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  #1  
Old Apr 14, 2011, 12:42 PM
LiquidAcid LiquidAcid is offline
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Hmm, where does the information about this release come from? Not that I doubt it, just being curious here
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  #2  
Old Apr 14, 2011, 10:49 PM
Cedille Cedille is offline
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http://shop.salburg.com/product/meruru_ost/index.html
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  #3  
Old May 18, 2011, 12:24 AM
LiquidAcid LiquidAcid is offline
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Added CDJapan shop link, since the release became available there.

Quoting from CDJapan:
Quote:
Original soundtrack release from PS3 game "Atelier Meruru (Meruru no Atelier)" featuring three CDs. Disc 1 features intro theme "Cadena" sung by Mineko Yamamoto, outro theme "Metro" sung by mao, insert songs "Cloudy" sung by Chata, "Little Crown" sung by Mutsumi Nomiyama, and "Renkin Shojo Meruru no Uta" sung by Marie, and more. Disc 2 and 3 includes BGM. Comes with a 28-page booklet. Features original slipcase and picture disc.
Looks like a pretty big release. Also CDJapan has first press bonus available, which is "32-page sheet music".
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  #4  
Old Jun 6, 2011, 09:03 PM
Don Don is offline
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Is Daisuke Achiwa composing for this game?!

http://team-e.co.jp/products/kdsd-10059-10061.html

"Alcyone" and "Astral Blader" are DEFINITELY not in line with this trilogy's normal music. It has been a while since I've listened, but I definitely don't remember rock to that degree.
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  #5  
Old Jun 7, 2011, 02:21 AM
LiquidAcid LiquidAcid is offline
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Haven't listened to any samples yet, but Achiwa returning to the series would be a big plus.
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  #6  
Old Jun 7, 2011, 02:32 AM
Cedille Cedille is offline
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A third composer for the Arland series to fill the hole of Ken Nakagawa, who I assume left Gust and may not be involved this time, is likely. Kazuki Yanagawa is already confirmed, but perhaps a three disc OST is a bit too large for a single person with a short composer career.
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  #7  
Old Jun 7, 2011, 02:50 AM
LiquidAcid LiquidAcid is offline
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Quote:
Originally Posted by Cedille View Post
A third composer for the Arland series to fill the hole of Ken Nakagawa, who I assume left Gust and may not be involved this time, is likely.
Oh, when did this happen?
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  #8  
Old Jun 7, 2011, 03:34 AM
Cedille Cedille is offline
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Quote:
Originally Posted by LiquidAcid View Post
Oh, when did this happen?
Sometimes in 2010, if it ever happened. He still can return as a contracted worker though.
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  #9  
Old Jun 7, 2011, 05:30 AM
LiquidAcid LiquidAcid is offline
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Ah, you're hinting at the missing (GUST) behind his composer credits, right? Anyway, that's certainly interesting... I just hope that he isn't completly absent from the Meruru score.
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  #10  
Old Jul 11, 2011, 04:59 AM
Cedille Cedille is offline
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Oh, now even Yanagawa left. I assume Gust doesn't do a good job of keeping in-house composers (yet interesting to see it's Tsuchiya and Achiwa, the two veterans, who still stay).

Anyway, translations are much needed, but I think it's a bit tough (at least to me). Among the hardest is 3-28, but which was from Totori, and perhaps we'll see a definitive translation via the game's sound test if ever localized. 2-26 and 3-14 aren't easier too.
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  #11  
Old Jul 18, 2011, 05:54 AM
Cedille Cedille is offline
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I tweaked some tracks of the submitted tracklist.

