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  #511  
Old Jun 22, 2020, 10:33 AM
peronmls peronmls is offline
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DMC4 Neros Theme and MegaMan Maverick Hunter X Armored Armadillo use the same snappy percussion loop.

https://www.youtube.com/watch?v=IoYX9UNCCtE 0:01-thru out
It's that lo-fi snare hit that's in the background. It may be the same one used in Neros Theme. As soon as the lyrics kick in you can hear the same loop. It also plays the throughout the song.
https://www.youtube.com/watch?v=cLBAFJWbd30 0:33
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  #512  
Old Jul 2, 2020, 12:49 PM
RetroCarrot RetroCarrot is offline
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Quote:
Originally Posted by HarukameiKasumo View Post
Ah, yeah i have no idea on how to make that thing work. LOL But i did get other sounds to play and recognized a few other things.

More than one sound from Mega Man 7 is in there. The OB Brass in there is used in it, and that pluck sound heard in the game is from there. It is also the origin of other sounds from Cadillacs and Dinosaurs, such as the patch called FM Bass, all that alongside the drums coming from it. I might have even found the Finger Bass used in Super Street Fighter II on the SNES(used only in Cammy's theme)

I also found that the Roland D-10 is where they sampled the drums from for Street Fighter II on the SNES, the CPS1 ports.
http://synthmania.com/Roland%20D-10/...rums%20Set.mp3

The Roland U-110 is where they sampled the Drums from in Final Fight 2 and possibly the crappy port of Final Fight 1. It was also used in the U-220. The slap bass from Final Fight 2 was sampled from the Slap-PopBass preset in the Emu Proteus/1.

The Korg M1 SlapBass, i completely forgot to mention, was also used in Mega Man X2. It just doesn't use the Up Slap variation so it is a little more difficult to detect. The same soundboard's Piano16' was used in Super Adventure Island. I am trying to figure out where that Synth Brass sound from early/mid 90's capcom SNES games comes from(like Mega Man X) It almost sounds like a Roland D-50 Synth Brass, but i don't think i quite heard the exact sound. Needless to say i love D-50 synth brass sound :P. D-50 in general just has sounds with a lot of personality in general IMO.
Alongside that, i am still trying to hunt down the Slap Bass used in X-Men SNES as well as the Slam Master arcade games(which have the same one, to those of you unaware) The Organ from SNES X-Men/COTA i am trying to decide if i have found it, it seems to just be a generic Jazz/Perc Organ that could have been from anything.
I am also still trying to find you that SFA2/X-Men vs SF synth bass. I know i found it some time ago while looking this stuff up early on, but i haven't really been able to come across it again.

Final Fight 2 Kick as well as Final Fight 1 SNES and Final Fight 2 Toms.
http://synthmania.com/Roland%20U-220...tric%20Set.mp3
Final Fight 2 Slap Bass.
http://synthmania.com/E-mu%20Proteus...ap-PopBass.mp3
SSFII and MMX2 Slap Bass
http://synthmania.com/Korg%20M1/Audi...20SlapBass.mp3
Super Adventure Island Piano
http://synthmania.com/Korg%20M1/Audi...Piano16%27.mp3

EDIT: I also seem to remember people mentioning a Donkey Kong Country game using the Metal Hit from the Korg M1 but then noticing it sounds nothing like it. That is because it was not the Metal Hit but the Pop preset.
http://synthmania.com/Korg%20M1/Audi...s/39%20Pop.mp3
Quote:
Originally Posted by Nisto View Post
Tricky Sliders (Trick'n Snowboarder)
  • "Track 60" (sample 10) from "Zero-G: Guitar Odyssey" was used in 14 "Like The Wind"
Hey、I heard you were looking for the Mega Man X Syn Brass。 This is heard in the Korg M1、as well as the Slap Bass and the Drums。
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  #513  
Old Jul 16, 2020, 01:39 PM
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Tricky Sliders (Trick'n Snowboarder)
  • "Track 44" (sample 6) from "Zero-G: That Jungle Flavour Vol. II" was used in 04 "No!!" (0:25)
  • "Track 41" (sample 9) from "Zero-G: That Jungle Flavour Vol. II" was used in 04 "No!!" (0:34)
  • "Track 42" (sample 7) from "Zero-G: That Jungle Flavour Vol. II" was used in 13 "Silvery Landscape" (0:57)

