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#151
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Dear Zorbfish
Excuse us for any confusion. VGMC will soon cancel the current campaign, because there is no way for them to change the pledge options / a goal, once we started a campaign. Due to the recent service change of Amazon, VGMC can no longer able to offer "DVD" portion of the program. In the new plan, the Founder level is cheaper because there will not be a physical DVD (and its related license fee). When we cancel the current campaign, your pledge will be automatically canceled. We hope you can support the new (and hopefully better) campaign as well when it starts. In the future, there might be a possibility of BluRay Audio for HD/Hi-Def distribution, as Amazon indicated during our negotiation. But, they have not fully disclosed info, price, nor technical specification on this matter. So we cannot incorporate it at this point. |
#152
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128kps? Seriously?
Yeah, there's no way I'm backing a project run by someone that dumb. (And not sorry for being rude) |
#153
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Dear TerraEpon
Hi, the bitrate decision was made because of the license fee involved (not file format license, obviously). Higher the bitrate, the more expensive the fee gets. But anyway, what would be your ideal bitrate? |
#154
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perso, I use vbr v 0 q 0 with stereo
any other bitrate is shit /end |
#155
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Thought VGMC cannot use VBR, we have raised the mp3 bitrate to 320kbps.
The price remains the same. |
#156
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It saddens me to see how rude some people can be. Kentaro is engaging with this community in a generous way. He takes the time to listen to everyone's opinion, the least you can do is voice your opinion respectfully.
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#157
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Dear fructus
If all of my experiences in the video game and film/tv industries taught me, it comes down to this; "I am here to help and solve the problem." People with passion are often not interested in carefully constructing comments and suggestions so to spare my or others' feelings, and it is my job to extract valuable suggestions from their passionate comments, activities etc. People here are obviously passionate about video games and their music. And I admire all those who have contributed to the database and forum, which are incredible. Besides, people care about where they put their own money, and people are often careless when it comes to use other's money. Therefore, in this case, your feelings, suggestions are almost always correct and better than me! Now, VGMC has canceled the three campaigns for the reasons I have explained before. After Kickstarter solves some technical glitch, new campaigns will start. |
#158
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Well, it'll be exciting to see what appears next! I backed the Star Fox Kickstarter in a blink. If you start it up again, I'll be sure to back it again.
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#159
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The crowd funding project obviously a learning experience, and you are a fast learner. Can only repeat what I wrote on page 2 already, I like how you approach this whole project and wish you much success with it. Thanks for bearing with us! |
#160
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I missed the initial announcement of this, so I'm glad the campaign is being restarted soon.
I am one of those fans that want physical CD releases. |
#161
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Dear all.
Thank you for waiting. VGMC is still waiting Kickstarter to solve the technical problems. They have not given us an answer regarding when they could fix it... In the meantime, VGMC is also considering to switch the platform, and are negotiating if that makes difference to the right holders etc. In fact, makers have asked if it was fine for us to change the prospective titles (if so we have to redo the video etc)... The crowd-funding is a learning experience, indeed... |
#162
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With additional negotiation took place, we might have to change from "Start Fox" to "Star Fox 64," and "Fire Emblem: Shadow Dragon" to "Fire Emblem Echoes: Shadows of Valentia."
"Suikoden II" remains at this point, but if not, it might be replaced with one of "Donkey Kong Country" SFC/SNES trilogy. Kickstarter has fixed a part of bugs. We will see. |
#163
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Kickstarter finally fixed the problem. VGMC will re-launch the campaigns once the VO artist has recorded the names of the new featuring titles.