2-15: I think it's just supposed to mean "廃坑", so "Abandoned Mine!".
2-18: "Atelier" would be better than "Workshop" (but I don't know how it's usually refereed in the game context.
From 3-15 to 3-28, I added the bracket to make it clearer that "for meruru" means they were the arranged version from the previous installments (I guess no separator was needed in the original tracklist due to the character difference between Japanese and English)
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  #12  
Old Jul 18, 2011, 02:07 PM
Ramza Ramza is offline
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I think Tsuchiya stays because he's more than composer. Much like Shoji Meguro at Atlus, they've sort of become senior creative leads.
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  #13  
Old Jul 18, 2011, 02:16 PM
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till he and some other composer start their own studio
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  #14  
Old Jul 22, 2011, 04:44 AM
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Secret Squirrel Secret Squirrel is offline
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I think the newly submitted translations looked pretty good, but I don't think we should get too creative with the text that's already in English. So, I changed some things back (END, for meruru).
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  #15  
Old Jul 22, 2011, 05:43 AM
LiquidAcid LiquidAcid is offline
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Is there a reason for having all those double whitespaces in the tracklist?
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  #16  
Old Jul 22, 2011, 06:49 AM
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Secret Squirrel Secret Squirrel is offline
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I guess there's really no reason for them.
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  #17  
Old Jul 27, 2011, 11:03 AM
SlashZero SlashZero is offline
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About the "for meruru" and "~for Atelier Meruru~" things: I was following the convention used in the official naming of a track in the Atelier Totori OST since it looks much better once the main title is translated into English. I don't care much either way, but it was a lot nicer on the eyes before IMHO.
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  #18  
Old Aug 27, 2011, 09:35 AM
LiquidAcid LiquidAcid is offline
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Finally found some time to add the individual track credits.

Haven't found a romanization for the trumpet player (高橋勇太郎) though. Only thing I can see in the booklet, is that he's apparantly a member of the "hi-lite Brass Quintet"
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  #19  
Old Aug 27, 2011, 09:42 AM
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yutaro takahashi (i don't think there is another way to read it)
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  #20  
Old Oct 19, 2016, 02:32 AM
whatkind whatkind is offline
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Right, 髙橋勇太郎 たかはしゆうたろう
http://kodomoonken.com/?page_id=19
Romaji from the filename of his photo (yutaro takahashi.jpg, very thankful to whom made the filename. )

The shape of 髙 is slightly different from the usual 高, but his name from another album is the usual one.
So, put the name with 髙 on Variations.
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  #21  
Old Mar 13, 2025, 02:20 PM
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Atelier Meruru (Atelier Series Legacy BGM Pack)
Spoiler:
What I See With My Eyes (3)
What I See With My Eyes: Prairie
What I See With My Eyes: Forest
What I See With My Eyes: Waterside
What I See With My Eyes: Cave
Forest Dance
Fort Preview
Fort Fanfare I
Fort Fanfare II
Dance With Me?
Cultivate With Me?
Harvest With Me?
Mine!
Fountainhead Greens
Wind-Blooming Mountain
The Lonely Inn
Living Forest
To the Burnt Red Land
Through the Darkness of Books
Estrella
Luna
Alchemy Girl Meruru's Song (Recorder ver.)
Alcyone
Double Riddles
Astral Blader
Gigantic Crimson
Tree God
Astarte
Little Toybox
Defeated!
Cadena
Cadena (OP Edit)
Cloudy
Cloudy (Game Edit)
Little Crown
Little Crown (Game Edit)
Alchemy Girl Meruru's Song
Metro
pinakes
Terminus for Meruru
Alas de Luz


Atelier Meruru (Atelier Series Legacy BGM Pack / Organized)
Spoiler:
1.01 Cadena
1.02 Cloudy
1.03 Little Crown
1.04 Alchemy Girl Meruru's Song
1.05 Metro
1.06 Cadena (OP Edit)
1.09 Cloudy (Game Edit)
1.12 Little Crown (Game Edit)
2.08 Forest Dance
2.09 Dance With Me?
2.10 Cultivate With Me?
2.11 Harvest With Me?
2.12 Fort Preview
2.13 Fort Fanfare I
2.14 Fort Fanfare II
2.15 Mine!
2.16 Wind-Blooming Mountain
2.17 Fountainhead Greens
2.18 The Lonely Inn
2.19 Living Forest
2.20 To the Burnt Red Land
2.21 Through the Darkness of Books
2.39 Little Toybox
2.48 Defeated!
3.03 What I See With My Eyes (3)
3.04 What I See With My Eyes: Forest
3.05 What I See With My Eyes: Waterside
3.06 What I See With My Eyes: Cave
3.07 What I See With My Eyes: Prairie
3.29 Estrella
3.30 Luna
3.31 Alchemy Girl Meruru's Song (Recorder ver.)
3.32 Alcyone
3.33 Double Riddles
3.34 Astral Blader
3.35 Tree God
3.36 Gigantic Crimson
3.37 Astarte

