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How are VG soundtracks made?
Something I've recently become curious about--what is the exact process of producing CD soundtrack of a video game (not arranged, but original music from the game)? How does it work?
Does a company like Nintendo or Capcom send all the audio files from a game to a record company, and they manipulate it (with loop count, fadeout, etc.)? How do they make something like MIDIs into CD-quality sound? What about track titles and track list order? I assume those are provided by the game company (and not up to the discretion of the record label). And for the sometimes rare Western release of a Japanese game OST, I assume there has to be separate work done by a localization team on those track titles. Another thing I've been curious about is how dynamic tracks are handled. Take the Bazaar theme from The Legend of Zelda: Skyward Sword OST. The track is a 9-minute whopper because there's the default variation when Link first walks in, then a variation for the Scrap Shop, one for the Potion Shop, the Fortune Teller, etc. Are those variations different audio files in the game's code? Do they painstakingly splice them together so they flow seamlessly one into the other? I know game OSTs vary wildly in quality, from the awful Super Metroid Sound in Action album (such a letdown given how awesome the music from the game itself is) to the sublime Xenoblade soundtracks. So I've long wondered about the process of how they're actually made. |
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