As I mentioned in the earlier post, VGMC has chanced to "Star Fox" to "Star Fox 64" and "Fire Emblem: Shadow Dragon" to "Fire Emblem Echoes: Shadows of Valentia." "Suikoden II" stays. These changes were due to the additional negotiations with relevant parties. Personally, I am a bit sad about the changes, and I hope there is a chance for VGMC to feature passed titles soon if not next time. |
#164
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If it's not working to extend them, perhaps the tracks would be better off arranged as medleys in the same way the Actraiser Symphonic Suite was presented. SF64 is unique for Wakai's contribution, which represents what must be the most sophisticated orchestral score to every accompany a space shooter. Tracks 8 through 18 ("Training" through "Area 6") are basically uninterrupted genius from beginning to end. Please include all of them! "Star Wolf" deserves a rendition as well. While this is a fan-funded project and while you are disappointed about the shift to SF64, I want you to know that being one to orchestrate this particular work is a genuine privilege. Star Fox (SFC)'s score is excellent, but SF64 is legitimately brilliant.
__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 Last edited by Jormungand; Aug 13, 2018 at 12:27 PM. |
#165
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1. Just pointing out Star Fox Assault was already a PERFECT orchestral album of Star Fox 64 pieces as far as I am concerned:
https://www.youtube.com/watch?v=J7y4ZrrB_GQ There really needs nothing more to be done with a single cue approach, except some of the Boss cues. A symphonic story within the soundworld of SciFi blockbusters like Independece Day by David Arnold, telling a musical story from Corneria to Venom is the way to go I think. Mr. Sato, for Planet Katina (and the whole game infact) I would sugest this approach https://www.youtube.com/watch?v=kcJr2vl12X8 That aside, while I agree about Star Fox 64 being on the whole musically superior to the first game, I prefer the original Star Fox Main Theme to the Star Fox 64 Main Theme. I wish it would have been the Main Theme for the series like Zelda and stayed in every game in some way. https://www.youtube.com/watch?v=XyOHn0sUh6E 2. For Shadows of Valentia I would love it to be in tradition of Hollywood epics like Conan the Barbarian by Basil Poledouris and/or stick close to the sound of the Orchestral Game concerts, in symphonic movements if possible: https://www.youtube.com/watch?v=ImLxG00_vkM Another approach could be in style of old Hollywood epics by Rozsa, or at least a bonus piece in that idiom: https://www.youtube.com/watch?v=ZXSkeBqEJiI Of course, a Fire Emblem album with some Opera/Aria would be wonderful as well, I'm in particular reminded of the Aria from FFVI: https://www.youtube.com/watch?v=b62RgDBmly8 3. Of course the same applies to Suikoden II, which might work with a more classical approach, maybe even a Tchaikovskian Ballet: https://www.youtube.com/watch?v=65As...zbTwAL5FrD9dE_ JAGMO even went with a full on classical joke: https://www.youtube.com/watch?v=9Zq-Qda-D3Y&t=7m44s These are my wishes. Looks like the projects are already taking off, so again, best of luck. Last edited by VIN; Aug 13, 2018 at 05:04 PM. |
#166
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Oddly, Poledouris's style is very much not the typical Hollywood sound of the modern day, and far more a product of the so-called "Silver Age"--which the Ogre Battle orchestral album sounds a lot like. Film scores don't sound like Poledouris or any other Silver Age progeny anymore. Quote:
__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#167
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Did the Kickstarter campaigns re-start?