Last edited by Nisto; Jul 16, 2020 at 01:49 PM.
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  #514  
Old Aug 14, 2020, 01:39 AM
solid-ares solid-ares is offline
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RESIDENT EVIL 5 Debut trailer
yeah, it's not exactly from the game itself. This is the vocal from the begining of the very first trailer. Sample plays twice.

here's the actual video:

  • "Extract from CD 45 - Track 44 from "Best Service - Spiritual Voices" heard in the trailer from 0:15 to 1:30

Need for Speed Porsche Unleashed (Porsche 2000)
  • "Dv_trk20" (sample 1) from "Best Service - Diamond Vocals" was used in track "R U Ready" by Morphadron (Rom di Prisco) (0:54)
    Spoiler:
    on some resources I found info that it's from Best Service - Diamond Vocals (#51 track)



DINO CRISIS 2
not completely sure about this one, but this pad sounds very much like from the songs on the OST. Of course composers could use some different samples, but... anyway.
  • "TRACK 41" (sample 6) from "Zero-G Datafile 03" supposedly was used in tracks "01. Prologue", "13. Stop it!", "36. Hologram" by Sayaka Fujita and Makoto Tomozawa (0:54)

Need for Speed Hot Pursuit (1998)
  • sample from "Soul Pride" by James Brown (1969) was used in Hydrus 606
  • Sample from "Dett" by Demon Boyz (1992) was used in Hydrus 606

Last edited by solid-ares; Aug 24, 2020 at 04:01 AM.
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  #515  
Old Sep 1, 2020, 12:43 PM
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JRokujuushi JRokujuushi is offline
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.hack//SIGN ORIGINAL SOUND & SONG TRACK 1
  • "084 Koowah" from "Zero-G: Ghost in the Machine" was used in track 9 "Fear"

.hack//EXTRA SOUNDTRACKS
  • "095 Old Nick-C" from "Zero-G: Ghost in the Machine" was used in track 7 "Deep Despair"
  • "101 So What-C#" from "Zero-G: Ghost in the Machine" was used in track 10 "Who Am I?"

Sonic Adventure
  • "Pot City" from "Zero-G: Cuckooland Unhinged" was used in 2.18 "Theme of "E-102y"" and 2.19 "Crazy Robo"

Tetrisphere
  • "Voc Loop #7" from "Zero-G: Ambient" was chopped and repitched for "Compliant Confuse"
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  #516  
Old Sep 5, 2020, 06:03 PM
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TEKKEN 3 (Arcade)
  • "09 Fuzz & Feed Guitar" (sample 5) from "AMG: Samplography" was used in "Paul Phoenix"
  • "09 Fuzz & Feed Guitar" (sample 5) from "AMG: Samplography" was used in "Jin Kazama"
  • "10 More Fuzz & Feed" (sample 6) from "AMG: Samplography" was used in "Forest Law"
  • "10 More Fuzz & Feed" (sample 13) from "AMG: Samplography" was used in "Paul Phoenix"
  • "10 More Fuzz & Feed" (sample 13) from "AMG: Samplography" was used in "Heihachi Mishima"
  • "10 More Fuzz & Feed" (sample 13) from "AMG: Samplography" was used in "Ogre"
  • "10 More Fuzz & Feed" (sample 20) from "AMG: Samplography" was used in "Attract "EMBU""
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  #517  
Old Sep 12, 2020, 03:53 AM
SehrStill SehrStill is offline
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"Grace Choir" from Distorted Reality was used in "Ice Cavern" in Spyro 1
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  #518  
Old Sep 22, 2020, 05:29 PM
archipelagosoundsystem archipelagosoundsystem is offline
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Default STREET FIGHTER ZERO/ALPHA 3 Blanka theme drum loop found

Hi all, first post so apols for any formatting errors.

