#1
|
|||
|
|||
hoot player
Can someone zip it for me and upload it somewhere? For some reason, the one from the website doesn't unpack for me at all.
|
#2
|
||||
|
||||
|
#3
|
|||
|
|||
Thanks a bunch!
Does anyone know how one would go about getting the soundtracks to MP3, or WAV, or basically anything that non-specific players would run? |
#4
|
||||
|
||||
Select WAVE出力 in the システム drop-down-menu to output wav-files. It's a bit of a hassle though, since you can't set it to automatically stop recording after a certain number of loops. You can change the playtime of songs using an application called Cheap, but then you have to manually enter all the time data for every song yourself. I gave up before long.
__________________
SOUNDSHOCK! - FM SYNTHESIS DISCUSSION FORUM |
#5
|
|||
|
|||
I don't see the problem here. I'm going by what the FAQ says. According to it, you extract the current playlist data with a call to hootclient. You can then edit this information and feed it back into Cheap. It's a simple text file, first entry in each line is the playtime. You can easily batch edit / script this?!
|
#6
|
||||
|
||||
liquid, the problem is there's no song length/loop point info, that call you spoke of adds the std length for each song, that's it. so you'd still have to do the timing manually if you want nice results. that's probably what zinger meant. there are user made/edited playlists out there, but not many, at least last time i looked around.
haven't dealt with hoot for some time now but that's what I remember. if someone has updated info (if there's any) please share. especially so if someone has/knows a repository for cheap playlists |
#7
|
|||
|
|||
Well, there must be some way to extract loop points, or not? If there really isn't a way to automatically extract this info, then you're screwed of course.
EDIT: I assumed that hoot would put a "sensible" value into the first column, something like the time until the first loop point. Then you'd just multiply this by the amount of loops, add some additional seconds for fade-out and be done. Anyway, since the initial playtime seems to be infinity, what does it put into the first column anyway? +INFTY? Last edited by LiquidAcid; Aug 25, 2013 at 12:48 PM. |
#8
|
||||
|
||||
00:00 for all songs.
example for Night Slave (Vermouth version): unedited (just the hootclient command output): http://pastie.org/pastes/8269307/text Code:
;[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation) 00:00,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x10,"Melody Logo" 00:00,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x11,"Initial Velocity (Stage 1A)" 00:00,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x12,"Hard Rushing (Stage 2)" 00:00,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x13,"Ormy Edge (Stage 3A)" 00:00,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x14,"Increment (Boss)" ... Code:
;[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation) 00:08,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x10,"Melody Logo" 02:53,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x11,"Initial Velocity (Stage 1A)" 03:51,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x12,"Hard Rushing (Stage 2)" 01:57,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x13,"Ormy Edge (Stage 3A)" 01:25,"[PC-9801] Night Slave (ナイトスレイブ) (Vermouth, Gravis Ultrasound simulation)","Melody","PC-9801",0x14,"Increment (Boss)" ... Last edited by Zethe; Aug 25, 2013 at 02:03 PM. |
#9
|
||||
|
||||
Quote:
|
#10
|
||||
|
||||
dissident93, like described you can tweak it with cheap + playlists. even without edited playlists, the default song length can be set to anything you like in cheap.ini (DefaultPlayTime)
Last edited by Zethe; Aug 26, 2013 at 04:54 AM. |
#11
|
||||
|
||||
yea, but don't you have to do this for every song?
|
#12
|
||||
|
||||
in cheap.ini it's a global setting. if you don't mind that all songs have the same lengths then that's it, nothing more to do. set once and done. you can tweak the playlists on an individual song basis for more refinement (overriding the default length), but for what you had in mind:
Quote:
Last edited by Zethe; Sep 3, 2013 at 01:23 PM. |
#13
|
||||
|
||||
oh wow, I was under the impression that you had to manually input a time for each track on the playlist. thanks for telling me.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
POCS-1193: TRUE END PLAYER / idol+college [Regular Edition B] | kanasai | Album Discussions | 0 | Jun 13, 2017 12:44 AM |
POCS-9073~4: TRUE END PLAYER / idol+college [with DVD] | kanasai | Album Discussions | 0 | Jun 13, 2017 12:43 AM |
N/A: La Compil Player One | LuxKiller65 | Album Discussions | 9 | Oct 28, 2013 03:12 PM |
Game On: 2 Player Mode | coroquetz | Album Discussions | 2 | Oct 16, 2013 04:39 AM |