#1
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Being the same master as the Circle of the Moon and Harmony of Dissonance soundtrack sounds more like a threat than anything. The low-quality samples with the hissing of the GBA hardware make for a really unpleasant listening experience for what would otherwise be great music. We'd need something like Patricio Herrera's SynthFont recreations on YouTube, with some proper channel balancing and mastering. And a higher-quality sample version akin to Portrait of Ruin's second disc thrown in for good measure. Quote:
I was surprised Konami even put those collections out. They buried this and their other "hardcore" franchises a long time ago and everything that's left is a shambling corpse still walking the earth (quite literally in the case of Castlevania and Silent Hill). It's a good thing they can't erase the old games and we can still enjoy these whenever we want. |
#2
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I used to hate all the Castlevania produced by Igarashi, but over the years, Harmony of Dissonance became one of my favourite games in the series. Though I still think all the plots/stories of his games are terrible.
Also, they can stop reprinting Castlevania soundtracks if they're all from the same f***ing source again and again and again and again and again. Go away! Leave! Do something else! |
#3
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If Konami wasn't going to fix Harmony and Circle for their own box set, I wasn't expecting them to go that extra mile for Limited Run. Yeah, I passed on the CE cause I've had the OG CD for these in the past. That said, I'm not really solving any problems with my non-purchase cause I bought the dumb LPs even though I know what I'm getting. |
#4
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Well, if we split the series into two periods of 1986 to 2001 and 2001 to 2024, I know which one I'd favour. I'll eventually give at least Igarashi's 2D games a chance but I really don't like the man.
In a perfect world, companies would put in the effort to preserve their music in the best form possible... And they'd be rewarded by buyers. But they probably have to churn out cheap soundtracks as anything else is not economically viable. Nowadays, for these older games, you need to have enthusiasts working on a soundtrack as a labour of love. As an aside, do we know of any GBA soundtracks released in the last 10 to 15 years or so, with improved sound quality? I can only think of Final Fantasy Tactics Advance. Edit: Some Fire Emblem and some Pokémon CDs, judging from our database. It's a rather short list. The GBA was not a good system when it comes to soundtrack releases. Last edited by zierts; Feb 19, 2024 at 09:02 AM. |
#5
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Igarashi said HoD is indeed some sort of sequel to SotN and that he incorporated in it stuff he didn't manage to put in SotN (like the furniture room). Frankly, when I play HoD and don't think about SotN, I don't really feel they are that close. The colours and music are so off compared to all previous Castlevania games, that it feels like a magic mushroom nightmare-induced spin-off. I think it works great and by 2024, for me it's no doubt the most unique and original entry in the main series. The N64 game is still my favourite though.
I think the two main problems with the CotM/HoD soundtrack release are: - They needed two discs - CotM sound quality is not good I think the HoD part sounds fine, since it uses PSG, am I right? I'm no GBA expert, but it seems this mode of composing music on the GBA was the exception? |
#6
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That's a pretty good way to describe HoD if you ask me. So much of the game feels off to me, but not in a "I can't play this" way but a "it's kind of a trainwreck but it's still interesting" way.
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#7
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It has lots of funny and interesting details too. Have a look at this old article if you enjoy the game and the series in general:
https://web.archive.org/web/20210418...ic.php?t=32040 I mean, the game has volcanoes with flashy magma pouring out of them in the background (you're supposed to be inside a castle). And a huge room where crushing a single monster fills it with blood, and you never get to see what the monster looked like. And a creepy merchant who's obviously some sort of Jewish merchant of Venice that appears in random spots in the castle. I like how it's complete nonsense, even for a game that doesn't try to be realistic in any way, but you can choose to see it like subtle humour or scary nightmare. The game is just in a class of its own. Also thanks to the strange music. Sorry, this was really out of topic. |
#8
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Colors were made brighter and more contrasting in Harmony of Dissonance because one of the main complaints about Circle of the Moon was that the color palette was too dark and muddy to see well on the original non-backlit GBA.
For the music they decided to forgo samples and use entirely PSG so they could fit a larger castle map on the cart. This is a blessing in disguise though, as it lets the brilliance of the compositions stand on their own and contributes to the horror mood that the series had been lacking for a long time. Soshiro Hokkai's use of counterpoint under these limitations is insane. In my opinion it's far and away the best soundtrack of the GBA trilogy and beyond. I'd go so far to say it's the best the series has heard since Dracula's Curse, which it definitely draws from the most. Last edited by Aifread; Feb 21, 2024 at 01:33 AM. |
#9
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Extend this to handhelds in general. Classic GB is very poorly represented aside from a compilation here and there. DS has a few but it's really not till PSP/3DS and the move away from sequenced music that they become more commonplace.
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#10
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Also, most of IGA's games somehow feature the same protagonist: ![]() That's a merry band of silver-haired pretty boys! Quote:
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You can understand it in a sense. Listening to Game Boy's bleeps and bloops and the GBA's or DS's low-quality samples for 60 minutes straight probably isn't most VGM enthusiasts' idea of a good time. I guess producers deemed it too big a risk to release those soundtracks in what is already a niche market. |
#11
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About these protagonist, I have a few points:
Hector: You know, I really want to like Hector (I like CoD despite its faults) but the game does NOTHING with him. The revenge story in the game falls flat IMO (I even read the two volumes of manga on this; it didn't help) and even certain music tracks in the game overplays that clash. I get that's my fault from expecting anything of the plot of a CV game tho. Soma: How do I say this: I don't hate Soma, I just don't care? Even what's revealed in the game doesn't make him interesting to me. That said, the two games he headlines are some of the better ones, so this isn't a very big infraction. Juste: My problem with Juste has nothing to do with his personality; it's just his pale skin and after shadow just seem like a frail attempt to replicate Alucard to me. If you took that way I'd probably look upon him a bit better, but then the rest of the game plays a hand in that as well, so it's moot. I wish I had something concrete to say about Leon - he seems like the kind of character that would have something about him that would irritate me - but I'm surprisingly without complaint for some reason. |
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