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#1
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Just to be clear, I mean the way how they changed the spacing/volume/reverb of the channels/samples of seems too elaborate to be afterthought mastering over SSCX-10042 (--but I know nothing about mastering). Which makes me think they were trying to mimic the PSX version going back to the original files.
The ones that stand out the most to me: - 1.06 Minotauros - 1.12 Golem - 1.16 Wyvern (brass at the beginning particularly) - 1.22 Within the City Walls (brass again) - 2.19 Ifrit Of course, most sound similar save reverb/volume. Take 1.01 however, which is prerecorded in the game > it sounds almost the same with a bit less general reverb, but not 'per sample/channel' changes like the others. Also, my understanding is too SSCX-10042 is the original Sakimoto version (see Cedille's post --if not mastered in 1999=original). |
#2
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If i understand you correctly, you're saying they didn't remaster the finished tracks of the 2000 release, but instead they went back to the original samples, reapplied the effects with different settings (reverb, channels, volume, etc.), so that this is not the usual "cleanup" remaster, but rather a different mix. I think in 1.22 they might have even swapped the bass sample (apparent in the first 3 seconds). Last edited by DanteLectro; Dec 27, 2011 at 06:12 PM. |
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