EDIT: I had to dig but I found the links, one per album: Star Fox 64: https://www.kickstarter.com/projects...estral-cd-64cd Fire Emblem Echoes: https://www.kickstarter.com/projects...chestral-cd-cd Suikoden II: https://www.kickstarter.com/projects...stral-cd-2cd-0 Last edited by Eriol; Aug 14, 2018 at 06:23 PM. |
#168
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Dear Eriol
Thank you for posting! Yes, they are the new links to the new campaigns! And to all! If the campaigns met their goals, the general music direction VGMC will take would be the direction set by the originals. So, it would be a natural musical extension by an orchestra. We will try to preserve and strengthen the musical intentions of the originals, and make something artistically competent as orchestral works. VGMC will not do any medley unless the originals were so or we got the permission to do so (EX. like an ending credit medley etc). Additionally, VGMC will not do any parody unless the originals were so, or we got very good reasons to do so (EX. the cooking tune of Suikoden II, which was a parody of the theme music of a famous Japanese cooking show). The orchestral setup would be what we call "two-wind system." This is a standard setup for any classical/romantic era orchestral works. So any standard orchestras around the world could perform the tunes if they wished and there were opportunities. We had a long discussion about whether we include a piano and a drum set as a standard setup or not. We decided not to. Certain things work well in a studio but not in a concert hall, and piano-focused orchestral tune (excluding concerto-like setup) and drum groove (or percussion heavy arrangements) falls into this category unfortunately. So, any such version with piano/drums? will be bonus recordings. These decisions are pretty much in line with what Mr. Koich Sugiyama did in his early orchestral suites of Dragon Quest series (like III, IV, V). |
#169
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@Jormungand
That's why I wrote "as far as I am concerned". I respectfully disagree of course, and I think Assault is really good, but to each his own. I find myself agreeing with this podcast about Assaults music (for the most part) and I really liked the game and think it gets an unfair reputation among fans of the series as the "black sheep": http://www.supermarcatobros.com/podc...ar-fox-assault As for the Indipendence Day video, its obviously a joke since that level is a direct homage to the movie, and as a matter of fact, the whole Star Fox 64 was a homage to a corny SciFi Blockbuster (I don't know about the Japanese original version though): Star Fox Assault likewise is a corney Japanese Space Opera and the very series itself was heavily inspired by British Television show Thunderbirds and Hollywood SciFi films. The very first scene from Star Fox (SNES) is a homage to the beginning of Star Wars: Episode 4. BTW, the most likely very first orchestral video game score is a homage to Pouledoris Conan so since its inception, Japanese video game music in its early years, definitely drew inspiration from Hollywood: Wizardry V: Shadows of the Maelstrom (FM Towns) (Composed by Kohei Tanaka, 1990) Even the very first symphonic albums of Video Game music drew inspiration from the Silver Age: Dragon Quest III (Composed/arranged by Koichi Sugiyama, 1988) BUT I want to make a distinction, I didn't want "Hollywood" as it is understood today, I want to hear the music Hollywood used to have and "Film music" used to be, that is Symphonic music written in Wagnerian operatic style or classical style in general. I meant not to sound like Arnold but to tell a story with music in that idiom, as these old Hollywood SciFi films of the past did and just don't do anymore. These days I don't care for Hollywood myself and think Anime and Games a natural evolution of film music, and my personal favorite game score of last year was Gravity Daze 2 (by the same composer as Wizardry btw) which is just about every musical style under the sun, from British film music to reggae, sometimes even in the same piece of music and I really love how experimental and incorporating of the whole music history of the world, Japanese games get nowadays, but I think its unfair to suggest early decades of Japanese video game music didn't have anything to do with Hollywood (Film music) or were not paying homage to it. I am not in the "Film music vs Game music" camp and am not someone who wants video game music to be taken seriously when it was "serious"/amazing music in Japan from the get-go, i.e. Dragon Quest, Wizardry and a billion others. We only need to give most of these the live-orchestra treatment and we are good to go. It's all merely a suggestion, not a dictation. I am well aware of Mr. Sato's talents and abilities and do not want in any way suggest he doesn't already know which approach works best. It's just what I would love to hear. I am in the camp that prefers symphonic arrangements, instead of a collection of cues, thats all there is to it. Last edited by VIN; Aug 15, 2018 at 06:09 AM. |
#170
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is it really pertinent to make a gensou suikoden 2?
