#31
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Additionally, I got so sick of people bashing Slash for leaving. Can you blame him? Try working on the same album for ten years and see how much patience you have. At least he did something with VR in that time frame. Deep Purple is another band that is pretty popular in Japan as well. Also, don't forget that Capcom's love of GnR also showed up in other forms in X5. Axle the Red's stage is littered with - wait for it - Guns and Roses. http://www.youtube.com/watch?v=fepEs...eature=related Last edited by Brad Evans; Feb 9, 2010 at 10:16 PM. |
#32
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#33
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EDIT: Sorry, didn't read far enough before posting. This IS new in that it confirmed that Kinuyo never directly worked under Minakuchi Engineering. Last edited by kyubihanyou; Feb 16, 2010 at 07:58 PM. |
#34
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I didn't post it with the intention to prove anything; this is the thread for this music composer so everything related to her is fit.
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#35
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The interview states that she is not Minakuchi Engineering Staff.
"I was never part of the Minakuchi Engineering Staff." They are a company that got Kinuyo a job working for Capcom; likely some type of contractor company or hiring agency. I'm not exactly sure how this should be handled in the credits, because it's true that they are credited in lieu of Kinuyo. Also, she moved to New Jersey!? She must have odd tastes, because there's nothing in New Jersey I've seen worth living there for.
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hi~ Last edited by Kaleb.G; Feb 16, 2010 at 11:14 AM. |
#36
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Maybe she's a big fan of Clerks...?
__________________
Nitro Game Injection: Video Game Music Podcast with KyleJCrb and Liontamer
LIVE every Sunday at 6 PM Eastern on Arecibo Radio |
#37
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And of the George Carlin album "What Am I Doing in New Jersey?"
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#38
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If Kinuyo was never a member of Minakuchi Engineering, and the organization was just a middleman between her and Capcom, then ME, in the context of video game music and video games in general, is an abstract party that never directly contributed to the creation of X3.
It's certainly not a sound team like Alph Lyla, so it can't be considered a "Unit" in VGM terms, nor has it worked on the production of any videogame whatsoever, so it can't be considered a "Unit" in video game staff terms either. Also, if it weren't credited in lieu of Kinuyo, instead using a regular alias like James Banana, then barely any gamers would have known of ME's existence or its role unless it were publicly disclosed by Capcom or Kinuyo herself, as she has done. In the end, Minakuchi Engineering Staff is just a name in the video game industry used in place of just one composer for just one game for security reasons. That, meets all the requirements of an alias. Minakuchi Engineering, by that name, can remain here as a unit, but Kinuyo should at least be granted the alias of Minakuchi Engineering Staff, as she was temporarily part of the "Staff" of Minakuchi Engineering," an external employee, if you will, when she took the offer. Even though Kinuyo wasn't an actual member of the organization, she still worked through that group and served as the means to its ends. To summarize, Minakuchi Engineering=Non-VG organization Minakuchi Engineering Staff=Kinuyo Yamashita On a side note, New Jersey really isn't as bad as it seems when you know where to look; the beaches are great and the Princeton area has a lot to offer aside from the University. Last edited by kyubihanyou; Feb 16, 2010 at 04:08 PM. |
#39
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I guess after seeing Wrightstown and Newark, it left a scar on my mind...
But yeah, and alias seems OK for this case.
__________________
hi~ |
#40
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Also agreed on Newark; the airport just plain sucks. Last edited by kyubihanyou; Feb 16, 2010 at 08:08 PM. |
#41
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This case is similar to this one, and I'm sure there could be others. Last edited by seanne; Feb 17, 2010 at 07:50 AM. |
#42
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Given a) Kinuyo Yamashita explicitly stated she is NOT part of Minakuchi Engineering Staff, b) an externally contracted freelancer does not constitute a company staff member, and c) Minakuchi Engineering is a unit, not an alias, I totally disagree with kyubihanyou and think listing it as an alias would be misleading.
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#43
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As I said before: Minakuchi Engineering = The organization Minakuchi Engineering Staff = Kinuyo Yamashita Though not an official employee of ME, she still worked through them externally in order to accomplish what Capcom originally assigned ME to do. That temporarily makes Kinuyo involved with ME's business affairs. The page for Minakuchi Engineering can stay; it had the role of being a relay between Capcom and Kinuyo, but Minakuchi Engineering Staff is, in the context of video games, a name that belongs solely to Kinuyo. The only contradiction to this would be if any other composers worked with ME AND used that exact alias, but presently that's more of a "wait-and-see" scenario, as the organization is gone and the only way information like that would be revealed would be interviews such as this or other forms of public disclosure. Quote:
-She is externally contracted from Capcom's position, but she was given the assignment by ME, who in turn received it from Capcom, making Kinuyo more directly under Minakuchi Engineering. The most likely reason Capcom used the term Minakuchi Engineering Staff is because they assumed that people from within Minakuchi Engineering would do the compositions. In other words, Capcom knew nothing of Kinuyo's involvement at the time, doing nothing more than initially contacting ME and collecting the finished works. -Minakuchi Engineering, by name, is most certainly a unit, but the name Minakuchi Engineering Staff, in the context of video games, currently applies to only one person, and most likely no one else. Like it or not, Kinuyo is associated with Minakuchi Engineering to some degree of employment. Perhaps she could have been referred to as "Minakuchi Engineering Special Group" or "Minakuchi Engineering Outside," but at the end of the day it doesn't change the fact that all the music was composed, programmed, and otherwise created by Kinuyo Yamashita. The name Minakuchi Engineering Staff on the X1~X6 album is merely a placeholder for Kinuyo created by these apparently obscure contracting negotiations, but, like any other alias, there is a real person behind it, and that person is Kinuyo Yamashita (at least for X3/this album). Last edited by kyubihanyou; Feb 17, 2010 at 02:12 PM. |
#44
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But it doesn't even matter in this case. The way we do it, an alias is a name which only (and specifically) refers to one specific person. It should be quite clear that this isn't the case here. |
#45
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You offer a lot of speculation, but little to no back up of your theories. While interesting, I don't think they're sufficient to justify an edit to the profile in this case. Also, the ME official website confirms that the company wass involved in game production in a range of roles and had at least 16 internal staff. I also disagree with your definition of what a staff member is.
