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#1
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Which track plays during a tactical battle? I can't seem to find it.
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#2
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It's not on this album, sadly. However, it can be found on Genso Suikogaiden Vol.1 Swordsman of Harmonia Original Soundtrack, as track 13 from disc 2, "Battlefield Without Light".
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#3
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This may be kind of silly, but I'm wondering who to credit the movies to... perhaps Tsuguo Shinpou, who is credited just for "movies" (or possibly either of Soshiro Hokkai, who was credited for event sound effects, or Kiyohiko Yamane, credited for battle sound effects and sound programming).
And also, are we to just assume that the Konami Kukeiha Club did the remaining tracks that are left uncredited? Most of them are the tracks they wrote for the first game... except 1-26, "War". I honestly have no idea about this track. This is kind of speculative, but I'd like to have some feedback on who I could accurately credit at least in my own file tags. |
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#4
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Assuming Higashino didn't compose any of the uncredited tracks:
GS2 V1 102 - reprise from GS1 102; mixing engineer Kazuhito Imai, original by ? (maybe Tappy or Hiroshi Tamawari, quotes Miki Higashino's main theme) 124 SFX 126 ?; mixing engineer Kazuhito Imai 127 SFX 128 - reprise from GS1 109; mixing engineer Kazuhito Imai, original by Tappy 204 - reprise from GS1 128; sequence & data manipulate Atsushi Sato, original by Hirofumi Taniguchi GS2 V2 202 - reprise from GS1 105; sequence & data manipulate Atsushi Sato, original by Tappy 204 - reprise from GS1 113; sequence & data manipulate Atsushi Sato, original by either Tappy or Hiroshi Tamawari 215 SFX I think the 'arrangers' (I don't think these tracks are really arrangements) are those guys listed as mixing/manipulators. Original composers come from various GS1 sources. SFX tracks, the booklet credits Shoshiro Hokkai, Akira Yamaoka, Tomoo Sekine so I'd use these (or just Hokkai following the staff roll). |
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#5
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Could anybody with the album check if it says anywhere "complete box"?
I changed the title to uppercase since it was done for Suikoden 1 too and seems like it's consistently, officially spelled as GENSOSUIKODEN by Konami. |
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#6
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It's 2025 and I've just finished this game! (no, not the remaster, I had the original PSN version sitting on my PS3 for years...)
I was of course familiar with the soundtrack long before. It was a pleasure to experience it in-game. I was however surprised by the lack of field/dungeon tracks--in fact, it appears there's really only one! : "Labyrinth ~ PENPE2 (Dungeon BGM)" (which itself heavily leans on the original S1 track by Tappy Iwase, but does not outright copy it aside from some SFX and arpeggiated synths... I wouldn't even call it an arrangement since, while derivative, it establishes its own identity) Basically, some fields and dungeons use this one, single track. Other fields and dungeons have no music at all and only SFX (the birds... ) So that's a strange quirk of the music direction. Suikoden 1 had about... five? field/dungeon tracks. Not sure why they took a different course here. Especially since the soundtrack is so much longer. There are, however, plenty of town themes! I guess that dovetails well with the narrative themes of the plot. Such a shame that Higashino largely exited composition work following this game (or Suikogaiden?) But such is life, I guess. She left a masterpiece here in Suikoden II, so that's something to be thankful for. |
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#7
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Quote:
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