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#31
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Did anyone else's booklet seem not entirely pristine? When I took mine out of my copy of COCX-41640~4, it seems like there is a bit of a puncture point near the top middle, to the right of "MUSICIANS" on that last page, which is obvious under direct light.
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#32
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A picture would be very helpful to accompany your remark.
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#33
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My camera wasn't able to capture it with or without flash. It's basically a subtle dent.
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#34
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TFW you realize like 90% of the tracks are still cutoff at 16kHz like they were on the Wii. Nintendo essentially sold us a gamerip. How disappointing.
Last edited by sonicrings4; Dec 2, 2021 at 10:15 PM. |
#35
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Rippers do what Nintendon't. Or when Miyamotoolate.
How'd they handle the dynamic sections? And which tracks aren't capped at 32 kHz? Last edited by zierts; Dec 3, 2021 at 03:32 AM. |
#36
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Is there a (batch/automated) tool to do this?
edit: I have discovered MusicScope, which will work with some massaging. It writes a report per-file with the dB level at each kHz level, but for some reason it isn't writing a "Cut-Off Frequency" value for the files where 16-22 kHz all report -96.0 dB, so I'd have to write a program to generate a report from their report. (Do we know how much of the soundtrack was performed by musicians vs. synthesized?) Last edited by yindesu; Dec 3, 2021 at 11:36 AM. |
#37
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sonicrings4 seems to have looked into this already, so maybe it'd be easier to sit out their reply.
The OST weighs in at 187 tracks. Checking the 233 streamed sound files in the game, the distribution is as follows: orchestra (+ vocal) = 70 orchestra + synth = 7 vocal = 3 vocal + synth = 1 synth = 152 Give or take as there are surely duplicates. Add to that some sequenced music (1-34 "Bazaar", 2-01 "Battle" and maybe a few others) to get the final number of the synth tracks. But you can see that they went all in with the orchestra after Super Mario Galaxy. |
#38
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I don't actually know anything about loudness math - I have no idea how to turn these MusicScope reports into frequency cutoff values that ignore the tiny sporadic peaks that sometimes occur probably due to the "sound restoration" and "mastering" done by the record company. Still, I don't think the numbers corrobate that figure.
Using a totally silent (-96.0 dB) cutoff, I count, * 16 files silent from 16-22kHz * 37 files silent above 17-22kHz * 3 files silent above 18-22kHz * 2 files silent above 19-22kHz * 2 files silent above 21-22kHz * 9 files silent at 22.0kHz (69/187 files) Using an unrealistic threshold of fails that fail to make sound higher than -70.0dB at 22.0kHz, then I count only 122/187 files. Last edited by yindesu; Dec 3, 2021 at 02:39 PM. |
#39
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Spek can do this, albeit for one song at a time. For batch processes, use Adobe Audition. Spoiler:
You can just hit down + enter to go to the next song. The above is a song at full CD quality. Spoiler:
And the above is a song cutoff at 16kHz. Quote:
Spoiler:
Again, I can post a full list of tracks that are in CD quality later. Or, you can just check your files yourself using any software that can generate spectrals like this. Last edited by sonicrings4; Dec 3, 2021 at 04:11 PM. |
#40
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List of CD quality tracks
Disc 1: 1-5, 7, 15-17, 22, 28-30, 33, 35-37 Disc 2: 3, 4, 6-10, 12-15, 18, 19, 23, 27, 29-32 Disc 3: 1, 8, 10-13, 15-17, 21-24, 26-31, 33-36 Disc 4: 1, 2, 6-8, 11-15, 17, 21-28, 30, 35 Disc 5: 1-3, 4-6, 9-16, 22-24, 28, 31-34, 39, 43, 44 So, out of the total 187 tracks, 104 of them are actually CD quality. Certainly a lot more than I expected from the random tracks I decided to check and mentally average across the whole release, but that's still just barely over half the soundtrack, meaning nearly half of it is taken straight from the Wii and, as a result, cutoff at 16kHz. And that's not to mention any potential reverb nonsense they may have added. I haven't actually listened to this yet (it's currently queued to play after Helynt's new "The Legend of Synthwave Deluxe Edition") but I am aware they added a ton of unnecessary reverb to the Twilight Princess HD ost, so hopefully they didn't end up doing the same thing here. |
#41
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It sounds to me like the CD quality tracks are the fully orchestrated ones. Doesn't surprise me in the least. I would be honestly surprised if they were at a lower frequency. But considering how the orchestral tracks on Super Mario Galaxy were crisply recorded, it shouldn't be surprising that the same is true for the ones with Skyward Sword.
