#1
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How did Yuzo Koshiro make his PC-88 music?
How did he hook up his gear to play and hear this music? Any idea what he used? Does he still go about creating the Etrian Odyssey music with the same interface? I have been looking into PC-88 music - http://gyusyabu.ddo.jp/MP3/1996/YUNO1.html AND its soundchip - http://en.cyclopaedia.net/wiki/Yamaha-YM2608.
Someone please help me.
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Before the heavens, before destiny. |
#3
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Thanks. I really enjoy reading interviews on hardware limitation and modification.
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I'm guessing the music is made just like making music on an Amiga system (lots of mouse clicking). Would be something if it could be modded to respond to hardware midi sequencer or regular piano midi keyboard... Quote:
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Before the heavens, before destiny. Last edited by Vert1; Sep 7, 2013 at 04:49 AM. |
#4
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the europeans are the ones who used trackers to do their soundtrack (almost always an amiga tracker or something similar). it wasn't until the Saturn/PS1 era when the majority of soundtracks were done with simple MIDI/sequencing. Quote:
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#5
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Replicate the original working environment of Koshiro? Good luck with that. Just getting to know MML, its capabilities etc.? Look around on the internet, MML is normally written using simple text files, but there are plenty applications which allow you to convert them to diverse specific system, from MIDI, using tracker like visual applications etc. |
#6
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Well I am looking to buy an NEC PC-8801 and make tunes with that limitation Koshiro experienced coming up in the music scene. This MML stuff looks quite challenging. Gotta familiarize myself with it more and get to purchasing an NEC PC-8801 for hands-on experience.
Ultimately I would like to be make modded gear that triggers the individual notes from the YM2608 soundchip (not a sample of its sound) and connect it to a hardware sequencer (no Cubase). Quote:
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Before the heavens, before destiny. Last edited by Vert1; Sep 8, 2013 at 11:52 AM. |
#7
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VGM seriously needs an equivalent of MTV cribs for its vgm artists.
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Before the heavens, before destiny. |
#8
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As for the funding, no idea. Although I would have to say that out of all the departments of game development, audio has historically always been given the least amount of resources and time towards it. MIDI was still being used for a lot of games as recent as 7 years ago (Twilight Princess, FF12, etc) I understand it's because of size limitations and not of the composer's will, but it was (and still is) mostly overlooked in development. Oh, and as for purchasing a PC-88, be sure to get a later model since those are the ones with the YM2608 (earlier models had YM2203). As for what you want to do with it, I'm sure it can be done. Although you want to do it more within the realms of the OS and not directly with the soundchips, there are videos on youtube of people using original chips from the Genesis and Master System and having them played with their keyboards via simple electrical mods. |
#9
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#10
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Koshiro has been posting versions of his songs using a bunch of interesting physical devices, maybe that could help you.
(though it would be way simpler to stick with a DAW+emu VSTi, I think he uses them as well >>). |
#11
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If you're interested in similar sounds you might want to check out Alpha Dance II. This sample right here specifically reminded me of BKII: http://synthmania.com/Best%20Service...E%20BEEP11.mp3
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