I'm a trackmaker and I love ROMplers/90s sample libraries and game soundtracks and this thread is such an amazing resource. Thank you Nisto for starting this and big up all the contributors so far.

Just my own modest contribution but recently purchased a Roland M-DC1 module for my own hardware set up and clicking through the presets realised 033 DiscoCga is used in Wild Nature Blanka's Street Fighter Zero/Alpha 3 theme.

I can't think this is just a one-off, I'm certain the card/module would have got a lot of use elsewhere considering the prevalence of the JV/XP series in the mid/late 90s. Perhaps someone with a better knowledge of game soundtracks could give the preset banks on Synthmania a proper listen through?

Also just a huge fan of the SFZ3 soundtrack in general, it's like proto-grime. Would love to have all the pieces to the puzzle of the synth/sampler set up they used on that one... Third Strike as well but that's all sample based innit!

Keep up the good work and if I come across anything else will post again!
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  #519  
Old Sep 22, 2020, 05:35 PM
archipelagosoundsystem archipelagosoundsystem is offline
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STREET FIGHTER ZERO 3
033 DiscoCga 120 preset from "Roland M-DC1/ SR-JV80-06 Dance expansion board" was used in Street Fighter ZERO3 Original Soundtrack [disc 2][12] ["Wild nature"]

Formatted correctly, apologies for previous post!
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  #520  
Old Oct 17, 2020, 04:37 PM
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Shadow Hearts II
  • "34.05 Kleenex" from "Big Fish Audio: Noize Loops" was used in 2.02 "Strain (Assault)" (0:42)

TEKKEN 3 (PlayStation)
  • "Track 20" (sample 3) from "AMG: Pascal Gabriel's Dance Samples" was used in "Gon Ending Movie" (not on any official soundtrack) (0:10)
  • "Track 02" (sample 2) from "AMG: Pascal Gabriel's Dance Samples" was used in "Gon Ending Movie" (not on any official soundtrack) (0:33)
  • "Track 11" (sample 1) from "AMG: Pascal Gabriel's Dance Samples" was used in "Gon Ending Movie" (not on any official soundtrack) (1:39)

Last edited by Nisto; Oct 17, 2020 at 04:54 PM.
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  #521  
Old Nov 4, 2020, 02:46 AM
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JRokujuushi JRokujuushi is offline
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There's an electronic percussion loop that I've recognized in a few tracks. Does anyone happen to know where it's from?


Final Fantasy 15 - Cartanica
https://www.youtube.com/watch?v=y4u05iudRxo

.hack//SIGN - In Your Mind
https://www.youtube.com/watch?v=rMTwLfr1Uuw

Xenosaga Episode 2 - Lamentation (begins at 17 seconds)
https://www.youtube.com/watch?v=kOGp7uK6jJM
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  #522  
Old Nov 21, 2020, 06:51 PM
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Parasite Eve
  • "Ambient BPF" from "Roland SR-JV80-06" was used in 2.02 "The Omission of the World" (1:01)
  • "Dance Seq" from "Roland SR-JV80-06" was used in 2.02 "The Omission of the World" (0:00)
  • "Terminator" from "Roland SR-JV80-06" was used in 2.02 "The Omission of the World" (0:20)
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  #523  
Old Jan 3, 2021, 02:49 PM
RobotKabuki RobotKabuki is offline
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Back with another massive sample dump, a few of these I covered in videos but recapped here.

