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same as bravely default
itunes tracklist could replace it tho |
#2
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Spoiler:
Last edited by 《J》; Aug 23, 2014 at 06:34 AM. |
#3
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Recently I sorted out the infomation from bgmtbl file in Nayuta again (already posted on https://www65.atwiki.jp/falcom_staff/pages/109.html) and find something interesting after I listed the sound team jdk members' code number from bgmtbl file by order like this:
Hayato Sonoda XP209 灼熱の断層 XP230 剣豪オルバス XP258 未知なる世界へ XP260a 悠久の時を越えて XP262 溶春(16ステージ全部違う曲版) (notes only) XP265 深淵なる水洞 XP269 山吹く頂を目指して XP274a 大陸の神殿 XP291 眩しき陽光 XP293 独りきりの闘い XP295 ゼクストの脅威 XP297 遥かなる約束 XP298 知識の殿堂 XP300 ナユタの剣 XP301 ある夏の日に XP302 管理者の試練 XP303 山夏(16ステージ全部違う曲版) (notes only) XP305 真実の空 Takahiro Unisuga xu069 ステージクリア xu071 山春(8曲に抑えた版) (notes only) xu071 那由多の星の物語 -Opening size- (Arrange:Noriyuki Kamikura) xu073 あふれる想い xu074 Win Back Your Heart xu075 再創世の刻 Saki Momiyama XS006 浮かび上がる疑惑 XS019a 森秋(16ステージ全部違う曲版) (notes only) XS033 拭い切れない気持ち XS035 溶秋(8曲に抑えた版) XS077 奈落病 XS078 一時の休息 XS081改 星の座する処 XS085 金色の世界(テラ) XS087 残され島 XS090P ヘリオグラード XS093 Creha XS094 星の記憶 XS098 朝日に包まれて XS098a ロストヘブン XS099a 遺跡塔 XS125 洞春(16ステージ全部違う曲版) (notes only) XS126 星都レクセンドリア XS128 忘れられた都市 XS130 荒涼たる大地 XS131 溶春(8曲に抑えた版) (notes only) XS133 ミトスの民の使命 XS134 雪に閉ざされし霊峰 XS135 大切な友の為に XS137 洞春(8曲に抑えた版) (notes only) XS139 込み上げる焦燥 XS140 穏やかな日常 XS141_a_P Creha -優しき子守唄- XS142 ステラリウム XS144a ナユタ、負けないで XS147 虚無なる神像 Ryo Takeshi XR023 白銀の樹氷 XR026 龍河の黄昏 XR027 氷上の幻想 XR031 雷撃の山麓 XR072 実りの峡谷 XR087 紅の賛歌 XR095 麗らかなる岩礁 Masanori Osaki XO004 狂乱の大洞穴 XO005 白き灰の試練 XO026 洞春4(やっぱり16曲版) (notes only) XO064 魔法(アーツ)の力を取り戻せ! XO077 アストロラーベ After Noticed Sonoda's numbers(XP---) are over 300, much more than other members' numbers, I guess the number means the order they composed these tunes, first of all, over 300 tunes conform to Sonoda's high-producing image, second of all, I don't think he would really composed over 300 tunes for Nayuta only, that probably means his works in a particular period (e.g. in one year or in a group of games developed in same time). If I guessed right, maybe through the spacing of numbers we can assume which tracks are recycled from unused music knocked out from their past games: For example, numbers of "灼熱の断層"(XP209), "剣豪オルバス"(XP230), "浮かび上がる疑惑"(XS006) and "拭い切れない気持ち"(XS033) are obviously far away from other numbers, and these tunes are all have wide applicability, could be used in many other Falcom games without incongruity. Other numbers are concentrated, maybe that means these tracks are composed in same period for Nayuta only. About the quit members, most of Takeshita and Osaki's track numbers are far away from each other (31 - 72 - 87 - 95, 5 - 26 - 64 - 77), maybe that means these tracks are recycled from their various period before they quit. Unisuga's track numbers are almost all concentrated, it probably means these tunes are composed for Nayuta in purpose (not recycled works), after all he was not the main composer for Nayuta. numbers "xu071" also appeared in other cancelled application notes, maybe it's a evidence that the original version of "那由多の星の物語"(xu071) was planed as a dungeon music at first. And "ロストヘブン" (XS098a) had a similar arrange style with "朝日に包まれて"(XS098), so I think the "a" from "XS098a" probably means another derive tune base on same or similar instrumental arrangement. Next step, If we filled all the numbers of Sonoda and Momiyama's work: Hayato Sonoda XP209 灼熱の断層 ... ... XP230 剣豪オルバス ... ... XP258 未知なる世界へ XP259 XP260a 悠久の時を越えて XP261 XP262 溶春 (notes only) XP263 XP264 XP265 深淵なる水洞 XP266 XP267 XP268 XP269 山吹く頂を目指して XP270 XP271 XP272 XP273 XP274a 大陸の神殿 ... ... XP291 眩しき陽光 XP292 XP293 独りきりの闘い XP294 XP295 ゼクストの脅威 XP296 XP297 遥かなる約束 XP298 知識の殿堂 XP299 XP300 ナユタの剣 XP301 ある夏の日に XP302 管理者の試練 XP303 山夏 (notes only) XP304 XP305 真実の空 Saki Momiyama XS006 浮かび上がる疑惑 ... XS019a 森秋 (notes only) ... ... XS033 拭い切れない気持ち XS034 XS035 溶秋 (notes only) ... ... XS077 奈落病 XS078 一時の休息 XS079 XS080 XS081 XS081改 星の座する処 XS082 XS083 XS084 XS085 金色の世界(テラ) XS086 XS087 残され島 XS088 XS089 XS090P ヘリオグラード XS091 XS092 XS093 Creha XS094 星の記憶 XS095 XS096 XS097 XS098 朝日に包まれて XS098a ロストヘブン XS099a 遺跡塔 ... ... XS125 洞春 (notes only) XS126 星都レクセンドリア XS127 XS128 忘れられた都市 XS129 XS130 荒涼たる大地 XS131 溶春 (notes only) XS132 XS133 ミトスの民の使命 XS134 雪に閉ざされし霊峰 XS135 大切な友の為に XS136 XS137 洞春 (notes only) XS138 XS139 込み上げる焦燥 XS140 穏やかな日常 XS141_a_P Creha -優しき子守唄- XS142 ステラリウム XS143 XS144a ナユタ、負けないで XS145 XS146 XS147 虚無なる神像 Obivously the unused rate of sound team jdk's music work are terribly high, but compare with Sonoda's work numbers we can find two different parts: numbers between XP258 and XP274a have 12 space and 5 used tunes; numbers between XP291 and XP305 have 6 space and 9 used tunes. We can see the unused rate of first part is higher than second part. Same things happend on Momiyama's works: numbers between XS077 and XS099a have 14 space and 11 used tunes; numbers between XS125 and XS147 have 11 space and 12 used tunes. Base on this clue I think the first part from Sonoda and Momiyama's work are probably means recycled music from other games (maybe ZERO/AO no kiseki?), if I guessed right, it will be interesting because the main theme melody line in Nayuta such as "Creha" and "未知なる世界へ" are probably recycled from unused music stock, especially the first tune in Sonoda's second part "眩しき陽光" are rearranged base on "未知なる世界へ", that's so tricky. Last edited by kotorain; Jan 4, 2018 at 12:10 PM. |
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