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  #31  
Old Aug 5, 2023, 05:04 AM
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Mac_Tear Mac_Tear is offline
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That's the downside of those multi-part dynamic music in most of today's games - either you have several small cues with mostly the same material, or just one complete arrangement in a sort of medley similar to a film score (Hans Zimmer is notorious for including monstrous 7-11 minute tracks on his soundtrack albums). Personally, I'm not a huge fan of this decision, but on the other side, it makes sense from the visionary experience, to experience the "whole thing" at once, like a chapter.

Also, it bothers me that some tracks aren't fully looped. It's not that they had space issues on the discs or something. "Erythia Sea" for example was one of my favorite area themes, and both day and night version only have one loop, which sucks.

I won't complain too much about this release tho, I'm very happy that it's finally here and the series came to an conclusion.
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  #32  
Old Aug 7, 2023, 08:31 PM
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Forgive me if I'm missing something obvious, but does anyone know which discs or tracks are from Future Redeemed? I don't see anything distinguishing that.
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  #33  
Old Aug 7, 2023, 08:47 PM
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Mentalo Mentalo is offline
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@nitro322

The music for Future Redeemed is all of disc 9

@Mac_Tear

I think Xenoblade soundtracks never fully loop twice, and almost always have one loop except a few exceptions with some songs having a 1,5-ish loop (Battle!!/Torna, or for this soundtrack, Chain Attack for example), so that's not a surprise.
And Xenoblade song tend to be quite on the longer side, often going past 2:30, 3:00 or even 4:00 before looping, and sometimes have proper endings so I still think they're really enjoyable to listen!
The few songs I find frustrating are the shorter but really good songs that do not loop twice such as Tactical Action...
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  #34  
Old Aug 8, 2023, 05:12 AM
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Quote:
Originally Posted by Mentalo View Post
The few songs I find frustrating are the shorter but really good songs that do not loop twice such as Tactical Action...
I understand why they split up the dynamic and its associated battle theme into separate tracks (Tactical Action, Hostile Company, Keves Castle), but unlike Moebis Battle, I would prefer these two combined into one full track. Especially Tactical Action's two sequences are way too short and their own - combined would be a much better result (altho the two tracks merge seamlessly, so kudos).
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