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  #1  
Old Oct 28, 2010, 08:58 PM
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HarukameiKasumo HarukameiKasumo is offline
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Question Let's clear this up...

Okay, i did read this mentioned on another thread, but i felt it would do better with its own topic to mention this.

On Street Fighter II The World Warrior for SFC, the ending credits Yoko and Isao in the sound design department, but in turbo, which has no new music except for the Shadow Loo ending, credits Isao and Yuki Satomura/Iwai for music design. Does this mean Yuki only did that one ending or she wasn't credited correctly. If so, why wasn't Yoko Credited as well for doing the other themes despite not working directly on this one? If neither, One other thought is that SF2 WW was only Isao Abe and it only credited yoko for being responsible for the arcade's music, which is odd as they usually don't do something along the lines of this, at least not that i'm aware of. I remember one member implying that Yuki worked on SF2 WW instead of Yoko, not sure what to say of that, though.

Just some thoughts, what does everyone else think of this?
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Old Oct 28, 2010, 11:05 PM
kyubihanyou kyubihanyou is offline
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http://www.youtube.com/watch?v=F9W0KhmyozA - SFII (ARC) Credits (at 6:06)
http://www.youtube.com/watch?v=edM3ylBCm2Y - SFII (SNES) Credits
http://www.youtube.com/watch?v=kpZ8m4VbF5g - SFII CE (ARC) Credits
http://www.youtube.com/watch?v=ADg9OEYv8k4 - SFII Turbo (ARC) Credits
http://www.youtube.com/watch?v=7oVgFVQDY8M - SFII Turbo (SNES) Credits
http://www.youtube.com/watch?v=FC56zU9cUhY - SFII Turbo (SNES) Credits (v2)

http://www.youtube.com/watch?v=vGTa1at_pcA - SNES Version Endings (1/2)
http://www.youtube.com/watch?v=aVxOVbvYmHI - SNES Version Endings (2/2)

Due to the shared music between the SNES versions of SFII & SFII Turbo, I'd have to say that Isao Abe & Yuki Iwai were responsible for both. Yoko would have never been dropped from the credits in later SNES versions, as demonstrated by the consistency of her name in the arcade versions, but she never appeared again in the SNES games after the first. I think the use of the arcade version composers was just an error in the first game that was corrected in the second. Besides, there was only a 1-track difference between the two versions [Four Devas Ending], so even if Yoko & Isao was considered correct for SNES SFII, then how does it explain two names for one track in Turbo when the rest of the music is the same as before and Yoko [who would still be associated with those tracks] is missing? Even if the rest of the music was ignored and only the new stuff was credited [like the Megaman NES series], it's still comes down to two names and one track - it doesn't add up.

The answer: it can't.

Last edited by kyubihanyou; Dec 2, 2010 at 12:55 PM.
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  #3  
Old Oct 28, 2010, 11:19 PM
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HarukameiKasumo HarukameiKasumo is offline
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Thanks for that. Makes sense to me!

But what makes you so certain it wasn't Isao Abe alone for the first one and then Yuki Iwai comes in and does this one track? The credit for Yoko was only for the arcade originals and in this one they decided to just change how they did their credits and just went with the composers for this particular version?

Last edited by HarukameiKasumo; Oct 28, 2010 at 11:26 PM.
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Old Oct 29, 2010, 06:52 AM
kyubihanyou kyubihanyou is offline
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Quote:
Originally Posted by HarukameiKasumo View Post
But what makes you so certain it wasn't Isao Abe alone for the first one and then Yuki Iwai comes in and does this one track? The credit for Yoko was only for the arcade originals and in this one they decided to just change how they did their credits and just went with the composers for this particular version?
You have a point. My analysis mainly assessed that the credits of SNES SFII couldn't be trusted for the music designers and that Yoko had no role in the SNES version, but Iwai could've just done that one track. We'd need Yuki to confirm this herself [or maybe Takayuki instead].
...Or maybe both.
(sniff) (sniff)
I smell double interview. Make it happen, SEMO.