pinakes (from Atelier Meruru DX)
Terminus for Meruru (from Atelier Meruru DX)
Alas de Luz (from Atelier Meruru DX)


The digital iTunes tracklist features mostly the same translations as the Atelier Series Legacy BGM Set (as well as the NIS America sampler) with again some minor grammar differences: Alchemy Girl Meruru's Song (DLC) / Alchemist Girl Meruru's Song (iTunes), Errands from 10 (DLC) / iTunes: Errands from 10 Years Old. (iTunes), Drinking from Legal Age (DLC) / Alcohol from 20 Years Old. (lol), Smithing from 30-ties (DLC) / Smithery from 30's.

Last edited by Mac_Tear; Apr 28, 2025 at 08:41 AM.
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  #22  
Old Jun 28, 2025, 09:55 AM
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After finishing Atelier Meruru DX once again, I decided to publish the music room section here with official English tracknames (they're mostly identical with the digital iTunes release), plus commentary from the respective composer, which I found quite neat as sometimes they're revealing interesting details such as explaining, where the track titles come from, often being a mix between informative and humorous/silly.

For those, who haven't played the game, this contains spoilers, so please be aware before reading.

I'll try to continue this trend with other games as well, as long as there is such a function available, because I really enjoy stuff like this. All music tracks have to be unlocked before they're available in the menu and as I'm definitely not a pro in these series, there might be some tracks unknown, so please forgive me

Atelier Meruru (Composer's Comments)

Spoiler:
Atelier Meruru
This is the workshop song filled with Meruru's spirit. When I first saw Meruru's design, I thought she had dog ears and I got excited. Then I realized it was just her hair buns (?). (KY)

Courtly Dance
The castle's theme. A florid waltz featuring a piccolo trumpet, which I think I requested just for this song. I also had Yutaro Takahashi play trumpet on another song! Bravo! (KY)

Small Kingdom's Town
Arl's town theme. I tried to combine the spirit of the town with with the lush countryside. I modulated things without thinking, and after some struggles I was able to force it to work. Just like always. Yup. (KY)

Errands from 10 Years Old
For the shop. Whenever I see a small store surrounded by shopping malls and department stores, I want to cheer for it. But I'm too much of a chicken to actually do it out loud. So I'll just cheer right here for today. You go, guys! (KY)

Drinking from 20 Years Old
The Tavern theme. It's a bit fancier than before. The previous Tavern had a pretty stuffy image, but the Arls Tavern isn't like that...I don't think. (KY)

Smithing from 30 Years Old
One employee told me, "You don't have it yet! This...this Atelier isn't complete! No, Chief! No Atelier!!!" (Just a little exaggeration.) So I squeezed this one in. It's for the Weapon Shop, but I totally forgot...about this voice. The hammer SFX makes it pretty sweltering, so please enjoy. (KY)

Oh My Siesta!
For Astrid's workshop. It's an arrangement of "Oh! Nap Time!" from Atelier Rorona. I added a twist to keep it from sounding too much like a character theme. It's a bit peculiar among the town. (KY)

What I See With My Eyes (1)
For World Map #1. Like in previous games, it transitions seamlessly when moving to the smaller Field Map. The song becomes more exciting depending on developement progress, which is a mechanic you can only enjoy through playing. (KY)

What I See With My Eyes (2)
For World Map #2. A bit more lively. We recorded a lot of live instruments for this time around. This song uses a lot of actual flute sounds. I plan on using live recordings from now on...as long as I have the time to do it. (KY)

