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Old Aug 4, 2023, 10:07 AM
NukaCola NukaCola is offline
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Join Date: Jun 2009
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A cool person on the Breath of Fire Reddit translated the liner notes of the Mini Image Soundtrack.

URL: https://www.reddit.com/r/breathoffir...eb2x&context=3

Edited text:

translated by @rrriches

Director Makoto Ikehara:

A long time passed between when I started playing video games and when I realized that music was a part of the idea of “playing games”.

When you grab your controller, a fighter jet [could possibly include mecha type things], or the hero, or a robot that you control, it’s not that you don’t know it’s there, but you don’t especially notice the music that’s flowing.

You grab your controller. On the screen, a fighter jet [could possibly include mecha/gundam type flying things] or the hero, or a robot appears and you are controlling them. Behind it all, and it isn’t that you don’t know the music is there but, you don’t especially pay attention to the music.

Whether or not there is music, the amount of fun you have in a game doesn’t change. Maybe that’s how I used to think.

I remember this one time. All night I lined up in front of a store and, after I finally bought a certain video game masterpiece, I took the game out of the box, I put the cartridge into the console, and then I turned it on. Then the theme song started to play.

Something came over me. I got goosebumps. Actually, that game was part of a series and I had played the previous game.

I skipped school and played the game while buried in my futon. When I heard the theme song, the memories of those days came rushing back. In other words, I was completely addicted.

Things like the previous game’s content, the emotions I felt while playing back then, what the [game’s] world would be like in the sequel, my hopes for the story, so many things became blended together and washed over me.

There is power in music. More than that, I think that time was when I first noticed the amazing power that music has. After that, when I looked back at the games I’d played before, I remembered a lot of their music (I even remember the music now).

(Translator's note: From here, the writer is writing out song noises- kind of like “bumbumbum buuuuuuum” in English)

[てis “te” (pronounced like tay). ― after て elongates the sound (taaaaaaaay). っ is a small pause. I am not sure what song they are referring to so its difficult to type out the rhythm.]


ててーっ、てーてーて、ててーてーっ・・

(Translator's note: these are noises to the rhythm of a video game song [the name of the song isn’t mentioned]

[てis “te” (pronounced like tay). ― after て elongates the sound (taaaaaaaay). っ is a small pause. I am not sure what song they are referring to so its difficult to type out the rhythm.])


I played it on my PC, that game’s controls were so difficult.

ちゃーちゃちゃらららっちゃ、ちゃちゃーちゃー・・

(Translator's note: same idea as above, filler sounds for a video game song.)

ちゃ is Chya

― elongates the last vowel- Cyaaaaa

ら is ra (pronounced like the Egyptian god)]


At the arcade, I always watched the really good players play that game.

(Translator's note: more song sounds.

ん is an N sound, like the end of noon not the letter’s name.

ば is ba. (so n-banbanba)]


I pressed the buttons down on my controller so much that they stopped popping back up, because of that game.

Music is like a rope made to pull the interconnected memories of those games’ graphics, spectacles, and emotions out from within my mind. I remember my eyes, my fingers, and my ears from those days when I was playing that game. Basically, that’s what I meant.

Now, I make games. From this [game maker’s] point of view, I started to think about music. I decided to include all the amazing sounds within my games. [they use たち(tachi- pluralizing suffix) here after 音(oto-sound), which is normally used for people/animals. It kind of gives a warm feeling to the idea of sounds]

If I could make games that buried themselves into your memories so that even years after you played them, memories of the game would randomly pop into your head…

That’s it, that’s what I’m thinking about.


-----------------------------------------------------------

Sound Composer: Hitoshi Sakimoto

Hello everyone,

The Breath of Fire series is one that I’m deeply familiar with. Actually I’ve been playing the series as an ordinary gamer since the Super Famicom Era. I never thought that I would wind up in charge of the music for the series. With both joy and a sense of nervousness, I took on the job of producing music for this game.

This time, the sci-fi elements of Dragon Quarter are very strong. The scenario (plot/story) also unfolds into a harsh story. My goal with the music for this game was that even in the midst of the inorganic and oppressive atmosphere, the warmth and hope of humanity could be felt.

It’s truly a shame that I can’t touch on the contents of the game or the setting, but if I am able to help everyone immerse themselves into the game, nothing would make me happier.

Last edited by NukaCola; Aug 4, 2023 at 10:11 AM.
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