Resident Evil 6(Game Release)
Credits
Notes
- SOUND -
Audio Director: Wataru Hachisako Lead Composer: Akihiko Narita Composers: Akiyuki Morimoto, Kota Suzuki, Azusa Kato Lead Sound Designer: Yasuyuki Tsujino Sound Designers: Kakunoshin Atsumi, Yoshiki Sando, Rika Kuroiwa, Yuki Asakura, Yoshihiko Wada, Kazuki Kitamura, Hirokazu Nishida, Gaku Komura, Takeshi Kitamura, Ryo Yoshii, Yuji Higashiyama, Arata Iwashina, Masatomo Tajima, Ryota Takei Studio Engineers: Kazuya Takimoto, Takashi Moriguchi Sound Programmer: Shigenobu Komori Lead Sound Manager: Masayuki Tanaka Sound Manager: Naoya Yamanaka Adviser: Yoshimi Onishi - VIDEO STORYBOARDS - On-set Sound Engineers: Julian Beeston, Jamison Boaz Sound Designers: Joe Romersa, Hirokazu Ebisu - PearUp Media - Composers: Thomas Parisch, Laurent Ziliani Composition Manager: Taro Koike - Harmonics International Co., Ltd. - Music Coordinators: Koji Suga, Masako Suga - ORCHESTRA RECORDING PRODUCTION - Orchestrators / Orchestra Recording Supervisors: Thomas Parisch (PearUp Media), Laurent Ziliani (PearUp Media) Orchestration Manager: Taro Koike (PearUp Media) Conductor: Brett Kelly Orchestra: Sydney Scoring Orchestra Electric Bass: Leon Gaer Drum Set: Gordon Rytmeister Musician Contractor: Alex Henery (Sydney Scoring Orchestra) Recording & Mixing Engineer: Tim Ryan Assistant Recording Engineer (ProTools Operator): Daniel Brown Assistant Recording Engineer: James Ezra Recording Floor Assistants: Nicholas Rowse, Victor Mercader Recording Editor: Craig Beckett Recording Studio: The Simon Leadley Scoring Stage (Trackdown Studios) Recording Studio Manager: Elaine Beckett (Trackdown Studios) Orchestra Recording Production Coordinators: Koji Suga, Masako Suga Orchestra Recording Production Assistant: Tomoko Akaboshi - Dagmusic Ltd. - Composers: Daniel Lindholm, Sebastian Schwartz Music Coordinators: Chizu Iwaki, Bill Benfield - BEAT - Music Mixing Engineer: Masahiro Yamada [Sound design and mixing by Soundelux Design Music Group] - IN-GAME SOUND DESIGN - Supervising Sound Designer: Masanobu "Tomi" Tomita Sound Designers: Brad Beaumont, Chad Bedell, Patrick Ginn Supervising Foley Artist: Gary Hecker Foley Mixer: Nerses Gezalyan Assets Manager: Charles Gondak - CINEMATIC SOUND DESIGN - Supervising Sound Designer: Masanobu "Tomi" Tomita Co-Supervisor & Mixing Engineer: Scott Gershin Sound Designers: Csaba Wagner, Eliot Connors, Chad Bedell, Bryan Celano Foley Artists: Jeffrey Wilhoit, James Moriana Foley Mixer: Brett Voss Assets Manager: David Natale Audio Producers: Becky Allen, Julia Bianco [Warner Bros. Post Production Services] - SOUND DESIGN - Supervising Sound Designer: Bryan Watkins Sound Designer: Kevin Murray Field Recordist: John Fasal WB Post Prod Coordinator: Bob Beresh [Sony PCL Inc.] - SOUND DESIGN - Supervising Sound Designer: Yuri Hasegawa Foley Recording: Masakazu Yamaguchi Sound Designer: Michihiko Iwana Foley Editing: Yoshiaki Hori Coordinators: Chiaki Ikejima, Koichi Sakamoto [Forcewick Sound Design Co., Ltd] - SOUND DESIGNERS - Sound Designers Masayuki Endou, Masayoshi Umezu Cinematic Sound Design/ID Sound Designer: Shojiro Nakaoka - FOLEY RECORDING - Foley Stage: Toho Studios Service Toho Post-Production Center Foley Recording Engineers: Kazushige Sato, Fumihito Hayakawa (Toho Studios Service), Miki Nomura Foley Recording Production Coordinators: Chiaki Tachikawa (Toho Studios Service), Sadaaki Nishinoo (Toho Studios Service) - SPECIAL THANKS - Shinji Amagishi, Masato Terahata, Nero, Masaaki Namiki, Yoshizumi Hori, Hidenori Shimamoto, Masako Homma, Takashi Fujiwara, Hiroaki Igarashi, Setsuo Yamamoto, Takashi Ishihara, Yoshitatsu Mori, Masaya Ozaki, Shoei Okano, Minoru Nagaoka, CAPCOM ALL STAFF Albums
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