What I See With My Eyes (3)
For World Map #3. Reaching this one is pretty magnificent. It used quite a lot of instruments. As the kingdom develops and population increases, the number of performers also increases. I wonder how many there are... (KY)

What I See With My Eyes: Prairie
For small prairie map. The others were arranged with a 6/8 rhythm, but this one goes with 2/2. Kind of like the ginger served with sushi. (KY)

What I See With My Eyes: Forest
For small forest map. On the last one, I concentrated on a smooth flow. But a friend told me he didn't notice the changes in the BGM while he was playing. So I made some wider arrangements this time to make them more obvious. So I'm sure he'll notice this time. (KY)

What I See With My Eyes: Waterside
For small waterside map. "I'm sure he'll notice this time" sounds like something a lovestruck girl would say. Hahaha. (KY)

What I See With My Eyes: Cave
For small cave map. I created this with a nostalgic image in mind. The bass leads the melody, and the kalimba echoes it. I feel like this type of music is really endearing nowadays. (KY)

Forest Dance
Having his carrot stolen on top of getting beat down...I feel bad for that rabbit. This is for a calm forest (Moyori Forest, etc.). Recording the melodica was a struggle because of the changing rhythm. Who wrote this song?! Oh, it was me! (KY)

Fort Preview
This is for the planned construction site of the fort (Hart Outpost). In order to create a dramatic difference in the before-and-after, this one is sort of like a cute picnic sound. (KY)

Fort Fanfare I
For the fort. I used trial and error to create an ethnic fanfare, and I finished it with a sloppy ambiance. I pulled out my old trombone from when I was in brass band for the recording. It took me back to those youthful years when I practiced it. Pretty nostalgic. (KY)

Fort Fanfare II
The "Magnificent Fort Version". You can jump off from the dungeons and from the fort's second floor. Try it if you haven't already! Not that anything special happens if you do. Don't do it in real life, though! (KY)

Dance With Me?
A bit away from town there's a forest with a lake (?) (Handel Forest). Composed with a piano quintet plus a clarinet. When I hear the phrase "piano quintet" I imagine five pianos, but it's really just a string quartet and a piano. It'd be interesting with some five-piano chaos, though. (KY)

Cultivate With Me?
The wild forest got a touch-up. It's just the way of things that humans get involved and have an impact on the local ecosystem. But Meruru can't just ignore it! She's an alchemist! I'm sure she gets involved with wildlife protection when we're not looking...right? (KY)

Harvest With Me?
A family financial crisis with pricey vegetables. Time for home-grown action! But my cherry tomatoes and radishes self-destruct. Even a first-grader could do it better... Thinking back, I've even managed to kill a cactus, which one person said anyone could take care of. (KY)

Mine!
Dark, dank, and a little ghostly. Well, ghosts really do appear. This is for the abandoned mine (Arls National Mine), so there are lots of sudden random sounds in the song. A common way to scare people.

Fountainhead Greens
For the forest with the fountainhead (Quelei Forest). I wanted a natural melody, so I recorded the flute without too much of rehearsing. Then I added and subtracted sounds based on the flute, and done! That kind of method can be nice from time to time. (KY)

Wind-Blooming Mountain
For the windmill plateau (Trombe Plateau). I just imagined a cooling wind. The beginning accompaniment sounds kind of silly in quadruple time, but changing it to 7 made it sound so much better. I was asked to make it a lively song, so I did. (KY)

The Lonely Inn
For the Ancient City (Modis Ruins). I vaguely recalled seeing this ragged building by my house, so I went to go visit it. But...it was too Japanese and I couldn't use it for reference! So instead I read a light novel as a supplement. Of course, I'm not the kind of person who gets absorbed and spends the whole day reading...haha. (KY)

Living Forest
For Ent (Ent Forest). They wanted me to make this eerie, but I also added some playfulness to keep it in the Atelier world. There were a lot of "forest" songs, so it was a challenge to create a different feeling for each. (KY)

