Audio Streaming Technology / Audio Streaming Technology | Robert Brannon |
Audio Effects Technology / Audio Effects Technology | Robert Brannon |
Music Logic / Music Logic | Michael Kupka |
Environmental Effects / Environmental Effects | Alex Cheng, Andrew Yount |
Audio Director / Audio Director | Marc Schaefgen |
Composition / Composition | Rod Abernethy, Dave Adams |
Orchestration / Orchestration | Jason Graves |
Orchestral Music Conducted by / Orchestral Music Conducted by | Jason Graves |
Concertmaster / Concertmaster | Simon James |
Orchestra Contractor / Orchestra Contractor | Simon James |
Orchestra / Orchestra | Northwest Sinfonia |
Orchestra Recording Engineer / Orchestra Recording Engineer | Reed Rudy |
Orchestra Recording Studio / Orchestra Recording Studio | Studio X |
Acoustic Music Recording Studio / Acoustic Music Recording Studio | Slackmates |
Guitars Played by / Guitars Played by | Rod Abernethy |
Solo Woodwinds / Solo Woodwinds | Dude X |
Ambient Music / Ambient Music | Marc Schaefgen |
Dolby Consultant / Dolby Consultant | Kristoffer Larson |
In Game Sound Design / In Game Sound Design | Berkley Sound Artists, James LeBrecht, Matthew Spiro, Benjamin Frost, Kush Arora, Marc Schaefgen, Mike Caviezel, Dylan Hunt |
Foley Recorded at / Foley Recorded at | Fantasy Studios |
Foley Artist / Foley Artist | Marnie Moore |
Rendered Cinematics Sound Design / Rendered Cinematics Sound Design | Rod Abernethy, Dave Adams |