#31
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#32
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![]() That's a tell tale sign of lossy compression. It looks suspiciously similar to the ogg vorbis (read: lossy) version used in the Cowabunga Collection game itself. For reference, upper spectrogram is the OGG, lower is a trustworthy emulator. I'm only showing the 18kHz - 21.5kHz range here. ![]() If someone could send me a lossless rip of a track from the CD, I'd be able to confirm what source LRG used. I ordered the vinyl release which (a) hasn't shipped yet and (b) makes doing any exact comparisons an order of magnitude harder. Last edited by jmr; Feb 20, 2024 at 09:16 AM. |
#33
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The bigger sign of lossy compression is the "blocks" in the waveform.
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#34
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Oh no! Major bummer, dude! What's the quality of those OGG files?
I was also hoping for concurrent vinyl/CD releases so we could do comparisons. If the CDs were clearly inferior, I'd cancel the rest of my orders and opt for the record releases instead. Fortunately/unfortunately, Hyperstone Heist still hasn't gone up yet, so there's still time. |
#35
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I suspect the CDs, vinyl records, and tapes were all sourced from the same audio. There's potentially some different mastering applied but I'd be shocked if they sound significantly different.
The in-game ogg files are 200kbps on average, sample rate of 48000kHz. Not horrible. I'm not hearing any immediately obvious audible flaws in the NES audio - it's a reasonably good emulated source. With normal listening, I'm hearing some differences when I compare the SNES and Genesis soundtracks with my own emulated versions but that's likely due to the specifics of the emulator used. If you listen to the difference between stereo channels of the Genesis and SNES tracks (one of my favorite techniques for evaluating lossy audio) you can definitely hear the compression artifacts. The arcade tracks generally fare better. |
#36
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So basically, I can stick to my 20 year old VBR mp3 rips and not miss anything. Ouch!
Hold that "L", LRG. |
#37
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Aren't ogg (vorbis at least) better in terms of compression? Would this be comparable to 256-320 mp3 range? Honestly, if the quality were comparable to 400-500kbps I probably wouldn't care anymore. |
#38
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Wait, so the "Limited" in "Limited Run Games" refers to their bit rates?
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#39
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Whew, that whole Turtles series release by LRG seems to be a bit of a mess
![]() I've added the catalog numbers on the cassette releases and fixed all the release dates to 2024 where applicable (some where still set for 2025). I guess we won't have a dedicated release date for all of them, just 2024 must be sufficient. I also noticed some discrepancies with the tracklists given on the tape's J-card to the actual music. Fall of the Foot Clan for instance has a running time of ~19 minutes on Side A, whereas Side B has about ~5 minutes ![]() |
#40
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LRG will typically credit Konami Kukeiha Club for their compositions and list exceptions for tracks that are essentially the TMNT theme composed by Chuck Lorre/Dennis C. Brown, but LRG conveniently leaves their names out.
This album does not list any exceptions, so I scoured the music and found this: https://www.youtube.com/watch?v=uQ3_7XSRxdc Do you hear that? Play it at 6 seconds. Is the TMNT theme heard on any other tracks in this game? |
#41
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Are the LRG CDs for older games that previously lacked an official soundtrack release known for having lossy compression? For example, are the LRG soundtracks for BloodRayne 1 and 2 lossy as well?
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#42
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#43
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Another thing to note of these TMNT releases is the inconsistent album titling on the spines. The first four albums just list the title of the game. Every album from Back from the Sewers onward has 'Soundtrack' on the spine. Every album, except for Fall of the Foot Clan has 'Soundtrack' added somewhere on the CD. |
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