To the Burnt Red Land
I was to create "a background BGM but with a hook like a normal song." For the volcano (Mt. Velus). The graphics made it look like the volcano area came from a different game - in a good way. Haha. (KY)

Through the Darkness of Books
For the Endless Corridor. The only "endless corridor" I've ever seen was in two mirrors across from each other. "Endless" isn't very common. Which means all this paperwork in front of me will get finished! ...Eventually. (KY)

Estrella
"Estrella" means "star" in Spanish. Oh man, I just went there. That was a total lie. I've been to a recording studio called Spain-zaka, though. So I'm sure that's like the same thing. (DA)

Luna
Star is for normal battle, and this one is the Moon. Star and Moon, pretty nostalgic for long-time Atelier fans. The guitar and bass for the normal and big battles are, of course, by Dani. The sound of that gut guitar is so fancy! (DA)

Alchemy Girl Meruru's Song (Recorder)
We performed this version with a recorder. It has a feeling of both suspense and relaxation. This song plays by default, but if you do something specific...? (DA)

Alcyone
A long, long time ago, I feel like there was a really flat car by this name. You don't see this kind of cars anymore. And you don't see stuff like "4WD" or "DOHC Turbo" stuck on the backs or sides of cars that much, either. I wondered what the point of putting those things on cars was... (DA)

Double Riddles
Similar to double dribble. You blow the whistle and make a circle with your arms - wait, that's for traveling. What was it...? Flapping both arms? (DA)

Astral Blade
I suffer from a serious condition called 2nd-graderitis. One terrifying symptom is getting excited when I hear "Unite!" or "Transform!" or "Super!" or "When our powers combine!" My illnessis reflected in this song. It's something you might hear on Saturday morning. (DA)

Gigantic Crimson
Whenever I heard the word "crimson" I think about nostrils. How that person has amazingly clean nostrils. No nose hair. Do you shave? That can get ichy, so plucking is the best. (DA)

Tree God
This is the only orchestra-like battle theme. Whenever I see a big tree, I secretly hope it's filled with toys. If you know, what I'm talking about, you must be pretty old. I was always so jealous. (DA)

Astarte
The guitar in this boss battle BGM was done by Toshinori Hiramatsu, who worked on Mana Khemia. He played his guitar with such passion! (DA)

Keina FJ: Proud Sister
During the game, this exclusive song only plays when you finish the battle with a super move. Just like in an anime! "FJ" stands for "Finish jingle" - Not that I had to name it. Keina's is a classical, comedic circus march. (DA)

Lias FJ: Flame Rancor
Lias uses repetitive striking techniques, so this one is simple but still speed metal-ish. (DA)

Rorona FJ: Special #3
If you've played Atelier Rorona, this needs no explanation. The chorus part is the same, but the mixing and arrangement is new, so it should sound different. (DA)

Totori FJ: Chim Callout
This should sound familiar to fans of Atelier Totori. I've arranged the boss battle BGM, "GO GO TOTORI!" (DA)

Sterk FJ: Gaia Breaker
Sterk is more of a dark, sharp time. But yeah, I wonder what he's up to now. He's really matured since last time. (DA)

Gio FJ: Extreme Einzel
The only non-rock male character. I was thinking of something orchestra-ish with dignity and presence...but it kinda sounds like a kung fu movie. Well, that's that. (DA)

Esty FJ: Lovely Shadow
I imagined a sharp knife, and also a slap bass. I wonder if anyone will recognize the quote she uses when she begins... Finally, her big moment after 14 years! (DA)

Mimi FJ: Angel Horn
From Mimi's character image, I did something elegant and lofty, with a piano solo as the focus. Like character themes, I try to express as much individuality in a short amount of time with each FJ.