Last edited by kyubihanyou; Oct 29, 2010 at 12:11 PM.
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Old Oct 29, 2010, 11:34 AM
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HarukameiKasumo HarukameiKasumo is offline
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That would be nice. I would really love to see an interview with Yuko and Yuki, Takayuki would be nice as well. I really hope someone could get in contact with one of these people and interview them, especially yuko. There's so much i want to be confirmed from Yuko and Yuki. Setsuo would be nice as well, and Syun Nishigaki.
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Old Nov 30, 2010, 08:02 PM
Chris Chris is offline
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Quote:
Originally Posted by kyubihanyou View Post
You have a point. My analysis mainly assessed that the credits of SNES SFII couldn't be trusted for the music designers and that Yoko had no role in the SNES version, but Iwai could've just done that one track. We'd need Yuki to confirm this herself [or maybe Takayuki instead].
...Or maybe both.
(sniff) (sniff)
I smell double interview. Make it happen, SEMO.
It will happen if the composers want that, but SEMO already has a lot of Capcom-related interviews at the moment (including four more waiting to go up) and we're trying to pursue other areas too (e.g. fighting game composers related to SNK). So it probably won't be until the first few months of next year we make contact and then there might be several months delay in the answers as often happens.
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Old Dec 2, 2010, 01:26 PM
kyubihanyou kyubihanyou is offline
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OK, I just came to another realization:

The arcade version of Turbo was released in December 1992. (http://www.gamefaqs.com/arcade/58362...-fighting/data)
The SNES version of Turbo was released in July 1993. (http://www.gamefaqs.com/snes/588701-...-ii-turbo/data)
Breath of Fire was released in April 1993. (http://www.gamefaqs.com/snes/563529-breath-of-fire/data)
The Punisher (ARC) was released in May 1993. (http://www.gamefaqs.com/arcade/583713-the-punisher/data)

In that short, 2-month time period, Yoko surely must have left the company, thus resulting in the removal of her name from the SNES version.

http://www.mobygames.com/developer/s...loperId,36646/

If this is to be trusted, then Yoko and Isao really did handle the SNES version as with the arcade version [and most likely they did the same tracks as before.] Therefore, Yuki Iwai's sole contribution really was Four Devas Ending.

Iwai was involved with one game before SNES Turbo: Final Fight 2, where she was a music composer. (http://www.gamefaqs.com/snes/588333-final-fight-2/data)
Final Fight 2 was released in May 1993, so Iwai definitely had time and experience going into Turbo, even if it was just one track [FF2 itself had 6 music composers].

As for the differences in the rest of the sound staff, it is most likely that Sakaguchi was always a programmer for the SNES versions, meaning Tatsuya Nishimura handled ALL of the Sound Effects in both games, and Yasushi Ikeda apparently joined as a programmer between games.

-So it has to be either miscredited information, or intentional removal of Yoko's name that caused this.
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Old Dec 6, 2010, 04:16 PM
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HarukameiKasumo HarukameiKasumo is offline
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Neh, i am still stuck on Isao Abe being the only one doing it for world warrior and Yoko only being credited for the tracks themselves and Isao Abe for the arrangements and a few of the themes heard in the arcade. The reason why is because when i look into how the tracks were done and how they sound it sounds as though it was done by one person only, usually in games that have more than one person involved there's always something different about the ones done by different people, even with Rockman X it seems that certain songs have a different method than others or were put together differently, clearly implying that someone else was involved. In the SFC SF2 WW, they all seem to be done in the same method, as though one person was involved. The Shadaloo Ending sounds quite a bit different than the rest of the tracks so it is clear someone else(Yuki Satomura) worked on that one.

Again, i could be wrong, but yoko also composed Live a Live, and they are put together way different than this game's music unless she was instructed to do them a certain way.

I don't know, though, as we said, she could have very well done this one as well and was later removed due to leaving the company. We will just have to see. If someone can get a hold of Abe, that could clear up any type of confusion.
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  #9  
Old Jan 28, 2011, 05:14 PM
kyubihanyou kyubihanyou is offline
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From: http://www.midiplex.com/works.html

1991
ストリートファイターII (AC)
キング オブ ドラゴンズ (AC)
ブロックブロック (AC)
ポンピングワールド (PCエンジン CD-ROM2) ※アレンジ半数、作曲数曲担当

1992
ストリートファイターII (SFC)
ストリートファイターII' (AC)
ストリートファイターII' TURBO (AC)
ストリートファイターII TURBO (SFC)
バース (AC)

The lack of the Genesis and PC Engine versions of SFII tell me that me that Yoko definitely contributed to the SNES versions directly despite not being credited in the latter game, as she left Capcom the month or two before its release. Therefore, the name removal was intentional.

Yoko and Isao most likely stuck to the same tracks (as stated in my previous post), leaving Iwai to the only new track in Turbo: Four Devas Ending.
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