1080° Silverstorm/1080° Avalanche
  • "D.B. Beat 007" from "Sonic Foundry: Fast Breaks Drum 'N' Bass" was used in "Socketzero - Pretty Neat" and "JP - Nachos!"
  • "D.B. Beat 017" from "Sonic Foundry: Fast Breaks Drum 'N' Bass" was used in "Squidd - A MAtter of Time" and "JP - Nachos!"
  • "Sweets Loop" from "Sonic Foundry: Essential Sounds I" was used in "Squidd - Girl's Got a Gun" (pitched up 7 semitones, distorted, timestretched)
  • "Track 22" (samples 1 & 5) from "EastWest: Breakz From the Nu Skool" was used in "Squidd - Little Drift"
  • "Track 08" (sample 3) from "EastWest: Breakz From the Nu Skool" was used in "Squidd - 7 8 9"
  • "D.B. Beat 051" from "Sonic Foundry: Fast Breaks Drum 'N' Bass" was used in "JP - Nachos!"
  • "D.B. Beat 102" from "Sonic Foundry: Fast Breaks Drum 'N' Bass" was used in "JP - Nachos!"
  • "Scratch 16" from "Sonic Foundry: Euro Techno Ground Loops" was used in "JP - Nachos!"
  • "Scratch 22" from "Sonic Foundry: Euro Techno Ground Loops" was used in "JP - Nachos!"

Capcom vs. SNK Millennium Fight 2000
  • "Track 11 - Knowledge My Wisdom" from "Masterbits: Climax 9 - RAPsody" was used in 05 "stage of finalfight - needle" (CPCA-1045)
  • "RADIO - POLICE, POLICE RADIO CALL" from "Sound Ideas: General Series 6000" was used in 08 "stage of papao - sonic party" (CPCA-1045)
  • "CD 1 Track 24" (samples 2 & 4) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 15 "stage of gouki - worth of my fist" (CPCA-1045)
  • "Track 02 - User 135" from "AMG: Ruff Cutz" was used in 16 "final round - to the limit" (CPCA-1045)
  • "CD 1 Track 04" (sample 6) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 16 "final round - to the limit" (CPCA-1045)

Capcom vs. SNK 2
  • "080: Kabuki Menu" from "Roland: SR-JV80-05 World" was used in 05 "NEBUTA" (CPCA-1055)
  • "Track 32" (samples 1, 2, 20, 25, 37, & 38) from "Best Service: Diamond Vocals" was used in 09 "This is true love makin'" (CPCA-1055) (the titular vocals)
  • "H309VOCAL" from "Ueberschall: Houseworx" was used in 11 "Stimulation" (CPCA-1055)
  • "Track 12" (sample 3) from "Best Service: Diamond Vocals" was used in 12 "VS. DISPLAY" (CPCA-1055)
  • "FXDISTOTB" from "USB: Soundscan 26 Big Beat Samples and More" was used in 13 "Wipe out" (CPCA-1055)
  • "CHAS1 116" from "EastWest: Symphonic Adventures" was used in 19 "STORY DEMO1" and 20 "STORY DEMO2" (CPCA-1055)