Gino FJ: Cross Blaze
He totally pulls off the cool hunky image. It's a bit old-schoo, like from the 80s. I'm so trendy. (DA)

Everyday Me
A soft and snuggly song. Playing the flute and melodica on this reminded me of my childhood. It's a very simple song, but still lets you relax. (KY)

Prank Time
A song for when something bad is about to happen - someone's hatching evil plots. Although, in this world, even the "evil" things that people come up with are still kind of cute. If only the real world were like that. (KY)

Pinch, Pants, Punch
They wanted a real crisis song. When I heard "crisis", I immediately thought "pinch, pants, punch." So that became the title. So you're in a crisis, but still have some flexibility here and there. It's sort of a comical interaction. (KY)

2 Teaspoons of Honey
A sad, heart-rending song. My first attempt was too sad and got rejected. Now it's a bit more sweet. How much sweeter, you ask? About 2 teaspoons of honey's worth. (KY)

Small Head Tilt (1)
A jokey song. The wonder of the tilting of the head, the upturned eyes, and that "?" kind of face makes you want to forgive just about anyone. So damn cute. I think it's a kind of magic that has survived to modern times.

Small Head Tilt (2)
Oh, but even if I were to tilt my head and make that "?" face, nobody would forgive me. Instead, I'd get a running punch. So sad. (KY)

Love Danger!
A comical song, and a bit nostalgic. I made a double-speed one just for fun, but I wonder if they ended up using it in the game... (KY)

Trefoil Bookmark
A "FUN!" song. I turned to bossa nova for the chord progression and celtic for the beats. It has a unique "rock" to it, but it still has some happiness to it. It turned out pretty cutesy, so personally I was satisfied. (KY)

Everyday Workshop
Just an everyday song. Image - early afternoon, a dim room, soft sunlight streaming in. The latter half, when it comes to solo strings, I imagine Rorona falling asleep on the floor of the workshop. (KY)

Cheer for Arls
Every man's dream - a hot spring! This is the last song I made for the game, and I was like, "Well, it's the last one...so it's okay!" And I had fun making it. Kapooon...dokkoisho! That's my favorite part of the song. (KY)

Cadena - On Music Box
The opening song, with a music box arrangement. When my other staff arranges a song, it's transcribed just by listening. This song was no exception. Huh, I wonder how well that works... (KY)

Oops...
It's a "there I go again" type of song. I thought this kind of song might come in handy, so I made it without being asked. If you're reading this message, then they DID use it. Phew. (KY)

Atelier Meruru - True Ending
For the true ending. Dandy men, I long for that. Silver-grey hair, I long for that. My family line goes bald easily, so I'll never get to experience that. Maybe I'll open a weapon shop... (KY)

Atelier Meruru - Normal Ending
I thought a lot about what to do for the ending song. I made a list of several candidates to use for the arrangement, and I settled on the workshop. Now that I think about it, that workshop song was made with Meruru in mind rather than the workshop itself. (KY)

Atelier Meruru - Bad Ending
For the bad ending. This was one of the most time-consuming ending songs I've ever arranged, although I'm not sure anyone pays attention... *sniff* Well, I guess you'd generally want to avoid the "Bad Ending" screen. (KY)

Princess March
A bright and lilting march. I just love marches. And Meruru is so cute! With the excitement of "I get to make songs for the game that has this girl in it!" I was able to overcome all obstacles during production. (DA)

Flower Under the Tree
If Meruru represents "motion", this one represents "silence" with a gentle waltz. Keina is so cute! Her flamboyant socks are her most charming fashion feature. (DA)

Overprotective Father
Because the kingdom is so small, the king conveys the aura of an executive in a (probably small) business. The timbre of Yutaro Takahashi's trumpet was wonderfully idyllic. During recording, Yanagawa and I silently smirked at each other. "It's perfect." (DA)

Beleaguered Butler
A long-haired character. "Long-haired" is an interesting description. Because no matter how long your armpit, butt, or nipple hair grows, nobody would call you "long-haired". Interesting. (DA)

Reliable Butler
There are several times when Rufus and Sterk interact, and I got very emotional as I play-tested the game. I mean, it's Takehito Koyasu and Jurota Kosugi! A Kreis and Enderk reunion!* And of course, the Weapon Shop Pop Hagel, Fumihiko Tachiki, is amazing as always! (Continued in "Unsociable Knight") (DA)
*Author's note: Kreis and Enderk are characters from the very first game in the series, Atelier Marie. Same with Hagel, a recurring character in the series, already present in Atelier Marie, although he wasn't named until Atelier Iris: Eternal Mana.

