K30X-7705 has reverb while HOGC-0015 does not. K30X-7705 is a genuine arcade recording though not necessarily directly from the game (whichever method they used to get the sound from the arcade board). From the YouTube rips, I can also tell that K30X-7705 is faithful to the original arcade cabinet's sound while HOGC-0015 has a slightly higher pitch (although it's barely noticeable). If anything, I'd say HOGC-0015 could be a recording from the emulated port on PS2 which it came bundled with.

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(2)
I just realised that when the timer reaches 00:30, the music changes to a stressful jingle (whether you're in the level or in a boss fight). Seems like this jingle is not found in any official release.
It is a pretty grating two-note loop though they probably could have gotten away with it if they put it at the beginning of the Game Over track for a few seconds.

Quote:
Originally Posted by LuxKiller65 View Post
(3)
In this release (K30X-7705), what's the deal with track 41? The basement and the Clock Tower are level 4 and 5, so why are they merged together in a single track? The Basement theme seems to transition nicely to the Clock Tower theme (though you can hear a tiny jump/silence edited in), so maybe it was originally planned as a single theme for a single level? I've been puzzled by this for a long time. The boss of the Basement has been very obviously put together in extreme haste with very little testing. It behaves with no logic and you can even get hit by "air" way after a projectile has left the screen to the right. So I'm thinking it might have been added at the last minute, and the level was supposed to be the basement plus the clocktower. Then they realised it was too long? Just a thought.
時計台の恐怖 is a bit slower than 地下室のメロディー and the stages are both rather long. The liner notes confirm that the stage 5 and 6 themes were composed with the levels not done yet, so they most likely implemented the stage 4 boss and quickly moved on to stage 5 without proper debugging. The fact that these tracks are combined on this album probably has more to do with the quirky editing in King Record releases directed by Ten and Jun Otsuki (also see the Super Castlevania IV soundtrack of KICA-7506~7 which combines the first and second part of stage 3 in much the same manner as this album). Granted, they're not credited here but it would make sense.

Quote:
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(4)
The Hamster release has a bug, where the music of the second level (the cave) starts quiet and then goes louder, then quiet again and louder and so forth. Then, when you beat the boss and Simon walks by himself toward the castle, the music suddenly goes VERY loud and the drawbridge sound effect is all buggy and high-pitched. It does not happen all the time. Not sure what triggers the bug, but I do not recall the bug happening on a real arcade board, at least not the one I played on at a friend's house a long time ago.
Re: emulation.

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Originally Posted by LuxKiller65 View Post
Sorry if this is of no interest, but I like the game so I might as well share what I notice while wasting time on it.
Can't speak for anyone else but I love reading such observations on here!

To cap it all off, here's the liner notes by Ken'ichi Matsubara:
Quote:
Hello, this is Ken from sound. This time, they let us do what we felt like with regard to the background music (BGM). But we had to bring out the originality of an arcade game that stood alone with no Famicom version existing. BGM 1 just wouldn't come together, I saw the deadline come into sight etc.

There was pressure from different sources and it seemed like my mind was being crushed by it. When I was finally done, I had this great many of famous (?) pieces. No matter the piece, it's filled with my fear and distress and gives a lively account of my state of mind back then.

With the deadline fast approaching, pieces like BGM 5 and BGM 6 were put in while their levels weren't done yet. With that in mind, I was relieved to see the sound fit the graphics to a T. BGM 3 is my piece I brought over from the Famicom Dracula 2. As the sound quality is better, it's several levels more intense than the Famicom version. Ika-chan and T-san did BGM 2, the final boss music and others for me.

The BGM of Akumajô Dracula lets your blood run cold: once you'll give it a good listen, you'll probably be possessed by it, too!
I guess T-san could be Satoe Terashima. The timing fits and this would make it her final contribution to the Castlevania series and probably Konami as a whole. She was Matsubara's senior so that could explain the more formal honorific. Other than that, Matsubara sounds quite full of himself (by Japanese standards) but I guess that was his way of venting after the horrible crunch.
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Old Nov 2, 2022, 03:06 PM
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The version included on SDCD-00473~82 is a new recording, along with everything else on those box sets. Scitron doesn't *** around.
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Old Nov 3, 2022, 05:39 AM
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Thanks for clarifying! Is it also plagued by excessive reverb or a lack thereof? I feel that K30X-7705 went a bit too far with it while HOGC-0015 had none at all and sounded pretty anemic.