Devil May Cry
  • "12 The Bosun Freaked" from "Q-Up Arts: David Torn Pandora's Toolbox" was used in 05 "ST-01 (Old Castle Stage)" (CPCA-1096)
  • "Track 38" (sample 2) from "Zero-G: Creative Essentials Vol. 7 Dream Zone" was used in 26 "ST-01 (Old Castle Stage)" (CPCA-1096)
  • "02 User 135" from "AMG: Ruff Cutz" was used in 05 "PUBIC ENEMY (Regular Battle 1)" (CPCA-1096)
  • "Track 72" (sample 2) from "Zero-G: Ambient Vol. 2" was used in 05 "PUBIC ENEMY (Regular Battle 1)" (CPCA-1096)
  • "02 Neptune Thrums his Drippy Fingers" from "Q-Up Arts: David Torn Pandora's Toolbox" was used in 05 "PUBIC ENEMY (Regular Battle 1)" (CPCA-1096)
  • "KNUCKLE1" from "Big Fish Audio: Alien Guitars" was used in 07 "GM-02 (Continue)" (CPCA-1096)
  • "CD 1 Track 69" (sample 6) from "Sounds Good: New World Order Journey #2" was used in "GM-03 (Statue of Time)" (CPCA-1096)
  • "FATHOMS" from "Spectrasonics: Distorted Reality 2" was used in 12 "ST-03 (Ocean Floor Stage)" (CPCA-1096) (the song is literally just this played at F#4 lol)
  • "CD 2 Track 15" (sample 8) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 14 "PSYCHO SIREN (Middle Boss Battle)" (CPCA-1096) (the psycho siren itself)
  • "56 Gnawa" from "Q-Up Arts: David Torn Pandora's Toolbox" was used in 14 "PSYCHO SIREN (Middle Boss Battle)" (CPCA-1096)
  • "41 Three Female Screams" from "Hollywood Edge: The Premiere Edition Vol. 1" was used in 18 "ST-04 (Beneath Old Castle Stage)" (CPCA-1096)
  • "ECHO WHIP" from "Big Fish Audio: Alien Guitars" was used in 19 "EV-06 (Beelzebub Appears)" (CPCA-1096)
  • "20 Purgatory" from "Q-Up Arts: David Torn Pandora's Toolbox" was used in 24 FLOCK OFF! (Griffon Appears ~ Battle) (CPCA-1096)
  • "Track 38" (sample 5) from "Zero-G: Creative Essentials Vol. 7 Dream Zone" was used in 26 "ST-05 (Green Garden)" (CPCA-1096) (this was actually used rather than the Cuckooland Ambience sample)
  • "Image03_s" from "Sonic Foundry: Twisted Reality" was used in 32 "ST-07 (Colosseum)" (CPCA-1096)
  • "PAIN SCANNER" from "Spectrasonics: Distorted Reality 2" was used in 35 "GM-04 (Mission Clear)" (CPCA-1096)
  • "CD 2 Track 59" (sample 1) from "Sounds Good: New World Order Journey #2" was used in 09 "EVIL VACCUUM (Hell)" (CPCA-1097)
  • "BARBARIC Y" from "Big Fish Audio: Alien Guitars" was used in 35 "GM-06 (Game Over)" (CPCA-1097)
  • "CD 2 Track 05" (sample 7) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 37 "S (Sparda Battle 2)" (CPCA-1097)
  • "NEEDLEDRP1" from "Big Fish Audio: Alien Guitars" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "CD 1 Track 17" (sample 5) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "CD 1 Track 18" (samples 2 & 5) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "CD 1 Track 24" (sample 2) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "CD 2 Track 12" (sample 2) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "CD 2 Track 13" (sample 5) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "Track 06" (sample 4) from "eLab: Xtortion" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)
  • "Track 29" (sample 3) from "eLab: Xtortion" was used in 38 "LOCK & LOAD ORIGINAL" (CPCA-1097)

Checking out the vocals in ~GM-03 (Statue of Time)~, they sound different compared to the ones they were based off of (New World Order Journey #2 CD 2 Track 65), maybe they were redone in-house for the game?

Fuzion Frenzy
  • "160: Tape Spin" from "Roland SR-JV80-06 Dance" was used in "Fuzion Frenzy"
  • "Thankyou and Applause" from "Sonic Foundry: Universal Groove Elements" was used in "Fuzion Frenzy"
  • "Track 01" from "Ueberschall: Easy Listening" was used in "Casino Royale"
  • "Track 51" (samples 1 & 2) from "AMG: Kritical Massive Soun Bwoy" was used in "Money Jar"
  • "My Toys" from "Sonic Foundry: Universal Groove Elements" was used in "Hypnotize Her"
  • "I Will Make You Understand" from "Sonic Foundry: Universal Groove Elements" was used in "Hypnotize Her"
  • "Track 03" (sample 2) from "Ueberschall: Easy Listening" was used in "DumDum Boy"
  • "Track 07" (sample 10) from "Zero-G: Twisted City" was used in "DumDum Boy"

Jet Set Radio
  • "Track 12 - Hustler 91" from "AMG: Ruff Cutz" was used in "Humming The Bassline"
  • "05 SAMPLES FROM X4" (sample 4) from "eLab: X-Static Demo Disc" was used in "Humming The Bassline" (the demo disc was used as this sample along with another one from XTc Files of Techno used in "Grace in Glory" are both on the CD, Naganuma has used other demo CDs before too)
  • "Track 15" (sample 6) from "AMG: Terminalhead Underfire Vol. 1" was used in "That's Enough"
  • "CHINESE GUY" (CHINA M 6M-9M, 20M, 30M) from "Spectrasonics: Heart of Asia" was used in "Yellow Bream"