Wind and Sand Alivio
It has an aura of 8th-graderitis, so I made the title 8th-grader-ish. Also, it doesn't affect me since I already have 2nd-graderitis. So I'm dismissed. And you, you over there, too. (DA)

MokoMoko MonMon
What's up with this title? Anyway, Hanna's so cute! What's with her freedom-ness? Her "my world"-ness? Her self-contained-ness? Her boorishness!? I love that kind of character...maybe because I'm like that? (DA)

Sea Breeze (Meruru)
For the sharp-tongued airhead, once again. Totori is so cute! This arrangement is softer than the original, but maybe that wasn't so necessary. (DA)

Sunbathing (Meruru)
Rorona appears really tiny-looking. Maybe she got shocked that way from being called a grandma in the last game. Oh wait, that was me. The cute chorus in the middle is by Marie. (DA)

King of Arland (Meruru)
It has a nice middle. I'm sure young ladies will like this. But some old fogey trying to talk to young ladies is no good. So theoretically, a "young girl and middle-aged guy" couple shouldn't exist. It just means he's some old pervert. (DA)

Talk to Me When You Need Help (Meruru)
The receptionist once again. And a surprising addition to the party! Her appearance has changed, but she's still just as beautiful. I liked the "Heey!" part from "Heey! What are you doing here!?" that Rorona said. (DA)

Unsociable Knight
(Continued from "Reliable Butler") I'm just a mere sound staff member, but as a member of the development team for the first Atelier Marie and the composer for each character's theme, I'd like to show my appreciation to everyone who has supported the Atelier series up till now. Thank you so much! Bravo! (DA)

Alchemy Boy&Girl (Meruru)
Hom's theme, as I'm sure you know. Like the original, imagine gentle clockwork. I've arranged every character's BGMs from previous games, so it might be fun to listen and compare them. (DA)

Don't Ask Me (Meruru)
The fantasizing girl is back. Filly is so cute! That cute fantasizing girl. Even though I'm a fantasizing middle-aged guy, no one would call me cute. I do hear "gross!" a lot, though. (DA)

Let's Play (Meruru)
What's with this hunk? Who is it? Gino? Really!? He's not at that "let's have some fun" age. "Hehe, let's go have some fun" would get him arrested now! (DA)

For the Clumsy (Meruru)
That black ponytail! That flash of skin! Those booty shorts! Mimi is just so cute! She's grown into a very fine lady. (DA)

Weapon Smith (Meruru)
Whoa, so bright! Also known as Hagel. With his beefy appearance and beefier voice, I'm all beefed out. I've arranged it in a more enka style than the original. (DA)

Hair Coot Cape (Meruru)
This wasn't included in the original list of songs. That way Hagel wouldn't burn himself out. Maybe he's finally getting his happy ending!? But when I read the scenario, he seems all burned out. Okay, I'll do it. The intro is totally the same. Sorry. (DA)

From the Heavens (Meruru)
Oh, he's in here? Cool. And how about his song? From the Heavens from the last game is good enough? Damn, haha. (DA)

Little Toy Box
For the Title Screen. I didn't have any specific instructions, so I just used the melody from "Little Crown" and imagined opening a toy box. I've heard that listening to this right after listening to the melody from the last game really boosts the excitement. (KY)

Nice to Meet You!
For when a new member joins the party. The vague chords represent the subtle distance between each new friend... Maybe. Although with Meruru...I feel like there's zero distance from the beginning. (KY)

Expanding World
The "unlocking" jingle. I casually borrowed the melody from the opening song's chorus. I figure nobody will notice, so I'll just mention here. If you recognized it before reading this, you're awesome! (KY)