Edit: Judging from a rip, it seems like SCDC-00473~82 also doesn't have any reverb. It sounds a bit better than HOGC-0015 but it's not pleasant to hear. K30X-7705 also gives the impression of a stereo or at the very least faux stereo experience while the others sound plain mono.

Last edited by zierts; Nov 12, 2022 at 04:26 AM.
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Old Nov 3, 2022, 08:10 PM
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Hey, I like that 2-note loop lol
SCDC-00360 does include the sped-up version when you're running out of time! They paid more attention at Scitron for sure.

So what they say on that Wiki (like many things they say) is not really true. And if they did record the music from an emulator, than that's pretty lame, but I guess it's better than nothing. I do find the Hamster PS2 releases to be a terrible joke in terms of software. It's an emulator with the ROM and nothing else. No sound theater, no artworks, no interviews, no nothing. Can't even save/load (only the options). Unless it's a key combination I haven't found.

It's interesting you mention stage 3 on KICA-7506˜7, because it also lacks a boss at the end of the cave and the waterfall, which is most likely why they put all 3 themes together. That's why I'm thinking something else was going on with stage 4 and 5 here. Maybe not.

thanks for the liner notes! did you translate them yourself ?

This is one of those games where the only good thing is the music... yeah the game's not really good, sorry Konami. I one credited the game once on a real board so i really like it because it's Castlevania, but it's not a good game.
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Old Nov 4, 2022, 09:44 AM
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SCDC-00360 does include the sped-up version when you're running out of time! They paid more attention at Scitron for sure.
Then there's the harpies' dimension BGM. Always one more, isn't there?

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thanks for the liner notes! did you translate them yourself ?
Yup. Some of it may sound a bit too literal or strangely worded. It's been a while since I've translated something from Japanese to English. :/

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This is one of those games where the only good thing is the music... yeah the game's not really good, sorry Konami. I one credited the game once on a real board so i really like it because it's Castlevania, but it's not a good game.
I've never played it but it sure seems lesser than the NES original (and even the MSX Vampire Killer). The graphics in particular with their 40-something on-screen colors are abysmal. It's like a NES game that wants to be a SNES game but couldn't quite get there. All the more a testament to Matsubara's achievement with the music. Guess those arduous hours in the office paid off after all? 十字架を胸に can easily take on the NES and GB Castlevania starter tracks (not Super Castlevania IV, though, heh!). It's astounding that that signature Castlevania sound had already been established so soon after the series started.
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Old Nov 5, 2022, 02:24 AM
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Yes, the harpies' room!
Frankly, a testament to those who make albums without knowing the game too well.
Have you watched the Hamster's "expert play" video for Haunted Castle? Lol, it stops at level 3 and it's not even played well.

The harpies' room is one of the nicest things in the game, you don't expect it at all. The theme is nice too, or jingle, whatever you call it.

It's also interesting that the high score theme is way too long and players back then would most likely never hear it fully. Just like the level intro screen of Double Dragon (on NES at least), which can never play to the end.

Now I'm back at playing Haunted Castle, trying to clear the 2nd loop withing 4 credits.
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Old Nov 5, 2022, 08:08 AM
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Yes, the harpies' room!
Frankly, a testament to those who make albums without knowing the game too well.

...

The harpies' room is one of the nicest things in the game, you don't expect it at all. The theme is nice too, or jingle, whatever you call it.
I also love out-of-left-field stuff like this in games, and the Castlevania series is full of them. Like the treasury in Super Castlevania IV or the statue crying blood in Castlevania 64.

It looks like Haunted Castle has a sound test (not sure how to activate it or if it's in the Hamster ports). Would be interesting to know if the missing tracks are included there.

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Have you watched the Hamster's "expert play" video for Haunted Castle? Lol, it stops at level 3 and it's not even played well.
I just did and it's pretty much how I'd play the game after a lot of training: safe but not really expert level. To be fair, they called the video ノーミスでステージ3クリア and that's exactly what we got. We even got stage 1 and stage 2 as a bonus! They probably set out to do a no-death playthrough but the player was too inexperienced to finish stage 4 as such. Poorly played and incomplete longplays are a personal pet peeve of mine, so I'm glad I didn't have to pay for this one...