there are already so many suiko (about 15) arrange albums, one more is really useful? |
#171
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Dear Phonograph
If the funding is not met, of course VGMC will pass that. There is no obligation of VGMC to stick with a particular series or a manufacture. VGMC presents the idea, and if there are enough needs, fine! and we will make it happen. If there is not, sad! and we will move on. By the way, if we did not pick Suikoden II, we'd picked Luna: Silver Star Story, or Eternal Blue. If we did not pick Star Fox, we have picked one of Panzer Dragoons. We did not picked any of SQEX titles for the reason I wrote in some of my previous writings, but VGMC will consider them for the next round of fundraising. |
#172
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Last edited by fructus; Aug 16, 2018 at 10:21 PM. |
#173
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I hope I'll eventually get the chance to back an album containing music from Alundra (or The Adventures of Alundra, to use the name picked for the European release), would love to hear Mr. Tanaka's compositions for that game in a new… Flavour; still think it's a shame that the official soundtrack release didn't include more material. |
#174
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Update: Suikoden II hit the 50% mark yesterday.
And it looks like Mr. Sato attended JAGMO's Suikoden orchestra concert today: https://twitter.com/wisemanprojectj/...33497360343040 Hopefully it gave him some good ideas. |
#175
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Hi, nextday!
Yes, I have attended the concert, and I was fortunate enough to attend a after-concert-get-together hosted by fans. There are many who are interested in the projects, and of course there are some who had already pledged. I've got many questions and opinions which I told VGMC, and I hope we will improve. The most striking thing for me was the majority of Suikoden fans are female. It is like 10:1 or 15:1 ratio. And of course, unlike USA which is basically a country of donation and pledge opportunities everywhere, Japan does not have that culture. Since this crowd-funding is new to most of them and VGMC being a new "foreign" company, they were naturally a bit scared to dive into this area. But they also expressed that, of course, it is nice to have full orchestral CDs, they are fine to buy CDs of smaller instrumentation, like quartet etc. So, I promised them if the crowd-funding this time around is not successful, I will personally invest to a smaller project so that VGMC will get products to distribute without crowd-funding. Overall, it is always nice to discuss with someone looking at their faces and all. I was glad having that opportunities. By the way, the concert was incredible, and well-made for fans. But also it gave me ideas of what I should not do for the recording project. I invited to some non-gamer classical musicians to the concert, and they have all expressed that they were very unsatisfied by the music. This was unfortunately understandable given the fact that each piece got like 1min of playing time. For example, Suikoden II music (in 4 movements) got about 60min of playing time. Within that 60min, the arranger included like 50 pieces of music. So, it is like listening to a OTS with each track got 1 loop, abruptly ends and onto the next one. Comparing to the well-made classical suites like Tchaikovsky or even modern Harry Potter or Star Wars suites by Williams, I had to admit that the arrangements at the concerts were made too much for fans. Interestingly, all admits that within 5 titles of the series, Suikoden 1 and 2 were best in musical materials. One of musicians said to me that she got an impression that the composer of 1, and the composer of 2 understood what the classical music was, not knowing that the composer is the same. |
#176
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Hey Mr. Sato, you mentioned in post #168 that you won't do medleys. As you rightly noted regarding the JAGMO concert, to an emotionally uninvolved audience short pieces can be unsatisfying. How do you intend to tackle this issue considering most VGM music tends to be on the shorter side? Personally I'd prefer medleys that retell a story of a game over short pieces drawn out to be long enough to be enjoyable (if that's even possible without changing the character of the pieces itself).
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#177
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__________________
Soundcloud | A'deo Chronicle OST | Horse Isle 2 OST | Mega Man XA | Royalty-Free Music Vol.1 |
#178
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Dear Datschge
>> How do you intend to tackle this issue considering most VGM music tends to be on the shorter side? As Jormungand suggested, if the original piece provides good musical materials (however short it may be), it is always possible for an arranger to expand the idea in more musically satisfying way. Of course, I would not intend to extend the piece unnecessarily. |
#179
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We all have pretty refined taste around here, but I'm guessing most of our hearts still belong to the soundtrack of whatever blockbuster game blew us away as children |
#180
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Good luck to this project, at any rate. |
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