Let's Learn
For learning recipes. Rorona and Totori had the same melody, so I've continued that trend here as well. There's some humming added during the game, which adds to the peacefulness. (KY)

Defeated!
For winning a battle. The normal battle theme is a flamenco(?) style, so I tried keeping that style here. It starts with the sound of steps, but then it gets challenging. Before some modifications, people may have mistaken the sounds for explosions. (KY)

Rooster 3
Plays whenever a new day starts. Rorona and Totori both had the rooster, so I decided to keep it for this one, too. I couldn't really think of a better title. (KY)

Teach Me, Teacher!
For the tutorials. Arranged from the regular workshop song. It features Rorona and Chim cheerfully playing the flute, while Meruru focuses on playing the toy piano. Totori struggles with her own piano. Hom plays the harmonica with dedication...that's all in my imagination of course. (KY)

Treasure!
One man's treasure is another mom's trash. My mom would throw away my stuff while she was cleaning, and I'd cry. Huh? What did she throw away? I-I can't tell you that here... (KY)

Construction Complete!
For facility construction. I'm really bad at enunciating. For fa-cil-i-ty con-struc-tion. I still feel like I'm slurring. If you think it's so easy, try saying "malicous monsters in Moyori, man!" ...Can you do it? Haha. (KY)

Yay!
Here's another tongue-twister type line from the game. "Accomodate the construction contract." I have tons of respect for actors and actresses. (KY)

Developed!
Goal set ➔ clear ➔ banzai! This process is the same wether it's for school, part-time work, or a career. YOU! If you struggle with setting goals, just aim for the platinum trophy! (KY)

The Big Moving Tree
For the mobile Ent. I wanted to make it a little relevant, so I started by working with the opening of "Living Forest." ...No, it's not that I got lazy. Don't you trust me? I-It's true! Honest! ...I think. (KY)

Cadena
Vocals done by Mineko Yamamoto, guitar and bass by Dani. The theme is "a chain of dreams." When you reach your dream, someone else will long for you, and then that person becomes someone else's dream: the neverending sparkling of dreams is like the galaxy. (DA)

Cadena (OP Edit)
Edited for the opening. The final melody is a little different. (DA)

Cloudy
Vocals done by Chata, a first-timer in the Atelier series. Guitar and bass by Dani again. It's a weird age where you're over-confident but also lacking self-confidence. But don't brood, just keep jumping forward! I want you to listen to this as you gaze up into the cloud-filled sky. (DA)

Cloudy (Game Edit)
An edited version of the song. I imagined the castle's bell, and brought the guitar + vocals (?) portion into the intro. (DA)

Little Crown
The singer is Mutsumi Nomiyama (it was my first time working with her) and guitar and bass were performed by Dani. She totally nailed this mysterious song! As the director requested, I connected the lyrics to Metro, just a little bit. (KY)

Little Crown (Game Edit)
An edited version of the song. Having the images with the song makes it a bit different. The "lalala" in the middle went down in volume to match the images. (KY)

Alchemy Girl Meruru's Song
The vocals are, of course, Marie. Guitar is Toshinori Hiramatsu and trumpet is Yutaro Takahashi. Please enjoy this song with the heart of a child! A bit too old? Oh, sorry. I was raised on songs like this. FYI, changing the "Me" in Meruru to "Ge" in the opening lyrics turns it into a different person. (DA)

Metro
The song is by mao from the previous game, with Akihisa Tsuboy on violin and Dani on guitar and bass. Thank you so much to everyone for nailing this out-of-control music. During the recording, mao called me a pervert and I awakened to something new... Good times. (KY)

???
(Didn't unlock this one, unfortunately)

Get Back Rorona
The song for Rorona's important event scene. After reading the scenario, I knew I had to make this a good song. I am playing the piano, trying hard to convey the message. "You are wonderful the way you are now!"

Welcome back, Rorona. (YS)

Composer's Comments by Kazuki Yanagawa (KY), Daisuke Achiwa (DA) and Yu Shimoda (YS).
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