#1
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Added a scan of a page at the end of the instruction booklet that was dedicated to this bonus music CD. I didn't think it was necessary to add higher resolution scans of the front / disc images though. Also, added the catalog number in the format we used for the Lunar: Silver Star Story Complete Music Soundtrack. However, unlike in that entry, I didn't add the catalog number to the disc itself (the field under the Disc ID). Neither of these catalog numbers actually refers to the disc and we should probably remove the copy-paste in that field from the Lunar entry as well.
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#2
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Why Sony Playstation was selected? I know the ports had different music, and that's what this album contained?
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#3
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maybe because the bonus cd was available with the ps version, no?
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#4
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This has nothing to do with how we decide the platform. If someone can listen to and check the music, and it's the same as the original, please change the platform.
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#5
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Yeah, the music for the PSX ports (and this CD) are the same as the original SNES music.
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#6
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The waveforms are different, but to the ear they're the same (at least, to me). I will say that when I played this Playstation port of these two games, the audio was very noticeably different - specifically, lesser quality on the Playstation ports. It's as if the sound emulation didn't quite transfer perfectly from the SNES to the PSX (I remember some sound effects being odd as well).
For this CD, I really don't know what you want to do as far as categorizing it. To be honest, it seems beyond weird to classify this as SNES when it's obviously a Playstation game, but if you guys have your standards, then you know what's best Last edited by Hellacia; Aug 27, 2011 at 01:23 PM. |
#7
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Really don't understand why this doesn't have Playstation in the formats, especially when this cd did come alongside the playstation ports of the games.
But perhaps someone can tell me that in simple english.
__________________
vgmdb - serious business, only.
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#8
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The way I understand it, the platforms/games normally refer to the album (music) itself, not how it was packaged/obtained.
If like Hellacia says the PSX FF ports sound a bit different, but this album sounds only like the Snes version, platform = Snes (ie.- 'you can't hear the PSX versions here'). Ie.- this FF Box includes music from the GBA versions of FF4-6. The Snes music may be the original, but what you hear there is GBA audio only, so the platform is just GBA. In cases when the audio is identical (exact ports/emulations) you could include several platforms, but I personally think it's better to add only the original source platform. Otherwise you'd be adding Wii/Virtual Console and whatnot for every OST. Hope that makes some sense. |
#9
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What you explain makes sense... whether or not I agree on using that method is another thing
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#10
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@razakin: ahah, I spoke about it on irc, thief =)
edit: platforms represented should maybe be simply changed and added to the products represented someone had dropped the idea, time to update maybe? Last edited by Phonograph; Aug 27, 2011 at 03:58 PM. |
#11
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I forgot I owned this. Yeah, it came with the PSX port compilation "Final Fantasy Anthology"; thus that's the product that is represented. I remember there being a difference in sample quality which is hard to put into words unless you do a side-by-side comparison.
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Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#12
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Much was explained, while I was asleep.
Quote:
If I remember it correctly, PSX IV = using streamed audio, thus sounds the same as SNES PSX V, VI = using sequenced audio, thus sounds different than SNES And if this album contains recordings from the SNES soundtracks, but not the PSX port music, then we should go with "SNES", as otherwise somebody expects to hear the PSX port music here (if any) would be misled. |
#13
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when I saw that thing about that album, I was wondering if other albums could be in the same case
and I thought of ff i-ii ps, the sound is the same as the wonderswan color or it has been changed? (I never played the wsc version, so I can't say for sure) iirc, that ps ver is the port of the wsc ver Last edited by Phonograph; Aug 28, 2011 at 01:36 AM. |
#14
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This album contains recordings from the PSX port!
__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#15
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Oh, does it really? I couldn't tell just by listening, but like I said, the waveforms are different. If you can tell, you have a good ear, Jormungand.
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#16
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I might have to rip the tracks and confirm. If I can find the CD that is...
__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#17
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Hmm, maybe my ears are not good enough but I for one can't hear any difference between this disc and the OSV's (I re-checked just now).
So assuming there's no significant [one large enough for someone to be able to prefer one over the other, I guess] difference between the SNES and PSX versions I guess this is the same as the NES/Virtual Console case Dag mentioned earlier. |
#18
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Did we ever find out the composer for the new music in the PSX port FMVs of FF5 and FF6? Possibly Nobuo Uematsu himself (who was still with the company at that point), or maybe Tsuyoshi Sekito who handled the FF1 and FF2 PSX arrangements?
The remake staff credits make no mention of any composer/arranger, neither do the game manuals. |
#19
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This is almost certainly the answer.
__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#20
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Sekito only did FFII I thought
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#21
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Oh, I had no idea this was the case! I researched this a bit more, will post the results in the other thread.
I guess the FMVs for FF5 and FF6 were done in-house at Square, so we can probably rule out Tose employees writing the music for these. Sekito also provided music for the PlayStation port of Chrono Trigger (November 1999) which was released 8 months after the FF6 port (March 1999). And he doesn't seem to have had a whole lot on his plate in 1999. The only thing that doesn't fit is that he would have been busy with Brave Fencer Musashi up to the release of the FF5 port (March 1998). Edit: About whether this uses the SNES or PSX music (see a similar case here). You could check easily by listening to "Slam Shuffle" (the bass is rather subdued in the PSX version) and "Kids Run Through the City" (which sounds strangely out of tune in the PSX version). Add to that the general lack of reverb applied to the samples in the port. Last edited by zierts; Aug 19, 2023 at 11:50 PM. |
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