Last edited by Chris; Feb 17, 2010 at 01:58 PM. |
#46
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Didn't we already come to an agreement that the Minakuchi Engineering credit would be entered as a suffix instead? Suffixes don't necessarily mean "part of".
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#47
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I like the suffix idea the best. I think it should stay as such.
__________________
hi~ |
#48
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Yamashita confirms she wasn't an employee of Minakuchi or Natsume, and offers her thoughts on the PS1 arrange version of the X3 soundtrack: http://www.facebook.com/notes/kinuyo...3/485641030231
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__________________
Nitro Game Injection: Video Game Music Podcast with KyleJCrb and Liontamer
LIVE every Sunday at 6 PM Eastern on Arecibo Radio |
#49
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Quote:
Last edited by kyubihanyou; Jun 11, 2010 at 09:16 AM. |
#50
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Seems like her birth year might be 1965. She says in this performance, that she was 20 when composing music for Castlevania. Since the game was earliest released on 26 Sep, 1986, and she had already turned 20 by then -- she must've turned 20 by the end of 1985 (assuming she worked on Castlevania between 31 Dec 1985 and 26 Sep, 1986), which would mean that her year of birth is 1965.
Edit: Also, here's another reference: http://www.giantbomb.com/kinuyo-yamashita/72-39875/ Last edited by Nisto; Apr 15, 2011 at 10:36 PM. |
#52
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1985 ??? - Working on Castlevania 1985 Dec - Turned 20 years old 1986 April - Officially joined Konami Konami let a college student score Gradius and some other classics. Given the status of VGM at that time (and her talent, of course), it's likely Castlevania was also scored by someone who wasn't a full-fledged employee of Konami yet (I guess it's a bit difficult to describe in words, since the employment system in and outside of Japan might be different. Not sure you see what I mean by a part-timer). |
#53
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Hmmm yeah, that's a good point. If she was a part-timer when she composed Castlevania, it could've happened in 1985, which would make her birth year 1964. No guarantees, but a possibility.
(We have that kind of part-time job as student / full-time job after graduation arrangement here in the U.S. too. You were 100% clear.) |
#54
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Btw, was she ever confirmed as the composer of "Vampire Killer"? I don't doubt it, but as long as I quickly checked three interviews with her, I couldn't find an explicit confirmation. The reason I'm asking is not to go anally, but there are some "Vampire Killer" still credited to Konami Kukeiha Club and want to work on them.
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#55
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Maybe this is good enough for confirmation:
Quote:
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#56
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"Castlevania Rock" from Video Games Live is comprised of, respectively, "Beginning" (Castlevania III: Dracula's Curse), "Wicked Child" and "Vampire Killer" (both from Castlevania) and "Moonlight Nocturne" (Symphony of the Night). In the VGL: Level One booklet she appears as the composer of the Castlevania excerpt of the medley. However, I don't know if a western production is the most accurate source (the same booklet credits "Club Kukeiha" for Dracula's Curse)...
On a side note, about the "James Banana" issue discussed here, wouldn't be better if we create a unit with this name, with Kinuyo Yamashita as a member? Last edited by Revoc; Apr 29, 2011 at 03:13 PM. |
#57
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I think it's a good idea to use James Banana, but I guess besides Yamashita and T.Terashima, we might need to add Rusher Sakamoto as a member, since he wrote a comment regarding the ending theme of the first CV on this album. Sakamoto didn't explicitly state he had composed the track so he might have been just there in place of Yamashita or Terashima who had left Konami by then, but at the same time, if the track was Rusher Sakamoto's only contribution to the game, it clears up Prime Blue's question, because the MSX2 version had a different ending theme, while the rest remained mostly the same.
I hope Yamashita is free to reveal which tracks they was responsible for, like Yamane or Takenouchi did, although she already forgot it (I even worry she didn't know the first stage theme was titled as Vampire Killer). |
#58
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Interesting detail about Shinya Sakamoto. But we don't have confirmation if S. Terashima worked on NES Castlevania yet, right?
About "Vampire Killer" composition: in this video, Yamashita doesn't say clearly "I composed Vampire Killer", but it's a good clue: Quote:
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#59
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Castlevania
The Legacy Music Hour recently did an interview with Yamashita-san and we found out some interesting information regarding the composer credits of Castlevania. I don't want to spill the beans just yet, but the interview will be posted next Wednesday (Jul. 6).
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#60
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I already posted this in the Legacy Music Hour thread, but thought I'd post here as well. Here's a link to the interview with Kinuyo Yamashita. The interview is scripted, because it was easier for her to do it that way (due to her not speaking a lot of English). And it's also posted in text form, because it's sometimes hard to understand the audio. Anyway, like I said before, the interview contains some clarification about Satoe Terashima's role in Castlevania that may be of some interest to you:
http://legacymusichour.blogspot.com/...36-kinuyo.html |
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