Jet Set Radio Future
  • "50 Misc FX" (sample 1) from "AMG: Skip to My Loops" was used in "Concept of Love"
  • "58 Misc Music Loops" (sample 1) from "AMG: Skip to My Loops" was used in "Concept of Love" (chopped and rearranged)
  • "ACIDTECHNO PROMOfe01" from "Sonic Foundry: ACID 3.0 Content CD" was used in "Fly Like A Butterfly"
  • "ACIDTECHNO PROMOfe05" from "Sonic Foundry: ACID 3.0 Content CD" was used in "Shape Da Future"
  • "INTELLIGENT DANCE tePROMO 02" from "Sonic Foundry: ACID 3.0 Content CD" was used in "Shape Da Future" (comes from Sonic Foundry Twine Intelligent Dance Music)
  • "EURO TECHNO bPROMO 08" from "Sonic Foundry: ACID 3.0 Content CD" was used in "Shape Da Future" (chopped and rearranged, comes from Sonic Foundry Euro Techno Ground Loops)
  • "CD 1 Track 07" (sample 1) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Like It Like This Like That"
  • "Track 30" (sample 8) from "Masterbits: Climax 1 Vocals" was used in "Oldies But Happies" (wop bop-a-doo-wap a-bom-bam-boom!)
  • "Track 21" (samples 1, 2, & 3) from "Zero-G: Creative Essentials Vol. 1 - Rhythm Guitar & FX" was used in "Oldies But Happies" (hidden acoustic noodling)
  • "Track 21" (samples 1, 2, & 3) from "Zero-G: Creative Essentials Vol. 1 - Rhythm Guitar & FX" was used in "Like It Like This Like That" (hidden acoustic noodling)
  • "CD 2 Track 13" (sample 5) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "What About The Future"
  • "04amb120_BB electro smog_D#" from "Ueberschall: Big Beat" was used in "What About The Future"
  • "CD 1 Track 20" (sample 11) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Bokfresh"
  • "CD 1 Track 34" (sample 2) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Bokfresh"
  • "CD 2 Track 39" (sample 1) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Bokfresh"
  • "03drm140_BB chemical kit" from "Ueberschall: Big Beat" was used in "Jet Set Groove #3"


POSTAL
  • "21 Synthetic Worlds 2" (sample 1) from "Rarefaction: Diffusion of Useful Noise" was used in "Air Force Base" and as in-game ambience
  • "Track 75" (sample 1) from "Zero-G: Cuckooland Unhinged" was used as for The City level's getto area

Serial Experiments Lain
  • "Track 08" (sample 3) from "Zero-G: Datafile 2" was used in 11 "Signal of Lonlieness ~Image Song~" (PICA-1178)
  • "Track 19" (samples 1 & 2) from "Best Service: Voice Spectral" was used in 01 "'s'peEd" (PICA-1179)
  • "Track 11" (sample 1) from "Best Service: Voice Spectral" was used in 03 "Professed intension and real intention" (PICA-1179)
  • "05 Pete's Drum Loops&Chops(M)" (samples 7 & 8) from "AMG: Terminalhead Underfire Vol. 1" was used in (CD-ROM disc) "08saiberiad" (PICA-1185)
  • "12 Funky Crunch Gate Corner(M/S)" (sample 2) from "AMG: Terminalhead Underfire Vol. 1" was used in (CD-ROM disc) "08saiberiad" (PICA-1185)
  • "16 Funky Crunch Gate Corner(M/S)" (sample 4) from "AMG: Terminalhead Underfire Vol. 1" was used in (CD-ROM disc) "08saiberiad" (PICA-1185)
  • "23 Under Wawa With Diver Dave" from "Q-Up Arts: David Torn Tonal Textures" was used in Layer 02: Girls(4:38)
  • "27 Dinner Call For Baby Whales" from "Q-Up Arts: David Torn Tonal Textures" was used in Layer 02: Girls (4:49)
  • "Track 24" (samples 7 & 8) from "Zero-G: Datafile 1" was used in an unreleased Club Cyberia song (heard in Layer 03: Psyche)
  • "Track 60" (sample 5) from "Zero-G: Datafile 1" was used in an unreleased Club Cyberia song (heard in Layer 03: Psyche)
  • "11 The Light Fountain" from "Q-Up Arts: David Torn Tonal Textures" was used in Layer 06: Kids (2:00)
  • "15 Unearthly Visit" from "Zero-G: Ghost in The Machine" was used in Layer 10: Love (10:25)
  • "16 Departure Lounge" from "Zero-G: Ghost in The Machine" was used in Layer 10: Love (10:51)
  • "25 Death Wave" from "Zero-G: Ghost in The Machine" was used in Layer 10: Love (13:26)