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It's also interesting that the high score theme is way too long and players back then would most likely never hear it fully.
Looks like you'd have to wait out every of the three letters entered on the ranking screen to hear it in full. Yeah, no one ever heard a complete loop in an arcade. It also sounds more like a stage theme than ranking screen music which might have helped it being repurposed to the stage 2 theme in Castlevania: The Adventure ReBirth.
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Old Nov 5, 2022, 11:06 PM
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Yes the high score theme sounds like a stage theme, it's pretty good.

The crappy half playthrough reminds me that there are 2 VHS with Haunted Castle playthroughs, and I haven't watched them yet. One is a VHS with only Haunted Castle, the other is Konami Best Selection. I hope they did better . The probably cut and pasted single levels with the best performance, like they do with speedruns.

Apparently, dip switch 3 on the board controls GAME MODE/TEST MODE, and this guy confirms it includes a sound test.
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  #24  
Old Nov 6, 2022, 11:54 PM
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Based on this info, it looks like Matsubara did: Cross on the Chest, Bloody Tears (duh), Clock Tower Fear, Basement Melody, Can't Wait Until Night, and A Lullaby Sent to the Devils.

And Ikariko & Terashima did: Revival of the Devil, Lullaby of the Devils (sounds like Terashima's style in particular), Dracula's Room, and The Final Battle.

As for the fanfares/jingles, it's anyone's guess.

Oh, and the Game Over theme is also reused from Castlevania II, so that's either Matsubara or Terashima (I still can't figure out whether or not she actually composed any of it).
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Old Nov 8, 2022, 09:22 AM
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Okay, I just checked the Haunted Castle sound test. Both of the unrecorded tracks are there but none of the albums were recorded from the sound test, it seems. It's an automatic sound test where each sound (whether it's SFX or music) is played for 4 seconds, then the next one starts automatically. Nevertheless, here's the sound codes (any unlisted codes are skipped entirely and never show up on the screen):

Code:
00 (silence)
10-47 (SFX)
48 harpy dimension (has no official title) = stage 3' BGM
49 hurry up (has no official title) = every stage, music when counter has only 30 seconds left
4A (silence)
50 悪魔たちに送るララバイ ランキング = highscore screen
51 Never End ゲーム・オーバー = game over/losing a life
52 十字架を胸に 墓場 BGM = stage 1 BGM
53 血の涙 城内(1F)BGM = stage 3 BGM
54 悪魔たちのララバイ 洞窟 BGM = stage 2 BGM
55 悪魔の復活 ボス BGM = boss battle
56 悲劇のWedding March スタート・デモ = opening cutscene
57 地下室のメロディー 城内(地下) BGM = stage 4 BGM
58 (silence)
59 戦いふたたび パターン・クリア = stage clear
5A 時計台の恐怖 時計台 BGM = stage 5 BGM
5B 夜まで待てない 橋のステージ BGM = stage 6 BGM
5C ドラキュラの部屋 最終ボス前半 = first half of final boss battle
5D 最後の戦い 最終ボス後半 = second half of final boss battle
5E エンディング・悪魔城の崩壊 エンディング・デモ = ending cutscene
61 もう戻れない 中間デモ = entering the castle cutscene at the end of stage 2
63 甦りしドラキュラ タイトル・デモ = title screen
FF (silence)
Quote:
Originally Posted by InsertDankMemeHere View Post
Oh, and the Game Over theme is also reused from Castlevania II, so that's either Matsubara or Terashima (I still can't figure out whether or not she actually composed any of it).
Matsubara sure paints himself as the lead composer in the liner notes. If the deadline was as tight as he says, it would make sense that he brought over his Game Over tune from Castlevania 2 just like he did with Bloody Tears.

Last edited by zierts; Nov 10, 2022 at 03:43 AM.
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  #26  
Old Nov 8, 2022, 05:24 PM
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LuxKiller65 LuxKiller65 is offline
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woot woot, nice!
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  #27  
Old Jan 17, 2024, 12:38 AM
BlazingAbyss BlazingAbyss is offline
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Out of curiosity, which release of Haunted Castle's OST do you think sounds the best overall? Maybe SCDC-00473~82? I can definitely see what zierts meant by excessive reverb on K30X-7705. Also, it looks like HOGC-0015 is the only release that features the harpy room theme. It's also got a pretty sweet medley remix track which I don't think was featured on any other albums.
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  #28  
Old Jan 17, 2024, 02:21 AM
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I'm pretty sure all the Konami releases are just reprints of this King Records recording with the ****ton of reverb, though I haven't heard HOGC-0015. SCDC-00473~82 is what it should sound like.
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