Whatever quibbles, the release of this soundtrack was long overdue. |
#42
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Last edited by yindesu; Dec 3, 2021 at 09:51 PM. |
#43
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Looking at my numbers, it seems that the majority of Takeshi Hama's tracks have low cutoffs, and the majority of Mahito Yokota's tracks have higher frequencies. Last edited by yindesu; Dec 3, 2021 at 10:02 PM. |
#44
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But yeah, the software you found still doesn't do a good/intuitive job of determining audio quality. An image is worth a thousand words, as they say. Spek.exe, Adobe Audition, SoX, etc. can produce spectrals, and are used for vetting the audio quality of files. Quote:
That said though, despite over half the ost being actual CD quality, I'd still be very deceived and would demand my money back. For a set as expensive as this, I'd expect it to be full CD quality. Especially given that it's taken 10 whole years to come out. The tracks that are CD quality are top notch, don't get me wrong, but 83 tracks being cutoff is just... Ouch. :/ Last edited by sonicrings4; Dec 3, 2021 at 10:18 PM. |
#45
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Yep, while there are definitely not all compositions by the other composers included in the true 44.1 kHz tracks, Takeshi Hama is clearly underrepresented in there with only 1-01 (orchestra recording), 1-05 (orchestra recording) and 5-03 (reverse cymbal at the beginning possibly a recorded live instrument). Also note how Hama's 1-23 and 1-24 are cut off at 32 kHz in the album despite being orchestra recordings. So there's no clear pattern to establish as to which tracks were cut off. Some are orchestra tracks, some are synth tracks, across most if not all composers, but with Hama suffering the most. Interesting. |
#46
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Is someone able to do some proper scans? Maybe from the booklet?
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#47
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You'd need a book-edge scanner.
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#48
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I corrected the album info on the sample rate cut-off so as not to cause any confusion. It's the individual audio channels that are cut off at 16 kHz (instead of being 22.5 kHz). Hence, the tracks are cut off at 32 kHz. If the tracks were cut off at 16 kHz, Columbia would have an even bigger problem on their hands...
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#49
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Think of it this way: if they were cutoff at 32khz, that would suggest the sample rate exceeds 64kHz. It would imply they're 96khz tracks, because only files with a 96kHz sample rate would have frequencies that go up to 48kHz to make a 32kHz cutoff become an issue. There's nothing unclear about the way the comment was written. People generally know the threshold of human hearing to be 20-20000 Hz, so they'll understand that a cutoff of 16kHz falls within the audible range that they'll notice. Incorrectly stating it's a cutoff at 32kHz will simply cause confusion. I've changed the numbers back to 16. I appreciate your willingness to help, though! Here is an image to aid you visually: Spoiler:
The frequencies stop at around the 16kHz range. Therefore, they are cutoff at 16khz. Last edited by sonicrings4; Dec 10, 2021 at 04:10 AM. |
#50
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I see where you're coming from. The wording in your latest edit is much clearer now.
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#51
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Quick question: are there any tracks missing from this album?
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#52
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I don't think there are, the tracklist seems rather comprehensive unless there is some very specific track that I'm not aware of.
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#55
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I think it's too bold to say that the tracks with 16 kHz cut-offs are "taken straight from the Wii's source files with 32kHz sample rate." Apart from changes made in mastering, if you A/B compare them they don't all sound the same. Listen to "A Moment with Zelda" for example. The overall frequency balance is pretty different and there is a high-pitched noise/distortion on the Wii version, that I believe is an artifact of the BRSTM compression, that is absent on the OST. You might think they simply hid it with EQ, but listen to "Knight Academy" and you will find a waveform, frequency balance, and dynamic range extremely similar to the game version, yet without the high frequency noise.
I don't know if perhaps the best sources they had for these tracks were after the sampling rate reduction but before BRSTM compression or what, but those tracks are not simply ripped from the Wii game. |
#56
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