TimeSplitters
  • "Track 11 - Intermission 95" from "AMG: Ruff Cutz" was used in "Frontend"
  • "CD 2 Track 28" (sample 2) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Frontend"
  • "Track 12 - Hustler 91" from "AMG: Ruff Cutz" was used in "Mansion"
  • "Track 02 - User 135" from "AMG: Ruff Cutz" was used in "Planet X"
  • "CD 1 Track 17" (sample 5) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Planet X"
  • "007: Big LFOSweep" from "Roland: SR-JV80-04 Vintage" was used in "Spaceways"
  • "CD 1 Track 24" from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Spaceways"

TimeSplitters 2
  • "DAO POET" (DAOTALK 1M-4M, 6M, 7M, 10M & 12M) from "Spectrasonics: Heart of Asia" was used in "NeoTokyo"
  • "004: Converge" from "Roland: SR-JV80-04 Vintage" was used in "Atomsmasher"
  • "PAIN SCANNER" from "Spectrasonics: Distorted Reality 2" was used in "Scrapyard"

Yu-Gi-Oh! (4Kids Dub)
  • "CD 1 Track 02" (samples 1 & 2) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Kaiba Hacker"
  • "CD 1 Track 07" (sample 1) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Toon World" and "Blue-Eyes Toon Dragon"
  • "CD 2 Track 14" (sample 1) from "Big Fish Audio: Big Beat - Megaton Bomb Vol. 4" was used in "Blue-Eyes"

Thanks to dumperghost, enclave123, OrangeCloud, Nisto, SynaMax, TechnoMysterio, and others in the VGM Resources discord server for help on some finds with JSRF, Timesplitters, DMC, Lain, etc. A lot was found for some games like JSRF and Fuzion Frenzy too since then so i'll probably follow up with a post dedicated to both games sometime.

Last edited by RobotKabuki; Jan 3, 2021 at 08:29 PM. Reason: added some Dream Zone stuff for DMC
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  #524  
Old Jan 4, 2021, 04:15 PM
IJustDontKnowAnymore IJustDontKnowAnymore is offline
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Here's a google document that details some of the samples used in the Danganronpa series soundtracks.
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  #525  
Old Jan 14, 2021, 01:14 PM
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Jormungand Jormungand is offline
 
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I don't know the origin of the sample, but it's an orchestral figure primarily featuring high woodwinds and strings with a staccato rhythm. It's easily heard in the Growlanser 3 sample linked below, which is as follows:

Code:
d`  d`  d`  d`` d`` d`  d`  d`  d`

1   5   5   5   6   5   5   5   5
in harmonic minor

around 1:10 of Tug of Fate from FF14 Before Meteor
https://youtu.be/d2jaFZ5e8yw?t=70
(the sample is slower, and the rhythm is slightly different)

and as a basis for Hurry Up from Growlanser III
https://youtu.be/019ileF_62g?t=477
(the sample is faster)

This one is very tricky to pick out in the FF14 track, I only noticed it by chance (I wouldn't have heard it if I didn't know the Grow3 OST so well). The FF14 track is very busy, but all of a sudden at 1:10 you go from the all-synth orchestral stuff to this clearly live-performance sample somewhat obscured in the background (synth piccolos from 2012 don't sound that good! plus, the concert hall reverb which doesn't match the rest of the EQ).

I could be challenged on this, but that part of the track seems suspect.
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